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« on: December 09, 2017, 12:59:30 PM »
I've found that since the addition of all the extra star systems, the neutering of enemy spawns, removal of salvaging credits, removal of a constant bounty for pirate ships, and the addition of the transponder system that I just can't play the game like I want to anymore.
Nowadays, either you go after bounties and missions or you just don't make any money whatsoever. You have a chance, if you plan everything exceedingly well, of making profit by going on salvaging missions without a mission, but the time investment is ludicrous and if you're wrong about how much profit you can make from the mission, distances involved, or supplies needed, then you basically lose everything.
My problem is Starsector has been balanced around the tastes of the veterans who plan everything for maximum possible profit. So sure, if you spend hours meticulously planing out or memorizing ship stats and outfits or save scum then the game because really easy, but people like me that like to take risks and fly by the seat of our pants can't play this game the way we want.
I want to make it clear, however, that I don't expect the devs to bow down to my whims and cater to me, and I'm not admonishing the devs for going down this path. If this is how they want to make their game, then I encourage them to keep going, but it will close off a rather broad section of potential players (aka buying customers) and cut into the profits and therefore lifetime of the game.
That being said all games have to end development sometime, you just have to decide what your care about more, making the game you want to make, or making the game that people will buy and play.