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Starsector 0.9.1a is out! (05/10/19); Blog post: Painting the Stars (02/07/20)

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Messages - Lucky33

Pages: [1] 2 3 ... 36
1
General Discussion / Re: What is everybody's favorite weapon
« on: February 22, 2020, 12:53:45 AM »
Empty Small Energy Mount >>> Thumper.

Sabots, Reapers > everything else.

2
General Discussion / Re: What do you set the max battle size to?
« on: February 21, 2020, 09:36:09 AM »
Its on the bigger size when you have the bigger impact. Anything you click gets instantly removed by the swarm of fighters and missiles. On the smaller deployment you dont really have the spare firepower.

We have already talked about it. First you fit your fleet for some low dps mid-to-long range fight. When you are forced to corner camp. And so the sad story of the long battles is born. But the reality is that you dont have to do it unless you want it. You can fit a brawler taskforce, break through the lines, go all the way up to the opposite border and blow all the stuff up just as it is being deployed. Fast fights, no need for hardened subsystems, no CR wars, just pure fun.

3
General Discussion / Re: What do you set the max battle size to?
« on: February 21, 2020, 04:59:37 AM »
Default 300. Higher settings is too easy unless I'm not deploying my share of DP.

5
Suggestions / Re: Unify fleet points and deployment points?
« on: February 20, 2020, 09:19:17 PM »
The problem is that it looks like the first wave of the current top tier Hegemony bounty. Only weaker due to d-mods. Difficulty wise its a breeze for the standart three battleship deployment at 300 dp battle size. And perfectly doable with two. More importantly, its much more susceptible to the SO rush.

6
Suggestions / Re: More tiers on bounties
« on: February 17, 2020, 09:25:22 PM »
Bounty is calculated accordingly to a full strength, not only FPs. This includes Officer quality, Ship hull and weapon quality and Fleet size (but it works in reverse to previuos two anyway).

It is determined by the faction's doctrine.

Indies:

      
      "officerQuality":2,
      "shipQuality":2,
      "numShips":3,
      

Dikties:

      
      "officerQuality":1,
      "shipQuality":3,
      "numShips":3,
      
Difference in hull and loadout quality is only 12% (level 3 is +25%, level 2 is +13%). But Indies got three times more officers. Also, these affect strength calculations twice. First, by their presence and level and, second time, by the CR boost if they got the right skill. And Indies got two times more ships with higher CR.

7
Suggestions / Re: Ambush Bickering
« on: February 16, 2020, 03:38:20 AM »
They are slow. In top speed. You can look at the stats for yourself. My guess is that on tactical map, drive usage create resistance between combined field of all drives in the fleets and any individual ship. This is why you can glide at the "higher than top" speed with disabled engines but once they are back online your ship will slow down. Or you hit the borders. I have no idea what the "bubble metric" is but its definitely not Kansas. Thats for sure.

8
Suggestions / Re: Ambush Bickering
« on: February 16, 2020, 12:06:54 AM »
Well, it was all about the possibility of the ambush scenario. If it is possible and the only question left is how to do it then we have exhausted the argument.

9
Suggestions / Re: Fleet cap discussion
« on: February 15, 2020, 11:24:28 PM »
There are only two factions in the vanilla who can have 10 decent officers per fleet. Hegemony and Remnant. Downfall of the first one is that officers can be only steady, second one is limited by the fact that there can be only very limited number of Radiants per fleet so most of the officers will be on the cruisers and destroyers. And both cant choose the officer builds making them suboptimal.

I can do top tier (up to 500 FP) Hegemony bounty (no dedicated support ships) with my three Onslaughts (84 FP). So I have absolutely no idea what to do with ten Onslaughts. There is no enemy in the vanilla what requires so many ships to destroy.

10
Suggestions / Re: Ambush Bickering
« on: February 15, 2020, 10:33:54 PM »
Nope. I simply considered your assumption.

I'm free to tell the possible outcome of your actions as long as they were taken as they are, without any twisting. And thats exactly what I did.

My point wasnt about tactical mobility. Availability of the ambush option is decided prior to the deployment just as with the  flanking.

1. Strategic level. There all the bubbles are. Attacker (limited force of the fast frigates) flies around the defender while  waiting for the opening in the form of transport ships veering close to the bubble's border.

2. Operational level. Everything that happens prior to the battle map. Attacker initiates the battle and desides to choose an ambush option. Reason fot its existance is the possibility that, in terms of travel time, the attacker force might be closer to the transport ship than less agile ships of the defender. And that comes from the fact that in the pursuit, frigates have the flanking position option which requires flying around the whole fleet which can do nothing about it even if it tries its best. Availability of the flanking option is decided before deployment. But in our case, insteed of coming into flanking position against entire defending fleet, attacking frigates are going to cut off the stragglers. Which are obviously closer and what takes less time.

3. Tactical level. Battle map. Here you can give direct orders to your ships.

11
Suggestions / Re: Ambush Bickering
« on: February 15, 2020, 02:57:29 PM »
If you order the battleships to escort the transports, former will stuck behind the latter.

And the point was that if frigates can get ahead of your ships under Full Retreat order they will have even less troubles getting wherever they want if you try anything more complex.

This is me, there, dismissing your whole idea about ambush failure.

It was your idea of the better way to handle things. It has little to do with the possibility of an ambush because it is decided before even getting onto the battle map. However your suggestion nicely illustrates why it is impractical to keep battleships and transports herded up together. In an attempt to get away from the smaller threat you made things much more vulnerable to the major one. Without resolving minor issues (frigates can still attack transports and destroy them using them as a cover and yes AI is smart enought to do exactly this).

And here I'm telling you that will happen as a result of your suggestion. Not in the ambush. But if you:

Yes, exactly, frigates are faster than anything even in a full bore pursuit. Any attempts to do something what is not a max speed retreat will help frigates even more for the reason that more complex maneuver requires more coordination and creates more delay and messing things up in general.

Go into tactical mode. Form your fleet with transports in a forward position, multiple battleships in the back.

Example 1. Command Full Retreat.

Example 2. Try to bring battleships in the position to screen the tranports.

First is much simpler and faster to execute.

Example 3. Trade battleships for frigates and repeat example 2. Feel the difference.

Simpler. Doesnt mean better. There are escort buttons. Select every ship except one, tell them to escort a single ship. Tell that ship to run like hell.

Retreat them all once they get near the end.

3 orders, hard to mess that up. Chain of command and easy communications makes it hard to mess up orders. In any case, what if i decide retreating isn't necessary? "all ships, move to area j11 and defend it." One order, and suddenly every ship, including caps, is ready to fend off frigates.

You've conceded that the caps will be part of these battles. Since they are, there's no need to run. Stand and fight, cowards!

Stand and fight.

They get in front? damn son what if the freighters stop moving (ie the very easily called out rally)- in any case this is no longer an ambush. This is simply forcing the transports into a battle in a poorly thought out way.

No longer an ambush.

It was your idea of the better way to handle things. It has little to do with the possibility of an ambush because it is decided before even getting onto the battle map. However your suggestion nicely illustrates why it is impractical to keep battleships and transports herded up together. In an attempt to get away from the smaller threat you made things much more vulnerable to the major one. Without resolving minor issues (frigates can still attack transports and destroy them using them as a cover and yes AI is smart enought to do exactly this).

It has little to do with the possibility of an ambush.

See? You didnt address my argument about frigates getting wherever they want and first at that, even before combat starts, simply as a given. Without defender issuing any battle orders. Because this is how the game works.

Everything else is the discussion of your proposal for the tactical battle. I simply accepted your idea that ambush will not start and you will get exactly that you ordered.

So? What did I twist?

12
Suggestions / Re: Ambush Bickering
« on: February 15, 2020, 09:53:36 AM »
You just suggested to put both transports and battleships in the big blob.

Simpler. Doesnt mean better. There are escort buttons. Select every ship except one, tell them to escort a single ship. Tell that ship to run like hell.

Obviuosly, ambush will succeed against that.

And what am I twisting?

14
Suggestions / Re: Ambush Bickering
« on: February 15, 2020, 02:11:34 AM »
It was your idea of the better way to handle things. It has little to do with the possibility of an ambush because it is decided before even getting onto the battle map. However your suggestion nicely illustrates why it is impractical to keep battleships and transports herded up together. In an attempt to get away from the smaller threat you made things much more vulnerable to the major one. Without resolving minor issues (frigates can still attack transports and destroy them using them as a cover and yes AI is smart enought to do exactly this).

15
Suggestions / Re: Sleepers Spawn in Viable Systems
« on: February 15, 2020, 12:38:40 AM »
As far as I remember its already a plan.

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