Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - OhNoesBunnies

Pages: [1] 2
1
Bug Reports & Support (modded) / Uncertain Crash (Oculan or Industrial?)
« on: January 10, 2024, 01:25:50 AM »
Quote
6261325 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException: null
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.startUpgrading(BaseIndustry.java:572) ~[starfarer.api.jar:?]
   at data.scripts.world.exerelin.industry.ocua_orbital_matrix.apply(ocua_orbital_matrix.java:95) ~[?:?]
   at exerelin.campaign.ai.action.industry.BuildHeavyIndustryAction.buildOrUpgrade(BuildHeavyIndustryAction.java:38) ~[?:?]
   at exerelin.campaign.ai.action.industry.BuildHeavyIndustryAction.generate(BuildHeavyIndustryAction.java:29) ~[?:?]
   at exerelin.campaign.ai.concern.BaseStrategicConcern.initAction(BaseStrategicConcern.java:262) ~[?:?]
   at exerelin.campaign.ai.concern.BaseStrategicConcern.fireBestAction(BaseStrategicConcern.java:196) ~[?:?]
   at exerelin.campaign.ai.ExecutiveAIModule.actOnConcerns(ExecutiveAIModule.java:100) ~[?:?]
   at exerelin.campaign.ai.StrategicAI.update(StrategicAI.java:151) ~[?:?]
   at exerelin.campaign.ai.StrategicAI.advanceImpl(StrategicAI.java:133) ~[?:?]
   at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:78) ~[starfarer.api.jar:?]
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[fs.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[starfarer_obf.jar:?]
   at java.lang.Thread.run(Thread.java:750) [?:1.8.0_392]

Not quite sure *what* mod is causing it, but it happens randomly and it's either Industry or Oculan, I'm thinking?

2
Modding / Re: [0.96a-RC10] Enhanced Sprites v. 0.01 + Hull Livery
« on: September 08, 2023, 11:16:08 AM »
This looks pretty amazing!

3
Bug Reports & Support (modded) / Re: Fatal:null error crashing
« on: January 16, 2023, 09:52:05 AM »
I'm having the exact same Fatal error: Any idea what mod on your list it was? We have similar mods.

4
Modding / Re: [0.95a] StarWars mod by AbeOfArabia v0.2.2
« on: December 21, 2022, 04:21:28 PM »
I really hope this is still being worked on; it's incredible!

5
1445981 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.intel.VayraPersonBountyIntel.pickReason(VayraPersonBountyIntel.java:539)
   at data.scripts.campaign.intel.VayraPersonBountyIntel.<init>(VayraPersonBountyIntel.java:220)
   at data.scripts.campaign.intel.VayraPersonBountyManager.createEvent(VayraPersonBountyManager.java:249)
   at com.fs.starfarer.api.impl.campaign.intel.BaseEventManager.advance(BaseEventManager.java:141)
   at data.scripts.campaign.intel.VayraPersonBountyManager.advance(VayraPersonBountyManager.java:211)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Getting this same error whenever I try to use this mod! D:

6
Mods / Re: [0.8.1a] Looters & Artefact || High-Tech Armada
« on: February 08, 2018, 10:46:43 AM »
Odd!

Getting a crash with the latest version of your looters mod; just says "Fatal; Null" and there's no specific error message in the logs related to this.

Oh, damn, the thing is than i have not received crash when i have played with this version ><
What is the context of your crash? Thank ^^.

Edit: And i have merged the Looters mod with the Artefact, so break the save.

Well, when starting a game with JUST the looters and Nexellerin enabled, it crashes. Without Nexellerin, it does the same thing. Dunno why it's acting like it is! It happens when generating a universe.

7
Mods / Re: [0.8.1a] Looters & Artefact || High-Tech Armada
« on: February 05, 2018, 05:11:58 PM »
Odd!

Getting a crash with the latest version of your looters mod; just says "Fatal; Null" and there's no specific error message in the logs related to this.

8
So, everything works except...

Any time I try to use Random Sector Generation, I get a Null sector error? I've increased my game's memory and done all the tricks to keep that fresh. Could it be a mod interfering? What error am I looking for?

9
Modding / Re: [WIP] Auroran Shipyard
« on: June 25, 2017, 10:21:09 PM »
This looks really gorgeous! I eagerly await the full release. ?

10
Mods / Re: [0.65.2a] Firestorm Federation [0.5.8]
« on: September 08, 2016, 01:12:08 PM »
Take your time, but I do hope to eventually see that you update this mod. It has some of my favorite ship designs!

11
Mods / Re: [0.7.1a] ApproLight v0.3.6a (Chinese Version Released)
« on: December 15, 2015, 10:14:11 PM »
I love the portraits! Wish there were more standalone portraits of this quality.

12
Mods / Re: [0.7.1a] ApproLight v0.3.6a (Chinese Version Released)
« on: December 14, 2015, 03:07:21 PM »
This mod is fantastic! :D

13
Mods / Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-09)
« on: December 12, 2015, 07:48:20 PM »
Is it just me or am I not able to invade anymore? Even with 100% chance... do I need to have a special ship now to invade (aside from shuttles?).
Conflict with Mayorate, should be fixed in one mod or the other soon-ish. In the meantime, try opening Nexerelin/data/campaign/rules.csv, find all instances of HasMarines (there's three four of them) and change it to
HasMarines 1
(haven't tested yet)

I'd be nice to reduce the number of random accidents seeing as I get one every two mining trips.

Gonna try this out right now and see if it fixes it.

Without being sure or knowing, I will say you can go in \mods\Nexerelin 0.7d\data\config\exerelin and edit miningConfig.json. Change "baseAccidentChance":0.5 to something lower like 0.1 or 0 and it will lower or remove it.
Yeah, this should work.
(although I don't think accidents are severe * common enough to make mining anywhere near unprofitable on their own, they can be ignored as long as you have enough supplies and spare green crew)

14
Mods / Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-09)
« on: December 12, 2015, 04:08:52 PM »
Is it just me or am I not able to invade anymore? Even with 100% chance... do I need to have a special ship now to invade (aside from shuttles?).

15
Mods / Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« on: October 07, 2014, 07:58:31 PM »
--- game not starting ---

Also, it says Exigency is out of sync with the new Exerelin.

Glad you got it going :)

What version of Exigency and Exerelin do you have? I'm sure I updated Exerelin for Exigency v0.6... but I have been wrong before (like, 3 posts up...  :P)

Turns out this was my fault, I didn't have Exigency updated. All this moving and hectic real-life drama has me spinning in circles.

Pages: [1] 2