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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - drugon

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1
Mods / Re: [0.95a] Cooperative Multiplayer Combat v3.7 (2021-04-29)
« on: November 22, 2021, 04:03:30 PM »
That's strange. I tested it about ten times and gun just didn't work sometimes and sometimes it shoot automatically but didn't rotate.

As for interface - it's impossible to say now if weapon is set to autofire or no other than just test it or turn it in ship editor.

2
Mods / Re: [0.95a] Cooperative Multiplayer Combat v3.7 (2021-04-29)
« on: November 20, 2021, 05:15:11 AM »
Is there any detector if a weapon group is set to autofire or not? Haven't noticed it. If there is not - can it be added then please?

Also. Just tried Ambush mission and phase assault frigate antimatter blaster turret doesn't work in automatic mode for some reason. I set it to group 2 but that didn't help either.

3
Mods / Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« on: October 02, 2021, 04:57:14 AM »
Most images from the first topic message can't be loaded unfortunately.

4
Mods / Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« on: October 20, 2018, 05:44:22 AM »
Ah OK. I was interested in that artifact part that reminded me about Vangers and Nexus: The Jupiter Incident. And Roadside Picnic of course (probably more known for its game adaptation - S.T.A.L.K.E.R.). So will wait for 0.9 and fresh release of the mod. ^_^

5
Mods / Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« on: October 19, 2018, 11:27:13 PM »
I'm wondering is the progress with this still going?

6
Mods / Re: [0.8.1a] Cooperative Multiplayer Combat v.3 (2018-06-29)
« on: October 19, 2018, 11:18:12 PM »
What about missions support? Will it be implemented?

7
Mods / Re: [0.7.2a] Cooperative Multiplayer Combat v.2 (2017-02-02)
« on: June 08, 2017, 08:08:16 PM »
Additional mouse support is a great idea. Hope it will appear.

8
Mods / Re: [0.7.2a] Cooperative Multiplayer Combat v.2 (2017-02-02)
« on: June 05, 2017, 12:06:31 PM »
And as I see 8.1 is here!

9
Mods / Re: [0.7.2a] Cooperative Multiplayer Combat v.2 (2017-02-02)
« on: May 08, 2017, 09:10:39 AM »
Are any updates in plan?

10
Lore, Fan Media & Fiction / Re: Starsector meme converting
« on: March 28, 2017, 05:20:09 AM »
Also, probably a good idea to rename this to starsector meme thread for easier recognition
Done.

11
Lore, Fan Media & Fiction / Starsector meme
« on: March 13, 2017, 07:02:09 PM »
So here are first impressions of Starsector from my friend.

Based on a meme that is known I guess only here - in Russia.

12
Mods / Re: [0.7.2a] Cooperative Multiplayer Combat v.2 (2017-02-02)
« on: March 13, 2017, 03:58:22 PM »
I haven't messed around with missions since SF.4, if the ship names are kept in the mission definition file it would simply be a matter of renaming them to get things to work.  

I'm glad someone has actually used the mod! Not even I can wrangle a meat space friend to play.
And I'm glad that someone decided to make such a great mod. ^_^ As for missions - there is a fleet editor though you can only change model names but not name of ships unfortunately.
P.S. Tested it with another friend via Internet using Steam. Yes unfortunately mod don't work with missions cause you can't rename ships there - only their models.

13
Mods / Re: [0.7.2a] Cooperative Multiplayer Combat v.2 (2017-02-02)
« on: March 12, 2017, 04:44:11 PM »
I just wondering how development is going. Will there be support for missions also?

14
Suggestions / Re: Making local coop an official supported feature?
« on: March 12, 2017, 02:14:33 PM »
But it just works now with mod. So there is no need for that changes that you've written about. Not sure about split-screen and gamepad though but other that that all should work fine. As for Steam - there are other ways to use gamepad in Starsector (still not very convenient). Though you can use Steam for online multiplayer in games where local only multiplayer is available.

15
Suggestions / Making local coop an official supported feature?
« on: March 12, 2017, 11:04:49 AM »
I played Cooperative Multiplayer Combat mod a little with my friend and I think in spite of it's rawness it has a great potential. So I wonder if this could become an official supported feature with possibility to play not only campaign and simulation but missions also in coop, better interface, maybe dynamic split-screen (like in Catacomb Kids or better like in Renegade Ops), gamepad support and so on. It still be OK though if there will be no official support but mod development will be continued.

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