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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Umbra Eterna

Pages: [1] 2
1
Mods / Re: [0.97a-RC11] More Planetary Conditions 3.0.2
« on: February 29, 2024, 12:19:42 PM »
Please try https://github.com/nikothedude/MorePlanetaryConditions/releases/tag/3.0.3, this should automatically fix it

I am still getting the Intel error even with the new patch. I can provide my save, .log, modlist/mods folder, etc. if it can help with troubleshooting this issue.
This is also the crash error I am getting, but I assume it is rather similar or the same to others:

Spoiler
Code
Caused by: com.thoughtworks.xstream.mapper.CannotResolveClassException: data.scripts.campaign.econ.conditions.overgrownNanoforge.intel.overgrownNanoforgeIntelDummyStartingStage
at com.thoughtworks.xstream.mapper.DefaultMapper.realClass(DefaultMapper.java:81)
at com.thoughtworks.xstream.mapper.MapperWrapper.realClass(MapperWrapper.java:125)
at com.thoughtworks.xstream.mapper.DynamicProxyMapper.realClass(DynamicProxyMapper.java:55)
at com.thoughtworks.xstream.mapper.MapperWrapper.realClass(MapperWrapper.java:125)
at com.thoughtworks.xstream.mapper.PackageAliasingMapper.realClass(PackageAliasingMapper.java:88)
at com.thoughtworks.xstream.mapper.MapperWrapper.realClass(MapperWrapper.java:125)
at com.thoughtworks.xstream.mapper.ClassAliasingMapper.realClass(ClassAliasingMapper.java:79)
at com.thoughtworks.xstream.mapper.MapperWrapper.realClass(MapperWrapper.java:125)
at com.thoughtworks.xstream.mapper.ArrayMapper.realClass(ArrayMapper.java:74)
at com.thoughtworks.xstream.mapper.MapperWrapper.realClass(MapperWrapper.java:125)
at com.thoughtworks.xstream.mapper.SecurityMapper.realClass(SecurityMapper.java:71)
at com.thoughtworks.xstream.mapper.MapperWrapper.realClass(MapperWrapper.java:125)
at com.thoughtworks.xstream.mapper.CachingMapper.realClass(CachingMapper.java:47)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUnmarshal(AbstractReflectionConverter.java:424)
at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unmarshal(AbstractReflectionConverter.java:281)
at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
... 592 more
146649 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 11
146649 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 12
163492 [Thread-7] INFO  sound.O  - Cleaning up music with id [miscallenous_main_menu.ogg]
[close]

2
Mods / Re: [0.97a-RC11] More Planetary Conditions 3.0.2
« on: February 28, 2024, 12:27:21 PM »
Note, the command is untested, as I dont have a save with this bug

Currently, if I try to use this command with the Console Commands mod, I get an error that it is campaign-only.
I don't have any colonies with an overgrown nanoforge, but I DO know about the existence of one, and so far only know of one that exists in my entire System.

My issue is as it stands, I need to load my save to use the command, but I cannot load it due to getting the Intel error when trying to load.

3
Modding / Re: Various mod issues. Help most certainly needed!
« on: December 02, 2015, 03:35:19 PM »
Exactly what mods are you using? What versions of the mods are you using? Simply stating that they don't work doesn't help anyone.

4
Modding Resources / Re: [0.7.1a] ShaderLib Beta 1.1.1
« on: December 01, 2015, 04:18:31 PM »
I'm having a similar problem as with IronBorn. My GPU on my PC (I have a desktop not a laptop) is a GTS 450 and the previous patch for ShaderLib didn't tank my FPS. Now I average around 16 FPS and always have a high idle percentage (I don't think your mod is the cause, but it could influence it).

5
Mods / Re: [0.7a] Nexerelin v0.6.9 beta (test release 2015-11-29)
« on: December 01, 2015, 04:11:31 PM »
Ok thanks I'll go try that. (I also had an issue with making the names and all that completely invisible, so you might be right about the transparency)

6
Mods / Re: [0.7a] Nexerelin v0.6.9 beta (test release 2015-11-29)
« on: December 01, 2015, 02:36:41 PM »
I have a question about the color of your 'player faction'. The player_npc.faction (I'm assuming this is the one, it affects my faction in-game so...) has a color area that has 4 different (RGB?) color values. I don't know what to do in order to make my faction red, for example.

7
I was definitely Citadel, there was a patch that fixed that error. Thanks

8
Will do

9
Modding / Re: Various mod issues. Help most certainly needed!
« on: November 29, 2015, 12:58:51 PM »
Currently, Starsector+ isn't updated to 0.7 yet, so that is the most likely cause. It would be best to wait until they get updated, or find other mods to use instead.

10
I've already done a fresh install of Starsector after encountering this error. I can confirm that it is something within the mods, because this does not occur in Vanilla.

I have these mods enabled:

Spoiler

Autosave 1.0d
Citadel 0.8
Common Radar 2.1
Interstellar Imperium 1.9.0
LazyLib 2.1
Leading Pip 1.7.4
The Knights Templar 0.9.5
Upgraded Rotary Weapons 1.0
Version Checker 1.4c
ZZ ShaderLib Beta 1.10

[close]

The game returns this error after a CTD:

Spoiler

Fatal:
com.fs.starfarer.api.campaign.StarSystemAPI.initStar(Ljava/lang/String;Ljava/lang
/String;F)Lcom/fs/starfarer/api/campaign/PlanetAPI;

[close]

It also states to check the starsector.log for more info, which has this:

Spoiler

ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.StarSystemAPI.initStar(Ljava/lang/String;Ljava/lang/String;F)Lcom/fs/starfarer/api/campaign/PlanetAPI;
java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.StarSystemAPI.initStar(Ljava/lang/String;Ljava/lang/String;F)Lcom/fs/starfarer/api/campaign/PlanetAPI;
   at data.scripts.world.citadel.Citadel.generate(Citadel.java:40)
   at data.scripts.world.citadel.DefendersGen.generate(DefendersGen.java:17)
   at data.scripts.CITModPlugin.initCIT(CITModPlugin.java:22)
   at data.scripts.CITModPlugin.onNewGame(CITModPlugin.java:72)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.M.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.oooO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.h.o00000(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

[close]

Any help would be greatly appreciated! :)

11
huh. So if I remove the saves from the saves folder, restart the game to check it fixes it. Re-adding the saves then starting Starsector up again allows me to load saved games.
All of the mods are updated to their latest versions and are compatible.
i did the removing and re-adding of the saves all with the mods enabled.

12
I just recently reinstalled Starsector and allocated 6GB of RAM to the game. The game can load fine to the main menu and I can click on new game, but clicking on Load Game causes a CTD.
I get this error in the starsector.log:

Spoiler
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at java.io.File.<init>(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.return(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog.<init>(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.showLoadGameDialog(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
   at com.fs.starfarer.title.Object.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.h.o00000(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I have these mods installed:

Spoiler
Autosave
LazyLib
Leading Pip
ShaderLib
UpgradedRotaryWeapons
Version Checker
[close]

13
Bug Reports & Support / Re: Being able to leave engagements with Pirates
« on: February 25, 2015, 03:40:26 PM »
This "bug" has occurred in two different saves. I am unable to check the saves due to being unable to play (grounded) but when I can I will make sure to look through, posts some pictures, and possibly upload the save if you want to have a personal look.

14
Bug Reports & Support / Re: Being able to leave engagements with Pirates
« on: February 25, 2015, 03:15:44 PM »
Could recently improved relations with Pirates (i.e. Smuggling or trading with them) 'break' how hostile they are? (By break I mean mess up.)

15
Bug Reports & Support / Re: Being able to leave engagements with Pirates
« on: February 25, 2015, 03:12:20 PM »
Ok, thanks.

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