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Messages - FabianClasen

Pages: [1] 2
1
Bug Reports & Support / Re: CTD when hovering mouse over a fleet
« on: September 30, 2023, 12:20:24 PM »
Well the save is originally a few months old, so i do not recall for certain.
But judging by the mod list in the load menu, i just had "Fast Engine Rendering" additionally running previously.

I am sending you the save.

Picture of Mod List (Imgur)

2
Bug Reports & Support / CTD when hovering mouse over a fleet
« on: September 30, 2023, 04:39:15 AM »
My Game Version is 0.96a-RC10.
Recently, i started getting regular crashed to the desktop, when hovering my mouse over enemy fleets.

The only Mods i am using are Lazy-, Magic- and GraphicsLib.

The Exception reads as follows.

Code
405452 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:453)
at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2.createFleetTooltip(Unknown Source)
at com.fs.starfarer.campaign.class.super(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

Can someone help me with this?

3
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: February 11, 2023, 09:16:41 AM »
Great to see these content-rich updates, can't wait.

4
Bug Reports & Support / Re: Forced full screen.
« on: June 24, 2022, 10:29:54 AM »
Hmm - if you play at 1920x1080 (which I'm assuming is your monitor's native resolution?) and have fullscreen unchecked, the game *will* run in borderless windowed mode, it just looks like fullscreen - but tabbing to it is faster, etc.

My understanding is that different graphics drivers may handle this somewhat differently than a borderless window at a lower-than-native resolution, though...

Nooooo. ;D I have been playing this game since 2014, and never knew it could have run in borderless windowed mode, which i strongly prefer.
I never bothered trying to run "not in fullscreen", because that option usually means windows bars.

Well, Learning never stops.

5
Blog Posts / Re: Skill Changes, Part 2
« on: August 20, 2021, 07:27:02 AM »
Just wanted to tune in with an unpopular opinion.

I personally nearly always end up with all of the colony management skills. Like 90% of my games i skill them, because boosting passive income is my idea of fun. It also is my personal main endgame goal. Get as many Colonies as possible and make them self sufficient militarily and profitable.
These skills are definitely not boring at all. Sad to see them go away.

So there's that.

6
Announcements / Re: Starsector 0.95a (Released) Patch Notes
« on: April 04, 2021, 01:58:11 PM »
Anyone else having trouble finding Pather Bases that target your colonies in this update`? Used to be an option to ask around at your colonies, wich does not seem to work anymore. How do you find those bases now?

7
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: November 01, 2020, 03:44:06 PM »
Can someone explain, what "REDACTED" means in this context?

8
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: October 19, 2020, 05:13:34 PM »
Not gonna lie. Absolutely hyped for this one.

9
Announcements / Re: Starsector 0.9.1a (Released) Patch Notes
« on: July 04, 2020, 06:43:58 AM »
"When it's ready", I'm afraid - apologies :) Working on content as we speak, it's just a combination of a lot of work and not much I can easily talk about without spoiling it, hence the relative lack of new info.

Take your time. It's always better to get it right, than get it done quickly.

10
Announcements / Re: Starsector 0.9.1a (Released) Patch Notes
« on: February 01, 2020, 04:05:30 PM »

Is this Military Base/High Command?

Yes those :)

11
Announcements / Re: Starsector 0.9.1a (Released) Patch Notes
« on: January 28, 2020, 07:28:10 AM »
I just spent a few days playing this wonderful game again and wanted to give my few cents about the latest changes.
As a long time player since 2014, the way this game progresses feels fantastic. Most of the changes are very welcome and it approaches a finished flair.
While few years back i felt it was necessary to play with mods, because a lot of core features were still under development, i usually find myself just playing the base game nowadays, because it is fun on its own.
Things i have issues with are few, but one example though is the fleet headquarters taking up an industry slot. I feel like this unnecessarily takes from the fun factor of the late game, one of wich was seeing your own empires fleets all over the place. I understand you did this to kind of limit the late game impact of colonies, but i don't think most of the time the fleet headquarters benefits warrant the use of an industry slot, so the change just keeps the players from having these fine large faction fleets flying around.
So my suggestion at this point is to either remove the need for an industry slot (maybe offset by higher sustained cost), or making the headquarter more beneficial by allowing it to spawn expeditions. Maybe having the option to plan and spawn your own Faction-style expeditionary fleets, to attack known pirate/pather bases, or to impair another factions market share of some goods could be a fun addition. That also coincides with the headquarters description of projecting power throughout the sector.

12
General Discussion / Re: Colonies and Expeditionary forces
« on: November 26, 2018, 01:06:08 PM »
On a related topic, do you know how to find out the location of pather bases?
For pirate bases i usually get on my port/station, and some drunk pirate will spill the location over a drink. I did not see that happen with pather bases though.

Also, is there any way to remove the cells once on the planet? Even with max stability they seem to stay.

As for the opening topic: thanks for you input. I have Star bases on every planet now, and the expeditions are not really standing a chance anymore.
Was a great gaming axperience to struggle until the colonies could defend themselves. Top!


13
General Discussion / Re: Colonies and Expeditionary forces
« on: November 25, 2018, 01:52:56 AM »
On a related matter: are you guys able to join your own defence fleets in battle?
Mine apperently do not trust me enough.

https://imgur.com/a/De5jR9l

14
General Discussion / Colonies and Expeditionary forces
« on: November 24, 2018, 04:57:02 AM »
I really love the new colony development thing. And i have a question about it.

From nearly the very start after founding my first colony, maybe one or two months after starting to become provitable, three major factions, who actually are neutral or friendly to me, started targeting my colony with a barage of Expeditionary Forces. Those are fleets attacking anything in my colonies system and disabling one of the buildings there. (In my case making the colony highly unprofitable in the process.)

When reading the event text i noticed there are reasons given, why they send the expeditions. In my case it was selling of Illegal goods and making my port a free port.

1) So now i wonder if i can switch off selling of illegal goods somewhere? Or is it just the free port automatically selling them?

2) How do you guys deal with it? Do you bribe them, do you fight them every time, or just dont use the free port option? The defence fleets seem not really up to the defending job on their own.

3) Does the diplomatic status prevent expeditions at higher levels of friendliness?

15
Announcements / Re: Starsector 0.9a (In-Dev) Patch Notes
« on: July 29, 2018, 07:35:59 AM »
Wow with these Patch notes, the 0.9x version number really seems appropriate.
Really looking forward to this.

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