Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Lesolan

Pages: [1]
1
Mods / Re: [0.9.1a] Anvil Industries (V:0.8) FACTION UPDATE
« on: January 01, 2020, 02:03:12 AM »
Thats strange, i have no idea why, that should only be the case when starting with an anvil commission. Hmm

I forgot to mention that it has heavily influenced the markets as well. Every faction has ships from it in port. Open market, military, and black market have Anvil mod ships, especially the frigates and destroyer sizes.

2
Mods / Re: [0.9.1a] Anvil Industries (V:0.8) FACTION UPDATE
« on: December 24, 2019, 03:01:13 PM »
Ever since the .8 update, the mod has been causing the randomize ships option in Nexerelin (new starts) to almost exclusively pull ships from your mod.

Dunno if this is happening for others, but it really puts a crimp in my new starts because it isn't really all that random when the same ships keep proccing.

3
Mods / Re: [0.9.1a] Galaxy Tigers faction (v1.0.0)
« on: December 01, 2019, 01:02:49 PM »
Looking good so far. I'll scoop this up for my new run despite the Bristol wing not making any sense. (Maybe have a non-atmosphere dependent ship reskin available as a side download in future updates?)

4
Mods / Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.1.0
« on: October 28, 2019, 08:49:02 PM »
I can already tell this is gonna be good... :D

"Viewer discretion is advised..."

Bad Boys starts playing.

Tempest (COP) Pit Maneuvers a Hound (P) into an asteroid.

Explosions in the background as the Hound (P) goes up in flames.

"C.O.P.S. is filmed on location with the men and women of law enforcement. All suspects are guilty until proven innocent in a court of law..."

5
Mods / Re: [0.9a] [Utility] Fix Empty Planets - updated
« on: January 08, 2019, 08:53:47 AM »
He did it, boys! He made the core worlds great again! I'm crying I'm so happy right now!

6
Mods / Re: [0.9a] [Utility] Fix Empty Planets
« on: January 06, 2019, 10:48:20 PM »
Doing god's work, son. Keep it up.

7
Are we going to see a 0.9 update?

If so, I can't wait! :D

8
Mods / Re: [0.8.1a] Red (0.7) Mod - July 20, 2018
« on: January 02, 2019, 07:39:32 AM »
Any idea on an ETA for .9?

9
Mods / Re: [0.8.1a] Green Knight Security (v1.4c)
« on: January 02, 2019, 07:18:28 AM »
Surely there will be an update...


I just have to wait patiently...

10
Mods / Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« on: December 01, 2018, 09:42:46 PM »
Downloaded the file just fine. However, Winrar says it is either broken or a file type it doesn't recognise, and 7-zip just says it can't open it.

11
Mods / Re: [0.9a] Arsenal Expansion v1.5 - Workshop
« on: November 20, 2018, 07:18:06 PM »
Here's something...

The previous version was CTDing on certain Dmod Pigeons when you tried to reclaim them. That is now fixed.

HOWEVER...

Pirate groups are now only spawning as Pigeons.

So that's a thing.

12
[ATTENTION!]

...and since I have already started utilizing BitBucket for the sake of Version Checker, I have decided I may as well also host Disassemble Reassemble's files there too...

What a ***. Just wasted time making ANOTHER account to a place I only nee one thing from and this time I can't even access the files. So thanks for that, I guess.

Pages: [1]