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Mods / Re: [0.7.2a] Starsector+ 3.6.0
« on: December 10, 2016, 06:37:55 AM »
Can this be used in conjunction with Dynasector?
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
I can't seem to extract the archive. I get the message that a bunch of the sound files are corrupted. I'm using the latest version of "The Unarchiver"Are you using WinRar to unzip the files?
... Why?
Using the old version instead of the modern setup is not ideal for a few reasons especially if you run with faction mods.
SS+ now mainly consists of skills and general balance changes, afaik. most features and content have been split and moved to Dynasector, Underworld and Ship/Weapon Pack.
It is intentional, you can edit the engine_style.csv in the data/config to your liking if they bother you.Ok, thank you!
I`m working on a completelly random universe right now, so everything is subject to change very soon.
Starmap, faction colonies and their locations, faction diplomacy, pirate base locations - each new game will never be the same >:]
It should work. The new randomising system as well as basically all fixes will be available only with new game.