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Messages - TMPhoenix

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1
Mods / Re: [0.95.1a] Scy V1.66rc3 (2023/03/19)
« on: May 20, 2023, 04:37:15 AM »
That error was an error with the STRIKE tag in the base game. It is fixed in RC9.

2
So far, it seems to be working on 0.96. I've done  the 2 Karengo quests without issue. Haven't seen the other quests yet.

3
If you are referring to ships you had built by an npc, you can pick those up from the storage at the same planet you ordered them.

4
No. Only increased the amount of memory. Nothing else.

5
In this particular case I believe I was done restoring 2 ships and after that I think I may have switched to the fleet page intentionally to store one of them; I'm fairly positive both ships were in fact restored and I do usually use f to switch to the fleet page, but I'm not sure it was an accidental "f" or the intentional one just after.

As for updateCargoPrePlayerInteraction: I went through every piece of available source for my mods and even inspected several class files for mods without source, but as far as I can tell none are messing with adding or removing submarkets at all; at least from that function. Most notable thing was a one or two cases where the function was not checking okToUpdateShipsAndWeapons when they were in fact updating the ships/weapons in the market.

6
For quite some time, I've been seeing an occasional crash when repairing a few ships in a row.
It tends to happen when using keyboard shortcuts to quickly repair a few ships rapidly.
Game is currently modded, although I think/believe I've also seen it in vanilla runs, and the stack trace seems to be entirely vanilla:

3787624 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.util.ConcurrentModificationException
java.util.ConcurrentModificationException
   at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
   at java.util.ArrayList$Itr.next(Unknown Source)
   at com.fs.starfarer.coreui.V.<init>(Unknown Source)
   at com.fs.starfarer.ui.newui.K$3.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.<YEN SYMBOL REPLACED BECAUSE FORUM CAN'T HANDLE IT>0000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.newnew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.K.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.Stringsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Again, it doesn't happen every time, even if I seemingly do it at a similar speed and in the same order, so it seems to depend on timing.

7
Mods / Re: [0.95a-RC15] Fast Engine Rendering v1.1.0 - Combat FPS Booster
« on: September 20, 2021, 11:27:51 AM »
It seems the download, and in fact your entire repository for this mod is gone from github... Or maybe just set to private?

8
Mods / Re: [0.95a] prv Starworks v21 (2021-05-08)
« on: May 29, 2021, 03:42:16 AM »
I seem to have a problem with the laboratory complex: I have a colony, but haven't built the lab. Closest thing I did was hover over the option in the build menu while browsing for something to construct. Yet somehow my colony is suffering from the stability reductions caused by the lab. Is this a known issue? Can I do something about it?

9
To possibly work around that,
Spoiler
did you try to just fly to the com relay in the system and installing the snoop package (not the regular sniffer option)
[close]
?

10
A question about the milestone about having x number of officers at level 5 or higher...

What conditions trigger it exactly? I've had a run where I ended up with a full complement of officers at max level, all 5 + (including a mod added level 8 AI), and it didn't trigger. Assigned each of them to ship... Unassigned... No trigger.
Did I miss something?

11
Bug Reports & Support / Re: Contact mission impossible to complete
« on: April 05, 2021, 11:30:08 AM »
I think I've cleaned up that particular save/game, but I believe it was vanilla.

My current save is modded, so may not be of much use to you (plus it hasn't encountered this issue yet)

12
Bug Reports & Support / Contact mission impossible to complete
« on: April 05, 2021, 11:22:40 AM »
One of my contacts from the story quest line (the woman with the missing ship) became one of my contacts.
She asked me to deliver some supplies to someone at the Academy (not someone involved in the story quests). When I arrived there this person was nowhere to be found, thus the quest was impossible to complete.

On the other hand she also offered me some overly easy to complete missions:
"Take these 1000 supplies of my hands"
while at the same time offering a supply mission to provide her with... You guessed it...
1000 supplies.

13
getting a bunch of null pointer errors when opening the academy screen on one of my colonies; log has a bunch of these in it (version 2.0b):

Spoiler
Code
8381768 [Thread-3] WARN  com.fs.starfarer.campaign.rules.A  - Problem with command of class com.fs.starfarer.api.impl.campaign.rulecmd.academyRules.IndEvo_DisplayTrainingStatus: null
java.lang.NullPointerException
at com.fs.starfarer.api.impl.campaign.rulecmd.academyRules.IndEvo_CreatePersonSelectionList.getMarket(IndEvo_CreatePersonSelectionList.java:81)
at com.fs.starfarer.api.impl.campaign.rulecmd.academyRules.IndEvo_DisplayTrainingStatus.execute(IndEvo_DisplayTrainingStatus.java:24)
at com.fs.starfarer.campaign.rules.A.execute(Unknown Source)
at com.fs.starfarer.campaign.rules.C.runScript(Unknown Source)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:57)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBest(RuleBasedInteractionDialogPluginImpl.java:177)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.optionSelected(RuleBasedInteractionDialogPluginImpl.java:210)
at com.fs.starfarer.ui.newui.V$1.super(Unknown Source)
at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.k.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooO.new(Unknown Source)
at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.super(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[close]

14
Mods / Re: [0.9.1a] ApproLight Plus v0.3.7-RC2 (2020-7-6)
« on: July 26, 2020, 08:18:49 AM »
Was about to report the same error... It's easy enough to fix:
copy the 3 missing lines (AL_master_effect_0..2) from data/config/settings_ENG.json to data/config/settings.json

15
Mods / Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« on: June 10, 2020, 04:27:42 PM »
I'm getting a crash on data/scripts/weapons/Diableavionics_uhlanFire.java line 174. I believe this line needs to be guarded with "if(!hidden)".

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