Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - stonehand

Pages: [1] 2 3
1
Announcements / Re: Starsector 0.6a (Released) Patch Notes
« on: September 16, 2013, 01:00:18 PM »
found a bug with the astral and the dagger bombers not sure if its just these but anyways what happened was after a very long fight using about 15-20 wings of fighters and bombers vs the heg def fleet, the dagger bombers would continuously dock and take off from the astral never getting to the point where they can be targeted or reloading their bombs.

great job on this patch having fighter/bombers is so much more fun when you don't have to replace them every fight :)

2
Announcements / Re: Starsector 0.54.1a (Released) Patch Notes
« on: January 05, 2013, 01:19:55 PM »
I losted my saves and the mission rankings so i don't think it is. Doesn't bother me i make a new game every patch

3
Bug Reports & Support / Re: The Typo Thread
« on: January 04, 2013, 09:13:03 PM »

FAQ on the website

Aren’t you worried about piracy?                                                                                   off
                                                                                                                                  \/
Oh yeah, big time.  That’s why we put actual piracy in the game as a mechanic – to ward of the evil, real world software piracy.  That dark voodoo will definitely work better than any other DRM scheme. That, and chicken sacrifices.  Note: we do not condone chicken sacrifices.

4
Announcements / Re: Starfarer 0.54a (Released) Patch Notes
« on: November 24, 2012, 01:13:54 PM »
the message it gave me when i got 2 levels at once was u gain 2 sp 1 ap, it should of said 4 sp and 1 ap right? and i only got to spend 2 sp and 1 ap. that said i could be mistaken about getting 2 levels maybe some1 could test i'm lvl 9 now so getting 2 levels at once is hard.

edit i'm lvl 10
have 8 ap and 24 sp if this is right then i was mistaken

5
Announcements / Re: Starfarer 0.54a (Released) Patch Notes
« on: November 24, 2012, 12:00:44 PM »
think there is a bug when u get more then 1 level after a battle you only seem to get the skill points from 1 of the levels and in the chat thing it only tells you about 1 of them.

6
Announcements / Re: Blog Posts
« on: September 08, 2012, 03:36:31 PM »
sounds really really good like the soft lvl cap idea  ;D

7
Announcements / Re: Starfarer 0.53.1a (Released) Patch Notes
« on: September 05, 2012, 08:20:54 AM »
My guess is officers only thing that is greyed out. :)

edit wow how did i never see the other 2 lol

8
Announcements / Re: Starfarer 0.53.1a (Released) Patch Notes
« on: August 16, 2012, 06:03:29 PM »
just wanted to drop in and say that the onslaght is now scary to fight great change and the tempest drone while being op is alot of fun :)

9
Bug Reports & Support / looted a ship system
« on: August 16, 2012, 03:09:40 PM »
this was in the rc4 version so don't know if it is fixed now but i killed a priate supple fleet and got a "Seeker Flare Launcher" mount small system, as one of the items it does not have a pic but can be sold for 120 :)

10
Bug Reports & Support / Phase Skimmer ship does 180 when it jumps
« on: August 04, 2012, 04:19:37 PM »
Doesn't happen everytime but like 1 in 10 the ship gets a conpletely new driction after a jump sometimes doing a full 180 which the ship doesn't even have the turnrate to do in that amount of time.

When it happens i'm using a mudsa with 4 antimatter blasters and i jump into close range but I end up face the wrong way.

11
been playing this mod for 2 days just want to drop in and say it's great ;D

12
Bug Reports & Support / auto cal not reporting crew losted
« on: May 08, 2012, 09:17:17 AM »
To see this fight a fleet that the auto cal will give you a win, with no crew loses and record your crew count before the battle, then take your flagship into the fight and have it go down to say 20% hull (u will lose alot of crew range) then hit esc and leave the fight. the battle report screen should show that your ship is damged not destoryed and you losed no crew now check your recorded crew count vs what you have now you will see that they are not the same.

13
General Discussion / Re: A little help with save file editing
« on: April 26, 2012, 08:19:40 AM »
best thing to do first would be to copy paste your save and then edit it with notepad you need to find the 3 places that that game has save you name change all 3 to a new name then put it with your other save now when you load starfarer again you should see two saves one with your old name and one with the new name and they should be the same game. now you are safe to mess with one of them.

14
General Discussion / Re: List of ships that the AI could use a buff
« on: April 16, 2012, 06:02:37 PM »
the point was more about how the ship should move base on having them on it. Replace plasma with heavy blaster still the same thing or any other big weapon.

15
General Discussion / Re: List of ships that the AI could use a buff
« on: April 16, 2012, 03:29:41 PM »
I have tried to follow the debate but my current Odyssey set up is 2 plasma on the left then everything else with tac lazers. While the AI does ok just becuase the tac lazer spam is crazy it does lose most of its power by not turning so its left side to pointed at the ship its fighting.
Now lets say i did the same thing but put only 1 plasma on the right with all the rest tac lazer and just more hull mods or whatever. I would then want to AI to try to get its right side pointing at the enemy.

not sure if its AI for just this ship that is needed or is it AI for all ships that let them work out what way to face the enemy ship that will let them do the most dmg/ best side to use to be most defence minded for when we get officer AI. I think both would use the same AI if it worked like that just for the conquest it would be if both sides of the ship are the same then what side can i get turned faster or what side has more ammo.

Pages: [1] 2 3