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« on: January 21, 2017, 01:44:08 AM »
So, this blog post is kinda huge news for me. My preferred way of playing Starsector is building mix-and-match fleets from whatever the game sends at me; I used to increase the boarding chance so that I would get a capture-able vessel more often than not, and slowly assemble my fleet out of captured ships armed with recovered weapons - with the occasional concession of buying a favorite ship or purchasing a few PD weapons so the PD types match. I found it rewarding growing my frigate hodgepodge to the point that it could overtake a destroyer to claim as my flagship, then assembling enough destroyers to capture a cruiser, and so forth up the chain. It made every run unique, featuring different ships and varying weapon loadouts based on what I recovered.
Boarding is going away, and I'm of two minds about what's replacing it. Yes, the industry tree offers a lot of helpful perks, but it is still a hell of a downgrade going from recovering fully functional ships to vessels with 2-4 d-mods. I can't say I like it at all... but given the world of Starsector, I must admit boarded ships NOT having d-mods has always been a bit strange. Will the number of d-mods recovered ships get be moddable? I would definitely like the option to mod it so that recoverable ships get 0-4 d-mods. Frankly, I could see myself modding recovered ships getting d-mods out of the game entirely, until Starsector develops a cohesive campaign, "story mode", "career arcs", or whatever eventually develops, for much the same reasons officers dying isn't a thing - for what goal did I sacrifice my officer - or ship? I'm used to replacing losses with ships that are as capable or more capable; getting d-variants instead sounds frustrating in comparison.
TL;DR, the new ship recovery system makes sense, but frankly I'd like to mod it to give me better ships - will that be possible? Perhaps, if it isn't easy to expose to modding, make the "restore to pristine condition" price moddable.