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Messages - SometimesMaybe

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Mods / Re: [0.9.1a] Volkov Industrial Conglomerate 1.2.0
« on: March 28, 2021, 12:08:30 AM »
How, exactly, am I supposed to play 0.9.5a without VIC? What do you mean I have to keep my officers as their starting portrait?!  No laidlaws!?  This is ***. :<

J-Justkidding, please don't hurt me, hope the update isn't difficult.

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Damn, was loving my first Nexerelin campaign so much but as soon as I got myself situated and prepared to go claim my faction's first planet, I realized both the Templar and Mayo-people had gone extinct.  :(  What's the fun when the big bad bosses are already dead and there's no Mayo-people to make fun of for having such a silly name?

I really like the 'capital' idea from a couple of pages back, every faction having at least one big market with huge defense bonuses would really help.  I mention market size because currently my Diable faction has just two tiny markets that don't even have military sales sections.

Has anyone taken a stab at save file editing to revive their templars?  I just poked around at it and it seemed to be quite difficult.  I found that a planet or station's "<owner ref="26406"></owner>" bit seemed to relate to which faction it belonged to (duh), but there were no templar planets or stations left to get an ID from.  So I started up a new campaign so that I could find some templars and get their ref number from their planet... but that was when I found out that that ref number isn't consistent across campaigns, it appears to be randomly generated for each faction at world gen.  Welp.  :'(

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