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Mods / Re: [0.7.1a] Diable Avionics 1.2 - At War (04/12/2015)
« on: December 12, 2015, 09:23:26 AM »
Really digging the Vapor, Hayle, and Draft buffs, will definitely be giving them a shot!
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
350897 [Thread-5] INFO com.fs.starfarer.combat.CombatEngine - FP1: 74, FP2: 5160, maxFP1: 200, maxFP2: 300
558479 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.entities.ship.null.String(Unknown Source)
at com.fs.starfarer.combat.entities.ship.null.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Well, development is still going slow but I want to have something out during October, whether or not I can do that depends on the scope. I'm interested in what people would like to see the most, the Knight rework or a Desdinova rework. The Desdinova is going to become quite a bit smaller (Roughly the size of a Hammerhead) and lose some of its weapons. In return, it will be more reliable in AI hands, harder to hit, and overall slicker. Think Medusa, you would like to pilot one, but you also wouldn't mind handing it over to the AI. Right now the ship is overgunned, oversized, and has "Conquest syndrome" - often dies in stupid ways when not player-controlled.
The question is which one to prioritize.
I could also put those features off until the next version, and just release a patch with the current balance changes, polish and the Morpheus. If I were to do that, I would def. be able to get it out during October.SpoilerAlso, I'll find something to do with the old Desdinova sprite, whether it simply ends up as a bounty in SS+ I still dont wanna throw it out completely.[close]
Are you using the Knights Templar, Exigency Incorporated, or Interstellar Imperium? All of these mods have endgame battles. Exigency has the harbinger fleets, the Imperium has the siege fleets, and all of the Templar fleets are endgame material.
Also, if you attack a big market's fleets for a while they will get larger. Bounties can also get extremely large.