Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - NightmareOwl

Pages: [1]
1
Mods / Re: Neutrino Corp. (v. 1.75)
« on: October 15, 2013, 06:44:51 AM »
50 shades of neutrino ? also gray /Black (thats evil)  or some other diferent color ?

2
Mods / Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« on: October 15, 2013, 06:04:22 AM »
Quick question any point on the future the *** at the start with blackrock and other mods will be fixed ? (mostly i'm dumb and i can't make it work

3
Mods / Re: [0.6.1a] Uomoz's Sector: Journey (Mods Collection) {DEV only}
« on: October 14, 2013, 08:13:32 AM »
Sorry , Also thanks, great compilation

4
General Discussion / Re: What 0.6 fleets are you running?
« on: October 14, 2013, 07:42:06 AM »
bunch of frigates of med /low tech , high tech carrier with a bunch of strike crafts,

5
Mods / Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« on: October 13, 2013, 11:57:18 PM »
Sunfires + Nevermore = The End, Love them, thank you so much

6
Mods / Re: Project Ironclads, version 6.21a (0.6.1a)
« on: October 11, 2013, 02:25:16 AM »
you sugest to wait for the new version (thats supposdedly coming today) or using actual? also mining is profitable enough? i've read your description but doesn't help me much on how to get started with that either. Thank you very much

7
Mods / Re: Project Ironclads, version 6.21a (0.6.1a)
« on: October 11, 2013, 02:00:39 AM »
Wunderbar news, i like the mod idea and concept but i was crap trying to pew pew anything with the starter ship, also any tip where to ''farm'' some credits ?

8
Mods / Re: [0.6.1a] Uomoz's Sector: Journey (Mods Collection) {DEV only}
« on: October 11, 2013, 01:50:30 AM »
Ok after a bit tampering around with the version before today i can say; small ships are best choice atm, fielding capitals or similar atm is a  waste of supplies (even tweaked) so in this new version i'll be fooling around with a horde of small ships maximum 1 destroyer and a bunch of frigates/strike craft to see if supply and cr worth is better than fielding capitals

9
Mods / Re: [0.6.1a] Uomoz's Sector: Journey (Mods Collection) {DEV only}
« on: October 09, 2013, 05:48:32 AM »
Dear Uomoz, i've been enjoying your mod since 0.54 anxiusly waiting for a stable version of 0.61a , but the question that comes to my mind is, will you add Hiigaran Descendants faction/mod at some point in the distant(or not so distant) future? thank you
 

10
Mods / Re: Neutrino Corp. (v. 1.725)
« on: October 09, 2013, 12:26:00 AM »
Ok i'll keep an eye out :) but, it's possible to find it even if not representing neutrino on Exerelin?

11
Mods / Re: Neutrino Corp. (v. 1.725)
« on: October 08, 2013, 01:15:41 PM »
Quick question, how to get the falken ? don't know where to start looking for it

12
General Discussion / Re: Steam Greenlight
« on: December 15, 2012, 09:22:02 AM »
Sorry, well mods deleted pointless thread please ?

13
General Discussion / Steam Greenlight
« on: December 15, 2012, 09:17:43 AM »
I haven't seen a thread about this, but does this magnificient game accomplish the requisits ¿

14
General Discussion / Re: Level 60 trolling formerly ...
« on: November 30, 2012, 07:34:23 AM »
Tried max skills
 fully fitted an onslaught, just beat the hegemony defense fleet alone...
 and skills lacks a fighter wing skill

Pages: [1]