Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Reth

Pages: [1]
1
Discussions / Re: what linux distros are people here running?
« on: November 10, 2018, 11:35:17 PM »
Ubuntu - mostly because "it just works", even tough i think default ubuntu is borderline bloatware (there are ways to remove the bloat tough) . And i have still a lot of freedom and can replace the things that annoy me very easily (and also break it very easily - not ubuntu specific, but i have a deep seated fear of touching anything related to xorg). It also helps that it is very popular and most software released for linux is sure to be working on ubuntu with very little effort from my side.

2
Discussions / Re: Objects in Space
« on: July 05, 2018, 10:42:35 AM »
Ty for that. This looks promising, but according to the reviews it is currently very unstable and I'm generally very careful with early access titles (SS is the only one until now). On to the wishlist with it and see where it is in half a year.

3
General Discussion / Re: Save-Scumming as Core Game Design?
« on: May 30, 2018, 02:07:52 AM »
Wouldn't a trivial solution be to (massively) decrease combat ship purchase costs but increase their maintenance costs (=higher supply usage)? Like this loosing a fleet wouldn't be as expensive while the overall money balance would stay the same.

Another option would be to have he possibility to buy "protection" when caught by a pirate fleet (and other fractions where this is in line with lore). It would temporarily make pirate fleets ignore you but aside from money also cost reputation with the other fractions. And if you don't have enough money, give the option to surrender some ships or some your inventory (or crew...) at a below-market price.

4
Discussions / Re: The Expanse needs our help!!!
« on: May 20, 2018, 02:04:33 AM »
I found it meh in terms of storytelling and setting and outright bad in acting.

This. The acting/casting is just horrible. Especially the crew of the rocinante is just so painful to watch. Amos is OK, because his character is defined by his lack of empathy, but e.g Holden always has the same facial expression, no matter whether he is in mortal danger, flirting with someone, joking or beeing angry. Maybe that is the way he is described in the books, but it just feels like watching a school play.

That being said, i still watched all the episodes because i like space and there are some amazing moments that are worth enduring the acting.

5
Suggestions / Re: Separate combat and campaign skill points
« on: October 22, 2017, 02:53:23 AM »
I still think combat leading to combat points to spend and campaign tasks leading to campaign points to spend is the logical way to go. Likewise, salvage and exploration could have their own leveling paths, respectively. It simply rewards the player for what they're already doing and doesn't lock anything behind skills, per se.


This sounds like a good idea! Similar to e.g. Skyrim you could e.g. slowly level up "Combat endurance" by by flying a ship over it's peak time, "fighter doctrine" by taking fighter losses (fleetwide) etc. It also makes more sense that you get better by doing things rather than getting to rank 3 in missile specialisation without ever firing a missile.

6
I'm getting the distinct impression that upping the battle size just so you can deploy a massive wall of ships is a great way to go... >_>
This. Using the default battle size (120?) my ships got fed one by one to it without even getting the shields down. After setting it to 600 and deploying ships worth about 250 deployment points (or however they are called) it just died.

7
Bug Reports & Support / Re: The Typo Thread
« on: April 30, 2017, 03:27:03 AM »
In the Rampart Drone's description:
"...the Rampart was designed with high module components..."
 
Should be "modular".

highly modular
ps: I feel like such a grammar nazi now

8
yes, I used it recently, so that might have been the reason, so it might have been just bad luck. If you repeatedly hit the "distress call" button while waiting, does that increase or decrease the chance that a fleet comes?

9
I stranded in a system with only one jump point, which was of type "fringe". Using "Distress call", even after 2 months, no fleet arrived, probably because it needs an "inner" jump point.

10
Maybe not slow the game down, but give a small alert if a fleet is on intercept course? Could be a red triangle around the fleet and/or a red arrow connecting said fleet to your fleet and a (discrete) warning sound. Because right now you actually have to pause and mouseover a fleet of you want to check if their intercept course is coincidental or if they are actively following you.

11
General Discussion / Re: I'm bored.
« on: March 20, 2017, 09:06:45 AM »
Please don't put it on steam unless the budget runs out, there are already way to many early access titles there (steam store starts to feel like kickstarter)  :P
It would be a fun experiment tough. The combination of a slow update cycle but each update being fun & bugfree would be the opposite of most other early access titles.

12
Mods / Re: [0.7.2a] Scy V1.11 (30/01/2017)
« on: March 11, 2017, 05:53:54 AM »
I wasn't aware that per shot dmg affects armor penetration/overload duration, thx for the explanation  :)

13
Mods / Re: [0.7.2a] Scy V1.11 (30/01/2017)
« on: March 11, 2017, 03:08:22 AM »
Hey, first of all thx for this great mod, it's a lot of fun to fly those ships - i think this is my new favourite faction ;D
I don't know if anybody already brought this up in the last 68 pages, but the weapons seem to be vastly underpowered. The biggest problem is that vanilla kinetic and HE weapons usually have a flux/dps ratio that is around 1, while Scy's ratio is somewhere around 3:2 to 4:3. I'd understand it if they were much higher powered for their size, very high single shot dmg or had other benefits, but there are vanilla weapons that are flat out better in all regards than their Scy counterpart.

E.g compare "HEMor Mk. 1" vs. "light assault gun" (both small HE):
Same Op, accuracy, flux/second
117 vs. 160 dps (!)
550 vs. 600 range
fast vs. very fast turn rate

The HEMor has a slower firing rate (40 per minute vs 240), but not one that makes it work as a burst weapon.

So the MEMor is just simply much worse than the light assault gun, or am I missing something?
I'm also using SS+ which might have changed the stats.

Keep up the good work :D




Pages: [1]