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Messages - travhill20

Pages: [1] 2 3
1
Mods / Re: [0.97a] Roider Union 2.0
« on: February 13, 2024, 07:08:01 AM »
219675 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: Could not initialize class roiderUnion.hullmods.TrackerSwap
java.lang.NoClassDefFoundError: Could not initialize class roiderUnion.hullmods.TrackerSwap
   at java.lang.Class.forName0(Native Method) ~[?:1.8.0_402]
   at java.lang.Class.forName(Class.java:348) ~[?:1.8.0_402]
   at com.fs.starfarer.loading.scripts.ScriptStore. 00000(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.loading.specs.private.getFleetEffect(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.loading.SpecStore. 00000(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.campaign.fleet.FleetData.setFlagship(Unknown Source) ~[starfarer_obf.jar:?]
   at data.scripts.campaign.customstart.SotfDustkeeperStart.addFleetMember(SotfDustkeeperStart.java:149) ~[?:?]
   at data.scripts.campaign.customstart.SotfDustkeeperStart.execute(SotfDustkeeperStart.java:54) ~[?:?]
   at exerelin.campaign.customstart.CustomStartDefs.loadCustomStart(CustomStartDefs.java:99) ~[?:?]
   at com.fs.starfarer.api.impl.campaign.rulecmd.newgame.Nex_NGCCustomStart.selectCus tomStart(Nex_NGCCustomStart.java:69) ~[?:?]
   at com.fs.starfarer.api.impl.campaign.rulecmd.newgame.Nex_NGCCustomStart.selectCus tomStart(Nex_NGCCustomStart.java:62) ~[?:?]
   at com.fs.starfarer.api.impl.campaign.rulecmd.newgame.Nex_NGCCustomStart.execute(Nex_NGCCustomStart.java:49) ~[?:?]
   at com.fs.starfarer.campaign.rules.A.execute(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.campaign.rules.ooOO.runScript(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:57) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.rulecmd.PaginatedOptions.optionSelected(PaginatedOptions.java:154) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.rulecmd.newgame.Nex_NGCCustomStart.optionSel ected(Nex_NGCCustomStart.java:108) ~[?:?]
   at com.fs.starfarer.ui.newui.o0Oo$1.o00000(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.ui.newui.new.actionPerformed(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.ui.I.new(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.ui.I.processInput(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.ui.classsuper.super(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[fs.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[starfarer_obf.jar:?]
   at java.lang.Thread.run(Thread.java:750) [?:1.8.0_402]

2
Mods / Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« on: February 13, 2024, 06:00:37 AM »
Simply go to your starsector mods folder, find unknown skies, open the folder, open mod_info and change the "gameVersion" number to 97a and save. Thats it.

4
Mods / Re: [0.96] Scrapyard Armories
« on: June 08, 2023, 11:24:50 PM »
Linky no worky. Beautiful ships.. I want to use them! I especially love spinal mounted integral mega guns!

5
Download link not working? There is an extra http in the link address.. Delete it and hit enter and you'll get to the download page.

6
Can confirm this code allows the mod to function. Be sure to update the version to .96a in mod_info also



Or simply use the file itself - idk. It's the Standard Level 20.
Good luck.
[/quote]

7
Mods / Re: [0.96a] Experimental Hull Modifications 0.7.1
« on: May 22, 2023, 05:09:24 AM »
Oh it's definitely not a bad thing. It adds a lot of potential and creativity. The number of possible loadout combinations has gone up several orders of magnitude.

8
Mods / Re: [0.96a] Experimental Hull Modifications 0.7.1
« on: May 22, 2023, 04:23:54 AM »
This mod can quickly throw out an boundaries of balance. It's a lot of fun. Even just using it to customize your shield and engine color makes it worth using.

9
Love this mod. Saves so much time, makes exploring the outer systems MUCH less of a chore.

10
This mod has so much character! You're a madman. The station music is *chef's kiss*

11
Love some low tech diversity, ships look great and huuuuuuuge, thank you! Gonna give it a go now.

12
OMGGGGGGGGGGGGGGGG A NEXERELIN UPDATE!??!?!?!?!?  :o :o :o :o

13
Mods / Re: [0.95.1a] Animal Portrait Pack
« on: June 22, 2022, 09:31:03 PM »
I was a bit terrified of what you've done here for the sake of humanity but the seahorse in a full containment suit completely redeems it for me.

14
Mods / Re: [0.95.1a] Kyeltziv Technocracy [1.7.1]
« on: June 22, 2022, 09:27:50 PM »
I love new faction mods. I see this one is actually old but its new to ME! Somehow I've missed it. I check the mod page literally every day. Anyway, I like your other ship pack. Going to give this a try. I love the ship designations/names. Using very governmental letters and numbers for the ships is strangely super rare. Everyone uses a "class" name. I like what you've done.

15
Mods / Re: [0.95.1a]Epta Consortium - 1.4.2
« on: June 22, 2022, 09:15:18 PM »

Hey guys, hotfix 2 is released, make sure to update the mod for avoid bugs!

I downloaded from the link just now and it still says 1.4.1. Is it updated and you just didn't change the version number in the info file?

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