1
Mods / Re: [0.9.0a] Scy V1.53 (2019/01/05)
« on: February 04, 2019, 06:41:33 AM »
Hey there, had somewhat similar issue with Inferno launchers lately so was able to figuire it out easier. There is an issue with Phase torpedo launcher, or the torpedoes actualy, when they unfase they crash the game. Here is the log:
java.lang.NullPointerException
at com.fs.starfarer.Object.int.o00000(Unknown Source)
at com.fs.starfarer.combat.ai.missile.MirvAI.checkSplit(Unknown Source)
at com.fs.starfarer.combat.ai.missile.MirvAI.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Didnt know what launcher was used by that pirate station so took a bunch of them and was testing them one by one on atlas in simulation untill it crashed on phase torpedo.
Same thing apparently happens with Ship/Weapon Pack inferno MIRV's and was in the past with Disassemble/Reassemble's Swift Burst Launcher on some PC's. I fixed the crash issue the same way by adding ["splitSound":"hurricane_mirv_fire",] to the "behaviorSpec" section of the weapon's .proj(SCY_phasedS.proj) file as Morathar told me in Ship/Weapon Pack thread but the torpedo itself is now broken as it stops doing anything as soon as it enters split range.
I hope it will help)
java.lang.NullPointerException
at com.fs.starfarer.Object.int.o00000(Unknown Source)
at com.fs.starfarer.combat.ai.missile.MirvAI.checkSplit(Unknown Source)
at com.fs.starfarer.combat.ai.missile.MirvAI.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Didnt know what launcher was used by that pirate station so took a bunch of them and was testing them one by one on atlas in simulation untill it crashed on phase torpedo.
Same thing apparently happens with Ship/Weapon Pack inferno MIRV's and was in the past with Disassemble/Reassemble's Swift Burst Launcher on some PC's. I fixed the crash issue the same way by adding ["splitSound":"hurricane_mirv_fire",] to the "behaviorSpec" section of the weapon's .proj(SCY_phasedS.proj) file as Morathar told me in Ship/Weapon Pack thread but the torpedo itself is now broken as it stops doing anything as soon as it enters split range.
I hope it will help)