There are minor inaccuracies, but never noticed continuous beams being overreported.
Well the bug is not necessarily that frequent, so it may not necessarily show up in a couple of tests in the sim. But it shows up pretty often in full battles. For example, attached is a screenshot of DCR reporting an Eagle with a single Phase Lance doing over 124k hull damage and two IR Autolances doing nearly 53k hull damage in a double Ordos fight. This is a fight where, if there are no player ships using any beams, the total hull damage for the entire double Ordos fleet is usually around 320k or so, but this fight registered 588k of hull damage.
Combat results got cleaned out (maybe on rc11 update or save copy?) so only have stats for ~20 >1K DP battles with lots of HILs/autolances, went over them to check.
Highest hull damage ratio one was 573K hull damage against 1243 DP, so 460 hull health for each DP. Lots of regenerating <capitals including Fulgents and Apexes.
Lowest one was 424K against 1118, 379 against lots of Radiants/Novas. Average seems to be 420-430-ish.
Higher than the theoretical average hull on remnants, but pretty close.
More important is that have 5 battles with Onslaught+Manticore and full plasma Paragon+Manticore/Hammerhead, their average is similar.
Even slightly higher, but they kill much slower so regen from combat endurance probably adds more hull to kill.
Having a definite value would be pretty nice ofc.
Obviously a Phase Lance and two IR Autolances did not do 177k of hull damage during the fight. This is in version 0.97a-RC10. So yeah you can't count on the beam damage as reported by DCR.
Yeah, that's very far off but: 1 phase lance 124K hull vs 2 autolances 53K hull, even inverted that'd be fishy.
Phase lance is 100% wrong while 53K for autolances is a lot, but not unfeasible depending on your fleet.
I did notice burst beams being off, but continuous seems to be pretty close. 8K on mining lasers is also out there though, I'm spamming them but literally never seen them do so much in >100 huge battles.
Stats are a tangent though, autolances do pass the eye test. Definitely kill hull faster than other non-torpedo weapons, but then again that's the ~only thing they can be used for.
Executor/Sunder/Eagle turns them on, things die very fast.