Is there a way to have more than one Alpha in your fleet as of right now or no? If not, can I suggest an item or mod that lets you control more than 1 if you have an officer assigned to it (to balance it) - as of now it feels a bit annoying to encounter juiced up Alpha packs of wild Voidlings and not be able to have more than 1 yourself at all. *snip*
Good idea, I'll talk to DesperatePeter about it.
An addendum; I think it would maybe be a disservice to the quality of the faction so far to relegate it to a standard planet-colonizing species - it would be far cooler if they had big spore colony megaships as their bases, and some mechanics concerning deep hyperspace living for them too, seeing as they hunt in nebula storms often, they should probably get some kind of benefit from being there, and conversely maybe debuffs from operating in normal space/core worlds for too long without support from a colony.
This involves way more coding and effort than DesperatePeter and I have time for at this point in time but I will keep it in mind for a beta version.
It might be something on with my mod list and the fact i added this mod mid play through but space whales and void creatures never fight they just endlessly try intercept each other.
But other than that it's a pretty good mod, good job Tecrys.
Thanks! I'm glad you like what DesperatePeter and I were able to make so far!
I am aware that faction relations break if you add SVC to an ongoing save but there's not much I can do about that.
I suggest installing
Console Commands so you can set faction relations with Voidlings yourself.
We'll release an update for Starsector 0.97a as soon as we can as a seperate link.