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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Messages - Tartiflette

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1
Modding Resources / Re: [0.9.1] MagicLib v0.27 (2019/08/07)
« on: August 15, 2019, 05:02:55 AM »
That's strange. Does it crashes with only MagicLib and LazyLib enabled?

3
Modding / Re: Using Fleet Tester
« on: August 13, 2019, 10:56:57 AM »
That means there is an error in your variant file and the ship is replaced by a default Nebula.

4
Modding / Re: Using Fleet Tester
« on: August 13, 2019, 09:37:15 AM »
If in the place of the mission text there is something along the lines of "[ship_variant_A] is missing" then you probably have an issue of variant ID, if nothing at all show up, then you probably made a mistake when editing the fleet files. Use notepad++ to prevent file corruption, make sure there isn't any loose space character anywhere and double check your commas.

5
Mods / Re: [0.9.1a] Scy V1.56 (2019/08/10)
« on: August 13, 2019, 06:28:53 AM »

6
Modding / Re: [0.9.1a] INDUSTRO - Mechs
« on: August 13, 2019, 06:25:27 AM »
The basic wanzers don't have any scripts, it's all just plain weapons! The more complex ones are held together via goat blood and black magic, but that's certainly not a necessity.

7
Modding / Re: [0.9.1a] INDUSTRO - Mechs
« on: August 13, 2019, 12:09:40 AM »
I'm not sure what Snrasha was talking about but most Diable wanzer arms are just basic weapons without any script. Only the transforming ones use some hidden weapons and scripted shenanigans.

8
Mods / Re: [0.9.1a] Scy V1.56 (2019/08/10)
« on: August 10, 2019, 05:37:05 AM »

Maintenance update with some VRAM optimization, a small buff to the smaller ships, a possible fix to the ships with modules retreat bug and finally an alternate skin pack.

Spoiler
[close]

THIS UPDATE BREAKS SAVES!
Download available in the Original Post

Changelog:
Spoiler
1.56

CONTENT:
 - Alternate skin pack available.

BALANCING:
 - Frigates and some destroyers buffed (longer PPT, slightly more armored...)
 - Minimal Preparation Hullmod no longer use a Logistic Slot.
 - Scy now uses an improved vanilla station for Elysee's defense.
 - Miniguns chargeup time increased by 50%.
 - Manticore system switched to Engine Jumpstart from CIWS drones.

BUGFIXES/IMPROVEMENTS:
 - Massive VRAM optimization.
 - Removed Prism military market.
 - Vastly improved High-End Seller weak weapons selection,expanded the ship selection too. (only for non Nexerelin games)
 - Hopefully fixed retreat bug using ships with modules (please report to me if it still happen regardless of the ship's mod).
 - Clarified some (in)compatibilities between hullmods.
 - Improved Laser Torpedo detonation logic, slightly modified flight behavior.
 - Added a third blueprint package dedicated to weapons.
 - Slightly raised the Antimatter station orbit to avoid fleets bumping into the corona and unable to reach it.
[close]

9
General Discussion / Re: illogical ***rs
« on: August 08, 2019, 02:43:14 PM »
You stopped them, destroyed their ships, killed their crew, of course they like you less. If you punch back a bully they will become your mortal enemy from then on.

10
Is there a simple way to change a faction's default station variant while still using the vanilla station?

11
Modding Resources / Re: [0.9.1] MagicLib v0.27 (2019/08/07)
« on: August 07, 2019, 05:09:43 AM »

Small bugfixes update to solve the Linux case issue as well as the Screencheck culling function being too aggressive.

This won't break any saves or mods.

Download available in the OP

12
Next step, the Switch!

13
Mods / Re: [0.8.1a] Degenerate Portrait Pack v1.1
« on: August 06, 2019, 03:10:08 PM »
You do realize that all you may achieve here is to manage to get this mod closed too, do you?

14
General Discussion / Re: 6th Fleet Building Tournament
« on: August 06, 2019, 02:43:41 AM »
There is some 1V1 sparring currently going on on the Discord server.
As for a full tournament, I won't be available in the near future so it will have to wait a bit. And with the influx of new player the current system may need to be significantly overhauled to accommodate more participants.

In short, unless someone else takes the organizer mantle, I won't be able to even start looking into a new Tournament before mid September.

15
There is not a week without a major mod getting a save breaking update.

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