Beams have long range and low flux cost. They kinda have to be weak or enough beams on a fleet would turn them into a death wall that no frigate or fighter can cross since you're not gonna dodge them. The 1000 range ones will hit you before any serious weapons on a smaller ship are in range.
A massed fleet should be a death wall. No frigate or fighter should be able to get in between 20 ships all bunched up and waiting for it. And that's exactly true with non-beam weapons. As it is, if you are piloting a frigate and see the enemy fleet is beam heavy, you know that it's SAFER to try to get between them than it would if they didn't use beams.
I've been testing with doubled beams and tripled gravitons in my own game and frigates still get through remnant fleets, so it's probably still not enough.
Use High Scatter Amplifier.
Problem solved.
With the range reduction, it turns them into worse IR Pulse Lasers that cost more OP. Just get IR Pulse Lasers instead.
Not with Advanced Optics and ITU they don't. The flux cost is lower, the range is still higher and they either do more damage to shields or do the same damage to hull.
Way less damage to shields and hull. 300dps is the low-end for medium weapons. Even small weapons usually do more than the 100 that the graviton does.
Use High Scatter Amplifier.
Problem solved.
With the range reduction, it turns them into worse IR Pulse Lasers that cost more OP. Just get IR Pulse Lasers instead.
Not with Advanced Optics and ITU they don't. The flux cost is lower, the range is still higher and they either do more damage to shields or do the same damage to hull.
You forgot the part where you spent a half of the OPs on hullmods just to make beams wacky and quirky.
I forgot the part where you wouldn't get those hull mods in the first place.
The only hull mod that is "extra" is High Scatter Amplifier.
You wouldn't get Advanced Optics either, if you aren't using beams, because beams are too weak to be worth the OP.