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Messages - Flying_Whale

Pages: [1] 2 3 4
1
Mods / Re: [0.9.1a] Blackrock Drive Yards
« on: December 23, 2021, 12:25:53 PM »
Sometimes, when my favorite faction mod will be updated, I'll open a bottle of nice and expensive tawny port)))
Anticipating that warm feeling. BRDY is still the best mod for me, despite the fact that it went a little bit away from providing "single-ship-kills-everything" gameplay (I really loved it)))

2
Mods / Re: [0.95a] prv Starworks v21 (2021-05-08) [not 0.95.1a compatible]
« on: December 18, 2021, 12:25:09 PM »
Didn't work... The game gets crash right on start. For now I just avoid killing their fleets) Thanks anyway)

3
Mods / Re: [0.95a] prv Starworks v21 (2021-05-08) [not 0.95.1a compatible]
« on: December 18, 2021, 10:36:16 AM »
What should I change in this "ship_data"? Could you show a parameter?

4
Mods / Re: [0.95a] prv Starworks v21 (2021-05-08) [not 0.95.1a compatible]
« on: December 18, 2021, 03:44:11 AM »
Hi, can anyone help with this error?

Spoiler
5487154 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.F.getMoveSpeed(Unknown Source)
   at com.fs.starfarer.combat.entities.MovingRay.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.a.?00000(Unknown Source)
   at com.fs.starfarer.loading.specs.a.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at scripts.shipsystems.prv_fracturer.apply(prv_fracturer.java:106)
   at com.fs.starfarer.combat.systems.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

5
I didn't know where to ask) I'll try to update it, maybe it will help. Thank you, friend.

6
Mods / An error after update
« on: December 17, 2021, 06:08:36 AM »
Hi. Can you help with this error?

Spoiler
1063647 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.F.getMoveSpeed(Unknown Source)
   at com.fs.starfarer.loading.specs.a.super(Unknown Source)
   at com.fs.starfarer.loading.specs.a.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at data.scripts.weapons.tahlan_TaffetaOnHitEffect.onHit(tahlan_TaffetaOnHitEffect.java:98)
   at com.fs.starfarer.combat.entities.BallisticProjectile.setDidDamage(Unknown Source)
   at com.fs.starfarer.combat.entities.BallisticProjectile.notifyDealtDamage(Unknown Source)
   at com.fs.starfarer.combat.class.A.D.o00000(Unknown Source)
   at com.fs.starfarer.combat.class.super.o00000(Unknown Source)
   at com.fs.starfarer.combat.class.super.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

7
looks like updatimg SWP helped) thanks a lot!

8
oh, and not only luddic church fleets. also pirates.
when the game crashes, the error mesage is:
------------------------------------------
fatal:
data.scripts.util.SWP_Util.getNonDHulld(Lcom/fs/starfarer/api/combat/ShipHullSpecAPI;)/Ljava/lang/String;

9
hi, having this error right after defeating small luddic church fleet
anyone knows what's that?
thanks
---------------------------------------------------------------
618973 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.util.SWP_Util.getNonDHullId(Lcom/fs/starfarer/api/combat/ShipHullSpecAPI;)Ljava/lang/String;
java.lang.NoSuchMethodError: data.scripts.util.SWP_Util.getNonDHullId(Lcom/fs/starfarer/api/combat/ShipHullSpecAPI;)Ljava/lang/String;
   at exerelin.campaign.battle.NexFleetEncounterContext.getRecoverableShips(NexFleetEncounterContext.java:58)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.winningPath(FleetInteractionDialogPluginImpl.java:1890)
   at exerelin.campaign.battle.NexFleetInteractionDialogPluginImpl.winningPath(NexFleetInteractionDialogPluginImpl.java:298)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.goToEncount erEndPath(FleetInteractionDialogPluginImpl.java:1723)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.optionSelec ted(FleetInteractionDialogPluginImpl.java:1466)
   at com.fs.starfarer.ui.newui.Objectsuper$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.newui.super.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.?00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

10
Bug Reports & Support (modded) / Re: Cannot create a new game
« on: December 11, 2019, 09:53:40 AM »
Hello. Having this error when starting a new game. What could cause that?

ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchFieldError: BOUNTY_DURATION
java.lang.NoSuchFieldError: BOUNTY_DURATION
   at hyperdrive.ModPlugin.onGameLoad(ModPlugin.java:154)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.?00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

11
And how do i restore their heavy industry? Should i sell them something?

12
Hi. Why Blackrock markets sell only damaged ships? How to fix that?

13
Mods / Re: [0.8.1a] Mayasuran Navy 8.0.7
« on: August 13, 2018, 04:39:07 AM »
Hi! Where can I find those ships in Nexerelin sector? What system?

14
Mods / Re: [0.8.1a] The Knights Templar 0.9.8f
« on: April 23, 2018, 12:45:10 PM »
Every update is a nerf. Now those missiles. Don't wanna play SS now.

15
Mods / Re: [0.8.1a] The Knights Templar 0.9.8e
« on: February 22, 2018, 12:15:23 PM »
The templars MUST be VERY powerfull. They MUST be a true horror. In that case any player will have a goal - to gain enough strength to beat them. That makes people WANT to play Starsector more. This faction does not just have overtuned configs - they absolutely deserve their status: sound and visual effects, shield mechanics, the entire philosophy is SPECIAL.


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