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Messages - FireBlitz8404

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1
Mods / Re: [0.9.1a] Blackrock Drive Yards
« on: June 13, 2023, 06:16:19 PM »
My favorite running mod in this whole game.
Would love an update so I can phase my capitol ship behind them again.

2
Mods / Re: [0.95.1a] Interstellar Federation (refurbished)
« on: June 13, 2023, 06:01:43 PM »
Got back from long hiatus and this was literally my childhood with this game.
My favorite mod with all my old memories of this game.
With the release of .96 it will not allow me to activate mods that aren't on the exact version of the game.
How to I use this mods with the current version?
Shouldn't it be as easy as changing the version number in the mod's info file to 0.96-RC10?
It's always the easiest answers I can't figure out. :o

3
Mods / Re: [0.95.1a] Interstellar Federation (refurbished)
« on: June 13, 2023, 05:54:54 PM »
Got back from long hiatus and this was literally my childhood with this game.
My favorite mod with all my old memories of this game.
With the release of .96 it will not allow me to activate mods that aren't on the exact version of the game.
How to I use this mods with the current version?

4
Just started the game back up again after awhile and got a bunch of mods as normal ya.
So the mod menu is not allowing me to activate mods not matching the exact version type.
How do I force the mods on?

(I edited the enabled_mods.json but it resets after closing the game and is annoying to change everytime.)

5
Mods / Re: [0.9.1a] Interstellar Imperium 2.2.3
« on: December 26, 2020, 03:21:51 PM »
Just got the Olympus and I love the Titan.
The only way I found how to detonate it is by targeting then firing. Is there any other way to detonate it without targeting something first?

6
Modding / Re: [0.9.1a] Star Wars 2020 v0.4.0
« on: December 22, 2020, 01:02:26 PM »
I enjoy this mod very much and appreciate all the work you put into this. My only real complaint is this.
I threw this mod in the mix of all my various faction mods along with Nexerelin. Worked great, but...its the music.
The battle music. Every time I enter combat its Battle of Endor.
Every.
Single.
Time.
Maybe it's just me and my game, but I couldn't take it anymore. Had to start a new game without the mod.

7
Modding / Re: Star Wars Mod?
« on: December 14, 2020, 02:06:19 PM »
It is literally half a screen below (still on first page of this subforum): https://fractalsoftworks.com/forum/index.php?topic=19084.0
I'm blind :P
I tend to do that alot so thank you.

8
Modding / Star Wars Mod?
« on: December 12, 2020, 09:47:21 PM »
Mayhaps I be out of place in asking this, but...
Is there really no Star Wars mods out there that add ships and fighters?
Having trouble finding them if they're out there. At least an up to date one.

9
Modding / Re: [0.8a] Interstellar Federation Legacy (V 0.5)
« on: December 12, 2020, 09:39:34 PM »
This mod is one of the first and best experiences I've had with this game. Would love to see it updated!

10
Suggestions / Notes
« on: December 12, 2020, 05:58:24 PM »
I would love to be able to add notes to a system. Like an extra tab that just says 'Notes'. Maybe other 'Note' tabs for other things.

11
General Discussion / Deployed #
« on: December 12, 2020, 02:00:06 PM »
What determines the "Deployed" number when you enter battle?
I see the same numbers every battle, but they always vary. I usually spawn my 2 big ships most times, but sometimes I can't.

12
General Discussion / Re: Xss?
« on: December 11, 2020, 10:56:20 AM »
Xss is stack size, and in 99.9% of cases you should never change it.

It has nothing to do with vram allocation, that is totally automatic determined by the video card driver and hardware present.

Thank you.
I did search it up in the forums and found a few people with different values than the number I have.
Any idea why that is ?

13
General Discussion / Re: Xss?
« on: December 11, 2020, 10:55:04 AM »
welp

14
General Discussion / Xss?
« on: December 10, 2020, 06:13:24 PM »
What does Xss number account for in the vmparams?
I know the Xms & Xmx are the RAM allotment.
I think I remember something about the Xss being for video memory or something.
Can anyone explain it better?

15
Bug Reports & Support (modded) / Re: Saves wont load after restart
« on: July 01, 2018, 05:12:10 PM »
Ah I did not have the 'view file extension' box checked off.
Doubled the vmparas as well.
AND OMG it worked!!

I hadn't played this game in years and forgot all the little extra things I had to do.
Thank you so much and for getting back to me insanely fast!!!
 :-* :-* :-*

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