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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - FloW

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1
Kind of agree with Alex regarding Event Viewer. It's a good location to start, but there are better ways if you want to go there.

First off: Check if you have a memory dump. There's usually a full one in C:\Windows\MEMORY.DMP and a smaller one (with just the necessary information) in C:\Windows\Minidump\
If you have one that coincides with the last BSOD, you need to install the Windows Debugger. If you are using Windows 10:
- go to the Store, search for "Windbg Preview", install it.
If you have an older version of Windows, check this link:
https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/debugger-download-tools

Now with preparations done:
- copy or move the dumpfile you want to investigate to your desktop (mainly so we don't have to deal with insufficient permissions)
- start Windbg, go to "File" > "Open Dump File", select the file you just moved to your desktop
- after a while, one of the lines should say "For analysis of this file, run !analyze -v"
- just click the blue "!analyze -v", it will take a while to go through the file

You'll get some things about your error, but in the lower part it will give you a "MODULE_NAME". This is the name of the file that crashed your PC.
If you can find out the filename you can find out what driver causes the problem and check their homepage for updates.

If you feel uncomfortable doing this: The minidump file is only a few MB, so it's easy to upload and let someone else check it.

2
General Discussion / Re: Why are the controls relative to the ship?
« on: August 17, 2019, 12:24:03 PM »
If you think rotating the screen in a 2D game is a good idea, look up "Mohawk & Headphone Jack". Warning though if you end up watching a video about it: It is nausea-inducing.

The rotating screen thing might work if you softened the rotation, but at that point your ship is again not pointing in the direction that your screen is facing. That effect will be more noticeable on agile ships like a Tempest, not so much on an Onslaught.

3
Mods / Re: [0.9.1]STEELCLAD v1.0.7 ( 13.06.2019) - please move to MODS
« on: August 10, 2019, 12:06:27 PM »
New problem, crash on startup. I guess it has something to do with the Nexerelin check:
---------------------------
Starsector 0.9.1a-RC8
---------------------------
Fatal: Error compiling [data.scripts.SteelcladModPlugin]
Cause: File 'data/scripts/SteelcladModPlugin.java', Line 44, Column 44: Imported class "exerelin.campaign.SectorManager" could not be loaded
Check starsector.log for more info.
---------------------------
OK   
---------------------------

Edit: Managed to work around it by commenting out the following lines in SteelcladModPlugin.java:

12: import exerelin.campaign.SectorManager;
43: boolean haveNexerelin = Global.getSettings().getModManager().isModEnabled("nexerelin");
44: if (!haveNexerelin || SectorManager.getCorvusMode()){
47: }

So basically the entire check for Nexerelin.

4
Mods / Re: [0.9.1]STEELCLAD v1.0.7 ( 13.06.2019) - please move to MODS
« on: August 09, 2019, 01:27:08 PM »

Weird. Normal game or Nexirilien?

Normal game. Loaded mods are:
- LazyLib
- MagicLib
- GraphicsLib
- SkilledUp
- Steelclad

Tried it right now with just Lazylib and Steelclad and still the same result. Here's a link to that savegame: https://drive.google.com/file/d/1uwIQUyM2L-UEYIyLNtnNABr-PgGCA4O_/view?usp=sharing

5
Mods / Re: [0.9.1]STEELCLAD v1.0.7 ( 13.06.2019) - please move to MODS
« on: August 08, 2019, 01:20:22 PM »
I've generated 3 games now and for some reason the UIN always end up allied with the pirates.
This causes some problems with their markets, which get debuffs for pirate activity, which leads to bounties that you can't cash in, because the pirates are not enemies of the UIN.

Sorry if this was already reported, I've only checked the last 3 pages and the first one.

6
General Discussion / Re: Buffalos, what're they good for?
« on: May 24, 2014, 12:55:31 PM »
I think the problem are the Harpoons. Try removing them and see if the Buffalo still closes in.

7
General Discussion / Re: Are there Updates to StarSector?
« on: April 26, 2014, 05:53:01 PM »
The game currently doesn't update automatically. There are however options (mailing list, RSS-Feed) that allow you to get a message if a new patch comes out.

8
Discussions / Re: Nostalgic game music trip
« on: April 18, 2014, 02:13:48 AM »
Just saying, you probably want to check out ocremix.com
They might have some songs you like, no matter your musical preferences.

9
Blog Posts / Re: On Trade Design
« on: March 02, 2014, 09:30:08 AM »
You liar, that's not cool.

That's pretty awesome. Turning trading into more than just "find most profitable route, trade until new, more profitable route is found, rinse, repeat" is great. Can't wait for the next post.

10
General Discussion / Re: Speculation on the next blog post
« on: February 25, 2014, 12:01:38 PM »

I wouldn't worry about it, really. I'm more excited about working on Starsector than ever, if that's even possible :) The new stuff is just so cool.

I knew it, freeze ray guns!

I'm guessing Starsector-themed ice cubes.

11
General Discussion / Re: Time limit on frigates is bad.
« on: February 09, 2014, 03:32:35 PM »
COME ON, even my 50ccm motorbike can take more strain that those space ships.

That's because you use your motorbike within its limitations, that it was designed for. Frigates in SS are actually pushed beyond their limitations in combat, causing some stuff to break down after a while. It forces frigates to be a lot more aggressive and direct. So the answer to this part of your post:
Are all the screws in the hull suddenly falling off? Does the engine need re-calibration and maintenance after 2 minutes of operation, even if it doesn't take a hit? Are all the guns jamming after few bursts?
Yes, to all of them.

Frigates still have the advantage of being fast. I usually keep a few (3-4) around to hunt down civilian ships. They regenerate CR a lot faster than fighters. And I very rarely have fights that go on for so long that I have to worry about the CR timer.

12
Discussions / Re: Hypothetical challenge: eliminate lag
« on: February 05, 2014, 02:04:56 AM »
Just realized: Why exactly are we talking about changing the core of Starsector this late in it's development? Wouldn't it be far better to think about reducing the memory consumption?

13
Bug Reports & Support / Re: Pixel Format not Accerlated
« on: January 26, 2014, 06:16:20 AM »
What OS? Are your graphics drivers up-to-date?

14
I can't really help with your mod but I could give you some advice on those translations.
Is that supposed to be German? There's a few too many "Umlaute".
For example "Größer Mann" should be "Großer Mann" which means big guy basically.
"Keüler" should be "Keuler" and so on.
Those names are hilarious btw.

Pretty sure that those names are meant to be metal. And nothing says metal like a few more umlauts than are necessary (See: Blue Öyster Cult, Mötley Crüe,...).
There's even a page on Wikipedia about it: http://en.wikipedia.org/wiki/Metal_umlaut

15
General Discussion / Re: Steam?
« on: January 20, 2014, 09:16:09 AM »
While not 100% the question asked, here's the answer to a similar question from our FAQ:

-------------------------------------------
Why not publish the game on Steam Greenlight?
Hi there! :)

Steam Greenlight is a great platform for indie games and its likely that Starsector will eventually use it (or other means to get on Steam). That time, however, has not yet come. Starsector still needs a bit to mature, I'm sure when it's ready the developers will make their move on steam. Here's what the lead developer said about the idea:

"Guys - I appreciate the thought, but I really don't feel like Starsector is ready for this kind of exposure. Please don't do anything on my behalf to make that happen - I think it could end up causing serious problems, both for the development of the game, the community, and, indeed, my mental health :) "

See also this post by David, the art designer.

As a general advice: It is a good idea to use the search function (upper right corner) to see if anyone posted a similar suggestion before ;)

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