Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Shyguy

Pages: [1] 2 3 4
1
Mods / Re: [0.96a] Red - the Oculian Armada (0.10.0-RC1) Mod
« on: September 10, 2023, 06:13:37 AM »
I may be asking in the wrong mod thread, but didn't Red used to have a utterly obscene monster of a supercapital in its roster? I'm fairly sure it was apart of this mod ages ago.

2
Bug Reports & Support / Re: AI Combat Error
« on: August 26, 2023, 07:03:50 PM »
Two of my ships possess the Performance Irregularities D-Mod, would this be a possible cause with the malfunctions it causes? That's the only thing that springs to mind malfunction wise.

3
Bug Reports & Support / Re: AI Combat Error
« on: August 26, 2023, 06:04:31 PM »
With mods, the frigates in question was an Arma Armatura frigate destroying an Interstellar Imperium frigate but this had happened several times throughout the battle before the crash occured, it had finished that eliminate order and attempted to move onto the next.

4
Bug Reports & Support / AI Combat Error
« on: August 26, 2023, 05:13:57 PM »
Code
9516008 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.ai.attack.AttackAIModule.o00000(Unknown Source)
at com.fs.starfarer.combat.ai.BasicShipAI.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:750)

No idea where this came from, all I know is that this is the first time i've even seen it in person and it happened at the exact moment a ship was killed and the frigate responsible changed target to another enemy with an eliminate command.

I'm not sure if this is something that can be reproduced on my end, game version is the latest.

5
Modding / Re: [0.96a] Star Wars 2020 v0.9.11
« on: August 22, 2023, 04:33:07 PM »
I have Yes number of mods, but since starting a new save i've not hit anything like that, i'm pretty sure it can be chalked up to something happening with the save in all honesty.

6
Mods / Re: [0.96a] Ashes of The Domain
« on: August 15, 2023, 12:36:41 PM »
I think you accidentally have water taking up 10 cargo capacity per unit rather than 1 cargo capacity per unit
Nah this is intentional

You and cptdash, the author of space truckin' might want to talk then because the cargo missions for truckin' don't seem to take into account the item weight, just the quantity which lead to me picking a mission to deliver 3k water and going 30k over capacity as a result.

AND COST ME 333K IN FINES >:(

7
Modding / Re: [0.96a] Star Wars 2020 v0.9.11
« on: August 07, 2023, 01:47:48 PM »
Code
java.lang.NullPointerException
at com.fs.starfarer.api.impl.campaign.intel.bases.PirateBaseIntel.affectsMarket(PirateBaseIntel.java:1280)
at com.fs.starfarer.api.impl.campaign.intel.bases.PirateBaseIntel.getAffectedMarkets(PirateBaseIntel.java:1273)
at com.fs.starfarer.api.impl.campaign.intel.bases.PirateBaseIntel.advanceImpl(PirateBaseIntel.java:531)
at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:78)
at com.fs.starfarer.api.impl.campaign.intel.BaseEventManager.advance(BaseEventManager.java:114)
at com.fs.starfarer.api.impl.campaign.intel.bases.PirateBaseManager.advance(PirateBaseManager.java:59)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:750)

Got this after getting a salvage event from an Imperial Interdictor SD, took the money and when the fleet that appears after taking the money spawned in the game crashed.

8
Code
java.lang.NullPointerException
at data.scripts.campaign.submarkets.II_EBaySubmarketPlugin.addBlueprints(II_EBaySubmarketPlugin.java:357)
at data.scripts.campaign.submarkets.II_EBaySubmarketPlugin.updateCargoPrePlayerInteraction(II_EBaySubmarketPlugin.java:340)
at stelnet.board.query.provider.MarketProvider.updateSubmarkets(MarketProvider.java:71)
at stelnet.board.query.provider.MarketProvider.updateMarket(MarketProvider.java:55)
at stelnet.board.query.MarketUpdater.updateMarket(MarketUpdater.java:86)
at stelnet.board.query.MarketUpdater.advance(MarketUpdater.java:47)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:750)

This occurs in Nex on random generated sector and normal sector with the Interstellar Imperium.

9
Modding / Re: [0.96a] Star Wars 2020 v0.9.11
« on: July 20, 2023, 05:44:41 PM »
Code
1092867 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.tasks.CombatTaskManager.giveAssignment(Unknown Source)
at data.shipsystems.scripts.RequestEscortRebelStats.apply(RequestEscortRebelStats.java:42)
at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:750)

This cropped up on the title screen, seems to be an issue with one of the Rebel ships trying to call in an escort, couldn't tell you which one however seeing as it was offscreen at the time.

10
Mods / Re: [0.96a] Interstellar Imperium 2.6.2d
« on: July 06, 2023, 01:55:04 PM »
Out of curiosity what was the critical issue?

11
Mods / Re: [0.96a] Interstellar Imperium 2.6.2b
« on: June 30, 2023, 02:31:28 AM »
Code
879264 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
    at data.scripts.campaign.submarkets.II_EBaySubmarketPlugin.addBlueprints(II_EBaySubmarketPlugin.java:357)
    at data.scripts.campaign.submarkets.II_EBaySubmarketPlugin.updateCargoPrePlayerInteraction(II_EBaySubmarketPlugin.java:340)
    at stelnet.board.query.provider.MarketProvider.updateSubmarkets(MarketProvider.java:71)
    at stelnet.board.query.provider.MarketProvider.updateMarket(MarketProvider.java:55)
    at stelnet.board.query.MarketUpdater.updateMarket(MarketUpdater.java:86)
    at stelnet.board.query.MarketUpdater.advance(MarketUpdater.java:47)
    at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
    at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Thread.java:750)

Hello! Just suffering this in several new saves, might be Stellar Network related but it seems to be happening when I mouse over any fleets that may or may not have an II ship in it somewhere, if you need any further information could you state what you would be looking for gamewise so I can give you any extra information?

12
Mods / Re: [0.95a] BigBeans Ship Compilation
« on: May 04, 2021, 02:45:42 AM »
Out of curiosity why did the Talon and Broadsword get removed?

13
Mods / Re: [0.95a] BigBeans Ship Compilation
« on: April 29, 2021, 11:47:22 AM »
I presume the fixed bug was related to the Mudskippers hull not being found yes? I'll post the code just in case.
Code
5577974 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Slot id [WS0001] not found on hull [BSC_Mudskipper3]
java.lang.RuntimeException: Slot id [WS0001] not found on hull [BSC_Mudskipper3]
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderSingle(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.render(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetView.render(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleet.render(Unknown Source)
at com.fs.starfarer.campaign.BaseCampaignEntity.render(Unknown Source)
at com.fs.graphics.LayeredRenderer.render(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

14
Mods / Re: [0.95a-RC12] Missing ships mod
« on: April 26, 2021, 02:37:13 PM »
Surprised the Ragnarok isn't a ship made up of modules, seems like it'd make more sense than just one giant ship.

15
Mods / Re: [0.95a] Adjusted Sector
« on: April 13, 2021, 04:07:42 AM »
Does this mod change how far away exploration missions spawn? As it stands i've only been seeing these appear on the edge of the sector with nothing between them and the core, given how some of these are close to 25+ lightyears away at any given time is it possible to allow them to generate closer to the core?

Pages: [1] 2 3 4