Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - SCC

Pages: [1] 2 3 ... 274
1
Allows you to disengage most fights, and those you can't just run foe the top of the map at full speed.
That doesn't sound any different to my Dram experience.

2
General Discussion / Re: High Scatter Amplifier, yay or nay?
« on: March 26, 2024, 11:15:00 AM »
The range decreases so much that you are competing with regular hard flux energy weapons, which sucks because regular hard flux energy weapons have better DPS, similar efficiency and some other advantages on top of that (EMP for some, burst for others, good armour penetration).

3
Suggestions / Faction black sites
« on: March 26, 2024, 10:51:17 AM »
Factions should have some black sites in the outer rim, as a similar kind of thing to Remnant systems. With the removal of generic expedition fleets, the players won't have a source of hard faction battles. Adding faction black sites would remedy that issue while adding some spice to the world at the same time. Some details could be different, but the idea is similar: harder than usual fights against a specific enemy for a greater than usual reward. Enemy fleets should be permanently hostile even despite the player standings with the faction they're fighting (it's easy enough to find an excuse).

Instead of reinforcements spawning from the station, they would come from outside, at a slower pace. Each faction could have a different reward for defeating its station: Hegemony and TT could have AI cores. Persean League could have a colony items, or multiple. Sindrian Diktat could have a stash of Lion's Guard equipment. Luddic Church could have a really good planet.
It would also be nice, if loot or destroying the base would also help you with resolving the respective crisis.

4
General Discussion / Re: [Guide] HDR for Starsector
« on: March 26, 2024, 10:20:10 AM »
What percent - no, what actual number - of players have monitors that this guide is useful for?
My guess is less than 1%, and I didn't want to clutter up spaces that are useful for 100% of (non-vanilla) players. Hopefully, this will at some point show up on Google when people search for "starsector hdr".
I think the closest proxy would be 4k displays. Steam hardware survey says only about 3,6% of users have a 4k display. 1440p is better at 19%, but I don't know how often do 1440p displays come with HDR.

5
Perhaps the game could display positive modifiers at all times, but with them being removed if the contributing colony is size 3. You would see something like "Colony presence and size: +8", and underneath "No colonies of size 4 or bigger: -8", which should clue you in that growing your colony would bring you some trouble.

6
Suggestions / Re: new commodity: medicine
« on: March 22, 2024, 11:13:48 PM »
My biggest issue with adding more commodities that don't do anything is that we aleady have commodities that don't do anything.

Supplies, fuel and crew are necessary for us to run our fleets. Heavy Machinery increases salvage effectiveness and is needed for some infrastructure. Volatiles are sometimes necessary for the neutrino detector. Metals and transplutonic metals are sometimes needed for space infrastructure. Marines raid colonies.

But food, ore, transplutonic ore, commodity goods, luxury goods and organics don't do anything. They are vendor trash. Heavy weapons, drugs and harvested organs are actually also vendor trash, but they are the most expensive and the goods most often used for smuggling - even then, I don't think there's much of a difference between drugs and organs.

7
General Discussion / Re: Shipping Disruptions: The Final Word
« on: March 22, 2024, 10:53:27 AM »
From my experience using Nexerelin to invade and wipe out all LP planets, they stop creating bases and all cells are permanently sleeper if the faction is eliminated. It stands to reason the same would happen to pirates and no longer creating bases for raiding if you did the same with them.
This functionality is added by Nexerelin, btw. Without mods there is no way to permanently get rid of pirates and pathers.

8
General Discussion / Re: Shipping Disruptions: The Final Word
« on: March 22, 2024, 10:14:55 AM »
I rather assume Alex simply never expected players to be so focused on avoiding trade disruptions through in-system trade, instead of simply accepting these disruptions as a fact of life.

9
Suggestions / Re: new commodity: medicine
« on: March 22, 2024, 10:07:56 AM »
It's included in either commodity or luxury goods.

10
The majority of players of any given game will never write anything on the forum of a given game (or its discord, reddit) or will write like 1 or 2 posts.

11
Now, there's one problem with piloting a Nova. If you're gonna pilot an AI capital with Neutral Integrator, why not pilot a Radiant instead? They may fulfill different roles, but the Radiant in the hands of a player is so outright overpowered there really isn't too much the Nova has going for it, right?
If a Nova can achieve pro-rata DP of 800 (destroy ships worth 800 DP in a single battle), then it would be as DP efficient as a properly driven Radiant. I think the only ships that can hope to compare to Radiant are phase ships, unfortunately.


shield
I like that Nova has weaker sides. In comparison, the majority of Remnant ships is either too small to generally worry about this (frigates and destroyers, though iirc most destroyers have 180 omni shields), have 270 degree shields, or are so flat it's hard to flank them. This would turn Nova into another shielded-from-all-directions Remnant ship. I suppose this can be done if Nova really needs a buff.

12
I think the performance isn't affected negatively until you add around 100 colonies. Maybe it has changed with updates.

13
General Discussion / Re: should we just nerf the Onslaught?
« on: March 20, 2024, 08:14:19 AM »
Vanshilar, is the Conquest loadout from that video the one you use currently, or did you update it?

14
Looking at responses, only 25% of them came from the forum. It was a right call to make it website independent.

15
Majority of the time, when people say "RTS controls", they mostly refer to movement. As in, ships don't go exactly where they want to.

Pages: [1] 2 3 ... 274