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Messages - FireBlitz8404

Pages: [1]
1
Bug Reports & Support (modded) / Re: Saves wont load after restart
« on: July 01, 2018, 05:12:10 PM »
Ah I did not have the 'view file extension' box checked off.
Doubled the vmparas as well.
AND OMG it worked!!

I hadn't played this game in years and forgot all the little extra things I had to do.
Thank you so much and for getting back to me insanely fast!!!
 :-* :-* :-*

2
Bug Reports & Support (modded) / Re: Saves wont load after restart
« on: July 01, 2018, 12:39:11 AM »
Hmm, looks like the savefile is corrupted. Could you try using the .bak files? To do that, move to original saves somewhere and remove the .bak extension from the backups.

Looks like you're running with a bunch of mods; you've got vmparams edited to give you more memory, right?

The vmparams file has not been changed but that sounds like a good point. They are at -Xms1536m -Xmx1536m -Xss1024k. What should I change them too?

As for the .bak file, do you mean leaving only the 2 .xml files within the save folder? if so then then thank did not work
I'm not clear on what you mean by remove the extension.

I would be OK with using developer mode to get back to where I was, if there is a way to see what ships and weapons I had. I figure it's in the data somewhere.

3
Bug Reports & Support (modded) / Saves wont load after restart
« on: June 30, 2018, 09:56:18 PM »
So I played the game just fine yesterday and the only thing that has changed was a system restart.
I go to load my file and no good, none of them.
I'm at a complete loss as to what happened.
I went ahead and looked at the log but I have no idea what I am looking at there.
I've poured many hours into this save and would really like to get it back.

Here is what I have found to be the error messages:
Code
247159 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error loading
247159 [Thread-4] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  -  : ParseError at [row,col]:[237004,3]
Message: XML document structures must start and end within the same entity. :  : ParseError at [row,col]:[237004,3]
Message: XML document structures must start and end within the same entity.
---- Debugging information ----
message             :  : ParseError at [row,col]:[237004,3]
Message: XML document structures must start and end within the same entity.
cause-exception     : com.thoughtworks.xstream.io.StreamException
cause-message       :  : ParseError at [row,col]:[237004,3]
Message: XML document structures must start and end within the same entity.
class               : com.fs.starfarer.api.impl.campaign.abilities.EmergencyBurnAbility
required-type       : com.fs.starfarer.api.impl.campaign.abilities.EmergencyBurnAbility
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 237004
class[1]            : java.util.ArrayList
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : com.fs.starfarer.campaign.fleet.CampaignFleet
class[3]            : com.fs.util.container.repo.ObjectRepository
class[4]            : com.fs.starfarer.campaign.StarSystem
class[5]            : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[6]            : com.fs.starfarer.campaign.CircularOrbit
class[7]            : com.fs.starfarer.campaign.CampaignPlanet
class[8]            : com.fs.starfarer.campaign.CircularOrbitWithSpin
class[9]            : com.fs.starfarer.api.util.TimeoutTracker$ItemData
class[10]           : com.fs.starfarer.api.util.TimeoutTracker
class[11]           : com.fs.starfarer.campaign.ai.StrategicModule
class[12]           : com.fs.starfarer.campaign.ai.ModularFleetAI
class[13]           : com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager$PatrolFleetData
class[14]           : exerelin.campaign.fleets.ExerelinPatrolFleetManager
class[15]           : com.fs.starfarer.campaign.CircularOrbitPointDown
class[16]           : com.fs.starfarer.campaign.CustomCampaignEntity
class[17]           : java.util.HashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[18]           : com.fs.starfarer.campaign.rules.Memory
class[19]           : exerelin.campaign.fleets.InvasionFleetManager$InvasionFleetData
class[20]           : exerelin.campaign.fleets.InvasionSupportFleetAI
class[21]           : com.fs.starfarer.campaign.ai.NavigationModule$AvoidData
class[22]           : com.fs.starfarer.campaign.ai.NavigationModule
class[23]           : com.fs.starfarer.campaign.ai.CampaignFleetAI$FleetAssignmentData
class[24]           : com.fs.starfarer.campaign.ai.AssignmentModule
class[25]           : com.fs.starfarer.campaign.fleet.Battle
class[26]           : com.fs.starfarer.campaign.CharacterStats
class[27]           : com.fs.starfarer.rpg.Person
class[28]           : com.fs.starfarer.campaign.fleet.FleetMember
class[29]           : com.fs.starfarer.campaign.fleet.FleetData
class[30]           : com.fs.starfarer.campaign.econ.Market
class[31]           : com.fs.starfarer.campaign.econ.Economy
class[32]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[33]           : com.fs.starfarer.campaign.Hyperspace
class[34]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.I
version             : not available
-------------------------------
com.thoughtworks.xstream.converters.ConversionException:  : ParseError at [row,col]:[237004,3]
Message: XML document structures must start and end within the same entity. :  : ParseError at [row,col]:[237004,3]
Message: XML document structures must start and end within the same entity.
---- Debugging information ----
message             :  : ParseError at [row,col]:[237004,3]
Message: XML document structures must start and end within the same entity.
cause-exception     : com.thoughtworks.xstream.io.StreamException
cause-message       :  : ParseError at [row,col]:[237004,3]
Message: XML document structures must start and end within the same entity.
class               : com.fs.starfarer.api.impl.campaign.abilities.EmergencyBurnAbility
required-type       : com.fs.starfarer.api.impl.campaign.abilities.EmergencyBurnAbility
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 237004
class[1]            : java.util.ArrayList
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : com.fs.starfarer.campaign.fleet.CampaignFleet
class[3]            : com.fs.util.container.repo.ObjectRepository
class[4]            : com.fs.starfarer.campaign.StarSystem
class[5]            : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[6]            : com.fs.starfarer.campaign.CircularOrbit
class[7]            : com.fs.starfarer.campaign.CampaignPlanet
class[8]            : com.fs.starfarer.campaign.CircularOrbitWithSpin
class[9]            : com.fs.starfarer.api.util.TimeoutTracker$ItemData
class[10]           : com.fs.starfarer.api.util.TimeoutTracker
class[11]           : com.fs.starfarer.campaign.ai.StrategicModule
class[12]           : com.fs.starfarer.campaign.ai.ModularFleetAI
class[13]           : com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager$PatrolFleetData
class[14]           : exerelin.campaign.fleets.ExerelinPatrolFleetManager
class[15]           : com.fs.starfarer.campaign.CircularOrbitPointDown
class[16]           : com.fs.starfarer.campaign.CustomCampaignEntity
class[17]           : java.util.HashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[18]           : com.fs.starfarer.campaign.rules.Memory
class[19]           : exerelin.campaign.fleets.InvasionFleetManager$InvasionFleetData
class[20]           : exerelin.campaign.fleets.InvasionSupportFleetAI
class[21]           : com.fs.starfarer.campaign.ai.NavigationModule$AvoidData
class[22]           : com.fs.starfarer.campaign.ai.NavigationModule
class[23]           : com.fs.starfarer.campaign.ai.CampaignFleetAI$FleetAssignmentData
class[24]           : com.fs.starfarer.campaign.ai.AssignmentModule
class[25]           : com.fs.starfarer.campaign.fleet.Battle
class[26]           : com.fs.starfarer.campaign.CharacterStats
class[27]           : com.fs.starfarer.rpg.Person
class[28]           : com.fs.starfarer.campaign.fleet.FleetMember
class[29]           : com.fs.starfarer.campaign.fleet.FleetData
class[30]           : com.fs.starfarer.campaign.econ.Market
class[31]           : com.fs.starfarer.campaign.econ.Economy
class[32]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[33]           : com.fs.starfarer.campaign.Hyperspace
class[34]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.I
version             : not available
-------------------------------


Caused by: com.thoughtworks.xstream.io.StreamException:  : ParseError at [row,col]:[237004,3]
Message: XML document structures must start and end within the same entity.

Caused by: javax.xml.stream.XMLStreamException: ParseError at [row,col]:[237004,3]
Message: XML document structures must start and end within the same entity.
I looked into the XML files, but again I have no clue what I'm looking for.
Here is the descriptor file which is an xml file, but
Code
<?xml version="1.0" encoding="ISO-8859-1"?>
<SaveGameData z="1">
<portraitName>graphics/NGO/portraits/ngo_cyborg.png</portraitName>
<characterName>Titan Mehta</characterName>
<saveFileVersion>0.5</saveFileVersion>
<characterLevel>50</characterLevel>
<compressed>false</compressed>
<isIronMode>false</isIronMode>
<difficulty>easy</difficulty>
<gameDate z="2">
<secondsPerDay>10.0</secondsPerDay>
<timestamp>-55598415512000</timestamp>
</gameDate>
<saveDate z="3">2018-06-30 06:50:27.200 UTC</saveDate>
<allModsEverEnabled z="4">
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="5">
<spec z="6">
<id>blackrock_driveyards</id>
<version>0.9.1</version>
<desc>Blackrock Drive Yards v.0.9.1 - Adds the Blackrock faction. DynaSector & Nexerelin Compatible. LazyLib Required. GraphicsLib Required.</desc>
<name>Blackrock Drive Yards</name>
<gameVersion>0.8.1a</gameVersion>
<author>cycerin & co.</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards</path>
<dirName>Blackrock Drive Yards</dirName>
<totalConversion>false</totalConversion>
<utility>false</utility>
<modPluginClassName>data.scripts.BRModPlugin</modPluginClassName>
<fullOverrides z="7"/>
<jars z="8">
<st>jars/BR.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="9">
<spec z="10">
<id>istl_dam</id>
<version>0.9.8f</version>
<desc>Dassault-Mikoyan Engineering v0.9.8f - Adds the Dassault-Mikoyan faction. LazyLib required. GraphicsLib required.</desc>
<name>Dassault-Mikoyan Engineering</name>
<gameVersion>0.8.1a</gameVersion>
<author>Soren</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Dassault-Mikoyan Engineering</path>
<dirName>Dassault-Mikoyan Engineering</dirName>
<totalConversion>false</totalConversion>
<utility>false</utility>
<modPluginClassName>data.scripts.DMEModPlugin</modPluginClassName>
<fullOverrides z="11"/>
<jars z="12">
<st>jars/DME.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="13">
<spec z="14">
<id>diableavionics</id>
<version>1.92</version>
<desc>Claiming ownership over the possessions of millions seems to be a bold claim, but is one the Diable Avionics Corporation intends to enforce, with deadly means if necessary.</desc>
<name>Diable Avionics</name>
<gameVersion>0.8.1a</gameVersion>
<author>Created by Flashfrozen, Maintained by Tartiflette, with the participation of Debido.</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DIABLEAVIONICS</path>
<dirName>DIABLEAVIONICS</dirName>
<totalConversion>false</totalConversion>
<utility>false</utility>
<modPluginClassName>data.scripts.DAModPlugin</modPluginClassName>
<fullOverrides z="15"/>
<jars z="16">
<st>jars/Diable_Avionics.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="17">
<spec z="18">
<id>GKSec</id>
<version>v1.4c</version>
<desc>GreenKnightSecurity, adds new ships to independent and scavengers</desc>
<name>GKSec</name>
<gameVersion>0.8.1a</gameVersion>
<author>MinusUdn, credits to FlashFrozen for some of the sprite's bases</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\GKSec</path>
<dirName>GKSec</dirName>
<totalConversion>false</totalConversion>
<utility>false</utility>
<modPluginClassName>data.scripts.world.GKSmodPlugin</modPluginClassName>
<fullOverrides z="19"/>
<jars z="20">
<st>jars/GKSec.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="21">
<spec z="22">
<id>lw_lazylib</id>
<version>2.2</version>
<desc>A collection of classes to aid modding. Not a mod in itself, but required by certain other mods.</desc>
<name>LazyLib</name>
<gameVersion>0.8a</gameVersion>
<author>LazyWizard</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib</path>
<dirName>LazyLib</dirName>
<totalConversion>false</totalConversion>
<utility>true</utility>
<modPluginClassName>org.lazywizard.lazylib.LazyLib</modPluginClassName>
<fullOverrides z="23"/>
<jars z="24">
<st>jars/LazyLib.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="25">
<spec z="26">
<id>Neutrino</id>
<version>1.84-RC3</version>
<desc>25 neutrino ships, and 2 bombers with 6 fighters and 34 unique weapons</desc>
<name>Neutrino Corporation</name>
<gameVersion>0.8.1a</gameVersion>
<author>Flashfrozen and Deathfly</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Neutrino corp</path>
<dirName>Neutrino corp</dirName>
<totalConversion>false</totalConversion>
<utility>false</utility>
<modPluginClassName>data.scripts.NCModPlugin</modPluginClassName>
<fullOverrides z="27"/>
<jars z="28">
<st>jars/NeutrinoJAR.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="29">
<spec z="30">
<id>new_galactic_order</id>
<version>1.06a</version>
<desc>New Galactic Order v.1.06a - 'Nexerelin' + CORVUS mode compatible. 'GraphicsLib' & 'LazyLib' are required.</desc>
<name>New Galactic Order</name>
<gameVersion>0.8.1a</gameVersion>
<author>Ahne</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\New Galactic Order 1.06a</path>
<dirName>New Galactic Order 1.06a</dirName>
<totalConversion>false</totalConversion>
<utility>false</utility>
<modPluginClassName>data.scripts.NGOModPlugin</modPluginClassName>
<fullOverrides z="31"/>
<jars z="32">
<st>jars/NGO.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="33">
<spec z="34">
<id>nexerelin</id>
<version>0.8.3e</version>
<desc>Join a faction and conquer the Sector!</desc>
<name>Nexerelin</name>
<gameVersion>0.8.1a</gameVersion>
<author>Histidine (original by Zaphide)</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin</path>
<dirName>Nexerelin</dirName>
<totalConversion>false</totalConversion>
<utility>false</utility>
<modPluginClassName>exerelin.plugins.ExerelinModPlugin</modPluginClassName>
<fullOverrides z="35"/>
<jars z="36">
<st>jars/ExerelinCore.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="37">
<spec z="38">
<id>sad</id>
<version>0.63</version>
<desc>Requires LazyLib,GraphicLibs. Compatible Nexerelin. Use Version Checker. With the authorization of the creator of Shadowyard.</desc>
<name>Sanguinary Anarchistic Defectors</name>
<gameVersion>0.8.1a</gameVersion>
<author>Snrasha</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\sad</path>
<dirName>sad</dirName>
<totalConversion>false</totalConversion>
<utility>false</utility>
<modPluginClassName>src.data.scripts.world.SAD_ModPlugin</modPluginClassName>
<fullOverrides z="39"/>
<jars z="40">
<st>jars/sadJar.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="41">
<spec z="42">
<id>Templars</id>
<version>0.9.8f</version>
<desc>Requires LazyLib and ShaderLib. Contains The Knights Templar.</desc>
<name>The Knights Templar</name>
<gameVersion>0.8.1a</gameVersion>
<author>DarkRevenant and Cycerin</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Templars</path>
<dirName>Templars</dirName>
<totalConversion>false</totalConversion>
<utility>false</utility>
<modPluginClassName>data.scripts.TEMModPlugin</modPluginClassName>
<fullOverrides z="43"/>
<jars z="44">
<st>jars/Templars.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="45">
<spec z="46">
<id>shaderLib</id>
<version>1.2.1</version>
<desc>An arcane tome of black magic and sorcery.</desc>
<name>ZZ GraphicsLib</name>
<gameVersion>0.8.1a</gameVersion>
<author>DarkRevenant</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\GraphicsLib</path>
<dirName>GraphicsLib</dirName>
<totalConversion>false</totalConversion>
<utility>true</utility>
<modPluginClassName>org.dark.shaders.ShaderModPlugin</modPluginClassName>
<fullOverrides z="47"/>
<jars z="48">
<st>jars/Graphics.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
</allModsEverEnabled>
<enabledMods z="49">
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="50">
<spec ref="6"/>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="51">
<spec ref="10"/>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="52">
<spec ref="14"/>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="53">
<spec ref="18"/>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="54">
<spec ref="22"/>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="55">
<spec ref="26"/>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="56">
<spec ref="30"/>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="57">
<spec ref="34"/>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="58">
<spec ref="38"/>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="59">
<spec ref="42"/>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="60">
<spec ref="46"/>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
</enabledMods>
</SaveGameData>

The file below it is labeled descriptor.xml but is a bak file so ya...
Code
<?xml version="1.0" ?>
<SaveGameData z="1">
<portraitName>graphics/NGO/portraits/ngo_cyborg.png</portraitName>
<characterName>Titan Mehta</characterName>
<saveFileVersion>0.5</saveFileVersion>
<characterLevel>50</characterLevel>
<compressed>false</compressed>
<isIronMode>false</isIronMode>
<difficulty>easy</difficulty>
<gameDate z="2">
<secondsPerDay>10.0</secondsPerDay>
<timestamp>-55599358793000</timestamp>
</gameDate>
<saveDate z="3">2018-06-30 06:44:00.356 UTC</saveDate>
<allModsEverEnabled z="4">
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="5">
<spec z="6">
<id>blackrock_driveyards</id>
<version>0.9.1</version>
<desc>Blackrock Drive Yards v.0.9.1 - Adds the Blackrock faction. DynaSector &amp; Nexerelin Compatible. LazyLib Required. GraphicsLib Required.</desc>
<name>Blackrock Drive Yards</name>
<gameVersion>0.8.1a</gameVersion>
<author>cycerin &amp; co.</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards</path>
<dirName>Blackrock Drive Yards</dirName>
<totalConversion>false</totalConversion>
<utility>false</utility>
<modPluginClassName>data.scripts.BRModPlugin</modPluginClassName>
<fullOverrides z="7"></fullOverrides>
<jars z="8">
<st>jars/BR.jar</st>
</jars>
</spec>
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<author>MinusUdn, credits to FlashFrozen for some of the sprite's bases</author>
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<desc>25 neutrino ships, and 2 bombers with 6 fighters and 34 unique weapons</desc>
<name>Neutrino Corporation</name>
<gameVersion>0.8.1a</gameVersion>
<author>Flashfrozen and Deathfly</author>
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<spec z="30">
<id>new_galactic_order</id>
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<desc>New Galactic Order v.1.06a  -  'Nexerelin' + CORVUS mode compatible.  'GraphicsLib' &amp; 'LazyLib' are required.</desc>
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<gameVersion>0.8.1a</gameVersion>
<author>Ahne</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\New Galactic Order 1.06a</path>
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<spec z="34">
<id>nexerelin</id>
<version>0.8.3e</version>
<desc>Join a faction and conquer the Sector!</desc>
<name>Nexerelin</name>
<gameVersion>0.8.1a</gameVersion>
<author>Histidine (original by Zaphide)</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin</path>
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<id>sad</id>
<version>0.63</version>
<desc>Requires LazyLib,GraphicLibs. Compatible Nexerelin. Use Version Checker. With the authorization of the creator of Shadowyard.</desc>
<name>Sanguinary Anarchistic Defectors</name>
<gameVersion>0.8.1a</gameVersion>
<author>Snrasha</author>
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<name>The Knights Templar</name>
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<author>DarkRevenant and Cycerin</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Templars</path>
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<desc>An arcane tome of black magic and sorcery.</desc>
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4
I'd happily accept a version without any mods for the moment - although I'm not sure if anyone else would like that.  I'm rather used to losing my saves when updates come out, and other people may not.
I just recently found out that Dev mode can help you get back to where you were in your last game buy adding the creds and the exp. I go really tired of starting over every time and with this newest version coming out so much later i had alot built up in the last game. Although it is fun starting from scratch with the new features.

5
Mods / Re: Blackrock Drive Yards - v0.30
« on: March 31, 2013, 08:54:54 PM »
It would be cool if Blackrock Drive Yards could make it into the base game somehow, I think it fits in with the Hegemony and Tri-Tach well. There are a lot of good fan-made factions, but I am an especially big fan of BDY.

funny, i was wondering the same. almost scared that i might not be able to play BRDY when starsector goes gold :P

I was lucky enough to pick this faction and ended up loving it. ;)
Keep up the good work 8)
My personal favorite faction.

6
Mods / Re: Omnifactory v1.7c (.54.1a, released 2013-03-19)
« on: March 31, 2013, 08:51:50 PM »
So what are the blueprints that you are able to buy for?  ???
I bought them and now they are just sitting in my inventory

7
So I started getting those null pointer exception errors in my current savegame, the first one happened after I beat SirBoomalot and tried to screenshot it. Now they occur within a minute or less of loading my current save file. Is there something I can do tho the save file or the mod that will make it stop? I saw a few other posts in this thread and the general bugreports forum but I couldn't find any fixes or anything. I'm running the 17.1 version from the banner link although the folder extracted from the .zip says it's DEV.

I like the new boss battle fleets though. An 'endgame' of sorts was definitely what the game needed in it's current state.

I have had this problem many times before and after a day or so of not using the save and/or creating and playing on a new profile for a while it usually stops. So...create a new character, play on it for a while, and wait a day or two and see if that fixes the problem.
If that doesn't work then I cant help ???. But in any case I hope it helps ;D

8
Mods / Re: Blackrock Drive Yards - v0.30
« on: March 28, 2013, 09:23:10 PM »
Regarding the Kurmaraja-class Interdictor Battlecruiser
Can someone please explain to me what the Interdictor Array does?

9
You are probably getting the crash because the interstellar federation is already a part of Uomoz's corvus. The game is probably crashing at that time in-game when an interstellar convoy shows up to restock a station only to find that, because of the duplicate mod, the station is in the wrong place.

Just un-check Interstellar federation on the mod list and the game should work fine.

Thanks for the suggestion but I opened and played the game this morning and was preparing for another crash (with all three of the mods checked) but it ran just fine. If it does however crash again i will take your advice

10
OK so i'm new to the whole modding stuff and i have the LazyLib 1.2 , the Interstellar Federation 1.24 , and the Uomoz's Corvus 17.1: Allegiance (all checked off in the mods box)
the game started crashing and giving me and error saying Fatal: null
this happens when the date in game changes to May 30
i don't know whats wrong, can someone please help!?!?!

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