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Suggestions / Alpha Core Admins
« on: February 26, 2024, 07:10:38 PM »
Alpha core administrators should slowly (over 5-10 Cycles) siphon more and more funds/production from the colony output towards funding the AI war machine against humanity. It'd be perfect if it was slow enough that the player would genuinely not even notice until Things happened- befitting of the Alpha-core's lore for plainly being more intelligent than any human.
I'm reminded of a clip I saw for one of Endless Space 2's DLC factions who exist in cyberspace and siphon funds from other factions- the tooltip of which is randomly pulled from a list. One of the most amusing of these is the "Craver Pension Fund" where Cravers in that universe are effectively the zerg (in that they consume everything and there's not really any diplomacy to be had). Doing something similar in the detailed tooltip for the planetary costs would be ideal, though as for what it would actually say I imagine David would have some good ideas.
This could likely be tied into the Hostile Activity system already: Alpha-cored planets would have an increasing risk of a remnant saturation bombardment fleet attacking them in the same way they do so for settlements in beacon systems. The hyperspace journey and production of such fleets would be funded by the goods siphoned from your own colony, with the chance of the event proportional to the amount of goods siphoned in some way. In order to prevent this from becoming a chore with many planets using AI admins, I'd just sum it all just as HA does for other effects and have an attack on any one of the planets being successfully defended solve the fund siphoning on all planets (until a few years have passed again).
I'm reminded of a clip I saw for one of Endless Space 2's DLC factions who exist in cyberspace and siphon funds from other factions- the tooltip of which is randomly pulled from a list. One of the most amusing of these is the "Craver Pension Fund" where Cravers in that universe are effectively the zerg (in that they consume everything and there's not really any diplomacy to be had). Doing something similar in the detailed tooltip for the planetary costs would be ideal, though as for what it would actually say I imagine David would have some good ideas.
This could likely be tied into the Hostile Activity system already: Alpha-cored planets would have an increasing risk of a remnant saturation bombardment fleet attacking them in the same way they do so for settlements in beacon systems. The hyperspace journey and production of such fleets would be funded by the goods siphoned from your own colony, with the chance of the event proportional to the amount of goods siphoned in some way. In order to prevent this from becoming a chore with many planets using AI admins, I'd just sum it all just as HA does for other effects and have an attack on any one of the planets being successfully defended solve the fund siphoning on all planets (until a few years have passed again).