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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - TGS

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General Discussion / Re: Amazing
« on: June 03, 2013, 09:16:34 PM »
I have a quick question though which I read through the manual and couldn't find an actual answer for. For all the limited/projectile weapons such as missiles and stuff... are your ships ammo in combat reflected at all in the ammo they have in campaign mode?

For example if I don't have the proper ammo for the weapons I carry in campaign mode will the ships that use said ammo not reload after combat? If not... is this going to be the intended plan for said ammo? Or are they simply not representative?

Because something I've always and I mean ALWAYS wanted was a game where logistics were key. And if you didn't bring enough ammo/weapons you would eventually run out. I've always envisioned and wanted a game almost like Settlers where everything is quantified and meaningful. Weapons matter, ammo matters, food/supplies matter etc.

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General Discussion / Re: Amazing
« on: June 03, 2013, 07:01:12 AM »
Well in all honesty the main reason I suggested it is because this game... in 'feeling' offers something that so many people have wanted in a space game for a very long time. The ship mechanics/flight/combat is just so solid even in the early state of the game. I don't think MP would suit the game in the current design direction, but certainly could make a good sequel should this be successful enough.

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General Discussion / Amazing
« on: June 03, 2013, 12:41:12 AM »
Firstly I just want to say... this is an absolutely amazing game. I tried one of the early versions/prototypes or whatever and I really couldn't make heads nor tails out of it and it wasn't really fun attempting. But having just preordered a couple of days ago I am absolutely loving it. The style and differences of the ships and the fact that having and managing a fleet or a group of ships is actually handled in a sensible manner is awesome. I mean naturally if you are flying around with a decent fleet or group of ships there is going to be some upkeep that is required.

The only thing that I have struggled with is getting started cash wise. I mean you start with a relatively small amount of money and you have to try to gun for fleets you can actually take down whilst avoiding fleets that will destroy you, but it is fun for the most part. I can't wait to see how the outposts/manufacturing/construction features work.

I will beat the dead horse once again though in saying that the nature of this game would make an amazing multiplayer experience as long as it isn't done in a competitive 'balanced' MOBA type style (which seems to be the general 'against' consensus and I agree 100%) Of course aside from the netcode portion being hard to do I would certainly love to see this game fleshed out and completed as a single player experience then if enough money is made try to create a client<>server multiplayer model.

However back to the single player, the game really is amazing. I really hope that more people are jumping on this game and helping fund the developers. That being said... is there a donation option? Or would it be recommended that we simply buy more copies of the game?

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