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Messages - Tufted Titmouse

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1
Modding / Re: [0.9.1A] Tufted Ship And Weapons Pack
« on: December 25, 2019, 10:41:46 PM »
very nice! also if you continue to work on this pack please make it work with version checker.
please and thank you!
Thanks for the compliment.
As things improve with the mod down the line, I'll look into it.

2
Modding / Re: [0.9.1A] Tufted Ship And Weapons Pack
« on: December 08, 2019, 10:49:38 AM »
Whoops, bad download link! Fixed it!

3
Modding / Re: [0.9.1A] Tufted Ship And Weapons Pack
« on: December 08, 2019, 05:57:15 AM »
Oh yes!

4
Modding / [0.9.1A] Tufted Ship And Weapons Pack
« on: December 08, 2019, 05:30:55 AM »
Tufted Ship And Weapons Pack

Download: >Here!<



This mod adds in three variants of vanilla ships (Two destroyers, one capital) and a new cruiser based off of the Eagle and Falcon
Along with these ships come a host of new weapons, fighter wings, a new hullmod, and a new ship system

Changelog
V. 1.0.0A
Initial Release

Thanks to:
AxleMC131 for the Hellhound and help with the Frosthound

5
Mods / Re: [0.9a] Mayasuran Navy 8.1.9
« on: April 24, 2019, 12:17:54 PM »
Mod's pretty great! I can't wait to see what's coming down the pipe. Personally, the Mokorran's my favorite ship from this mod, The Arjuna's a close second.

6
Modding / Re: [0.8.1a] Very Expanded Missile Racks v. 0.1A
« on: May 04, 2018, 06:08:14 PM »
BTW Is this hullmod can stack with normal expanded missile racks?


For the time being, it should stack. I intend on getting rid of that with later versions though

7
Modding / Re: [0.8.1a] Very Expanded Missile Racks v. 0.1A
« on: May 04, 2018, 05:29:42 PM »
Do you take requests for hull-mods?
At the moment, No. I'm still new to hullmods and have other projects piling up in the background.

8
Modding / [0.8.1a] Very Expanded Missile Racks v. 0.1A
« on: May 03, 2018, 02:23:25 PM »
Download V. 0.1A

Essentially, just a modified version of Expanded Missile Racks, Very Expanded Missile Racks grants double what EMR gives though at a significantly increased OP cost.
[15 for frigates, 20 for Destroyers, 34 for Cruisers, 50 for capitals]
The mod also comes with a variant of the Gryphon for the Sindrians, Hegemony, And Persean league equipped with the hullmod, As well as adding it to their markets.

At the moment, The hullmod is available to any ship with enough OP to mount it, though it may soon change for better balancing.
As it stands, This hullmod is meant for fun and not a properly serious playthrough.

as if sabots weren't broken enough


Changelog
v. 0.1a
Initial Release

To Do:
Exclude the hullmod for Cruisers only
A proper, honest to god balance pass

9
Modding / Re: [0.8.1a] The Mayorate 0.10.0
« on: April 05, 2018, 07:33:26 AM »
Glad to see this mod return to the land of the living!

10
Blog Posts / Re: Minefields
« on: March 25, 2018, 03:42:54 PM »
About time Mines became a thing, Was wondering when you were gonna implement them in combat

11
Im not sure if this has been asked before, but is there a way to disable follower diplomacy (the random events like agreements, weddings and prisoner exchanges) entirely? I would basically like my faction to handle like the independents or pirates. Setting "followersDiplomacy" to false in exerelin_config doesn't seem to do anything and I've not able to reverse engineer how some other factions do it  :P
Yes, It's in the Nexerelin settings folder IIRC

12
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: December 18, 2017, 08:41:18 AM »
I would watch that fight

13
Mods / Re: [0.8.1a]STEELCLAD v0.7i ( 17.09.2017)
« on: October 19, 2017, 01:04:16 AM »
Two things, One: The mod in the launcher shows up as v 0.7e, Two: I keep getting Conversion:r errors anytime i try to add hullmods

14
Modding / Re: [WIP] United Aurora Federation
« on: October 12, 2017, 07:12:28 AM »
with a pinch of flak rounds. that's what the Reina PD's about. but if you feel like wanna have classic PDs, I better start making more sprites then.  :)

Is it difficult to reproduce a fast-firing flak gun?

Those effects certainly were really sleek though!

Not really, Just take the Vulcan and set it up so it's using the flak gun's bullet just scaled down
I did it

15
Mods / Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« on: September 22, 2017, 03:09:19 PM »
When will dong expand? for there is a severe lack of it

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