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Mods / Re: [0.96] QoL Pack 1.2.0
« on: July 14, 2023, 05:12:06 AM »
Sorry if I missed this question but, I use a 200% scaled UI and the clock doesn't scale with it. Is there a way to adjust it's position and font size?
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Falcon:
Increased top speed to 80 (was: 75), improved acceleration/deceleration substantially
Reduced supplies/recover and supplies/month to 14 (was: 15)
Increased flux dissipation to 400 (was: 350)
Eagle:
Increased flux dissipation to 600 (was: 525)
Increased flux capacity to 11000 (was: 10000)
Why are you trying to load a 9.1 mod into a 95.1 game?Because it was a nice mod and I was hoping it would still work.
AFAIK currently only mod weapons are non-Common. The fancy secret weapons coming in the next version will presumably have their own design type.
If the same thing happens again but is overwritten, one thing you could try doing is checking the backup save file. Its in the same folder as the regular save, just with an extra '.bak' file extension. If it is from before and the situation reproduces that would give a better idea of whats going on. It might be too late now though, and the bug does seem rare!
Lightshow 1.4
Trailer Moments 1.0
Autosave 1.1
Combat Chatter 1.9.2d
LazyLib 2.4e
Leading Pip 1.8.3
MagicLib 2.8
Rebalanced Pilums 1.3
Ship/Weapon Pack 1.10.5
SkilledUp 1.1
Unknown Skies 0.42
Upgraded Rotary Weapons 1.41
Version Checker 2.0
ZZ Audio Plus 1.1.1
ZZ GraphicsLib 1.4.1
Did you return to the core? Iirc, you won't get the payout until you do.I did not know this! However, I just did the same mission for Tri-Tachyon and was paid immediately. A bit confusing. Will head to the core now.