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Messages - Nizzo

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1
Mods / Re: [0.65.2a] Nexerelin v0.3.4 (small update 2015-03-29)
« on: March 29, 2015, 06:47:15 AM »
At the beginning of the Battle of the crash, started after upgrading to 3.3
Code
[Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Ship hull [Fox_Frigate] variant [Fox_Frigate_Hull]: slot id [WS0012] not found for weapon [blinker_red]
java.lang.RuntimeException: Ship hull [Fox_Frigate] variant [Fox_Frigate_Hull]: slot id [WS0012] not found for weapon [blinker_red]
at com.fs.starfarer.loading.specs.intsuper.o00000(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.instantiateForCombat(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.super(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.DeploymentManager.private.null(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.DeploymentManager.?0O000(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.DeploymentManager.?0O000(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.o00000(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.G.??o000(Unknown Source)
at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.?00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Active mods:
Spoiler
[close]

2
Mods / Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« on: March 04, 2015, 01:52:57 AM »
This mod is a vanilla Enhancement where vanilla generally refers to the unmodded game.
it has to justify the failed content? Informing about it, i was hoping for an answer like "we fix it" or "it is imbalanced, we will remove" ;)

3
Mods / Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« on: March 03, 2015, 11:14:08 AM »
The +1 ammo thing is from vanilla.

Is not this mod Vanilla ???
The skills that have missing perks are generally very strong even without them.  I might add more in the future though.
Leadership auxiliary likely, therefore maximize its early stage of the game no sense, it is not yet to be similar values, as compared with other branches, in which more use while maximizing.

4
Mods / Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.7
« on: March 03, 2015, 05:53:15 AM »
Hi, I have a few questions about the skills:
  Perk Autoloader reprogramming (5) Missile Spec. does not provide additional missile and even if given, one charge for some rockets is + 50%, while for others - 10%.
Also, some skills there is only one perk on the fifth level (almost all in the Leadership). Will there be another upgrade skills in your wonderful mode? Sorry for Google Translate :)

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