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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Messages - Ember

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Mods / Re: [0.65.2a] Firestorm Federation [0.5.8]
« on: March 08, 2016, 10:39:10 PM »
sorry that I have not updated my mod, College is taking up a lot of time not to mention I don't even know what I need to do to get everything working again

Fan Media & Fiction / Animation
« on: December 10, 2015, 06:51:23 PM »
This semester i took an art new media class. learned a bunch of interesting things there, including animating

the final project for the class was to make something from what we learned, I chose animation
decided to use the ships from my own mod in the project

I only had 3 days, about 2 hours each day to work on it, if only i had more time to work on it to make it better

Mods / Re: [0.65.2a] Firestorm Federation [0.5.8]
« on: November 12, 2015, 06:38:58 PM »
I think there's a couple extra zeroes in some of these ships. Like the fireblast, the destroyer that has 1200 cargo and 800 fuel capacity. With low maintenance and burn 7 it makes a great freighter.

the Fireblast is actually intended to be a Blockaid runner/smuggler ship
compaired to the actual cargo ship  it only has 100 more armor and 1k more health, which is 500 less than the other destroyer
it also has more speed than the frigates and higher acceleration

not to mention most of its mounts are more in there for PD with only 3 really for assault

though i think i got the cargo numbers switched with the actual cargo ship

Eh, it's not so much the AI to be fair. I've seen it try to back off, but because Firestorm ships are so slanted towards forward thrust it literally can't because it tries to use the almost nonexistent reverse thrust.
ill probably increase the reverse thrust strength

Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 09, 2015, 11:18:17 AM »
found the problem!

apparently I was missing the addition layer I usually use to brighten the sprites up, I could have sworn that I had added it in before, not sure how it got lost, maybe I accidentally deleted it and just didn't notice X3

Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 08, 2015, 06:38:51 PM »
it should be, its weird, when I'm working on them they look good and not dark but as soon as I upload and post them they seem to get dark or something. I'll lighten it up though : /

Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 08, 2015, 01:30:50 PM »

Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 07, 2015, 10:16:27 PM »
hows this look for a slow moving heavily armored and armed frigate?

Mods / Re: [0.65.2a] Firestorm Federation [0.5.8]
« on: August 07, 2015, 08:59:47 PM »
That goes for the biggest ships as well facing Hellbore cannons, unfortunately.

No armor can hold up to a Hellbore, which fires shells rather rapidly and each one is equal to a Harpoon.

Ideally this faction would use right-click ship systems as a defense something that temporarily hardens the armor or similar ideas.

there is a zero cost modification that should reduce explosive damage, not sure if it works anymore or if it needs a buffing
Well, the ships that are currently in can't slow down for the life of them, and their armor gets shredded in seconds when faced with HE weapons.

That goes for the biggest ships as well facing Hellbore cannons, unfortunately.

The Cascade ship is fun when chasing other ships though, which is a plus.

Anywho, are there any Frigates/Destroyers coming with Medium/Large slots on them anytime soon?

in what way are you trying to slow down? through reversing, or by flipping the ship around and decelerating that way?

as for ships with bigger mounts? ill think about it. I did have a plan for a shield cracker destroyer with a built in large gun but I'm no good at weapon sprites and the person who made the ones for me is busy, so i havent made any progress there

As to the weapons, how are they holding up? any that are too powerful or too weak for their intended role?

Mods / Re: [0.65.2a] Firestorm Federation [0.5.8]
« on: August 04, 2015, 08:07:35 PM »
im sorry but i have no idea how to help you, coding isnt really something i can do, and all i know is that it has the parts that should let it work with that mod

anyways, to those of you fighting with/against my faction, tell me how they are holding up and if anything needs changing or fixing

Mods / Re: [0.65.2a] Firestorm Federation [0.5.8]
« on: July 06, 2015, 10:51:03 PM »
-sneaks in and changes OP-


Updated to 0.65.2a
-Fireblast ship
Removed ShaderLib compatibility

im just gonna leave this here >.>

-runs off and hides-

Mods / Re: [0.6.2a] Firestorm Federation [0.5.6]
« on: November 20, 2014, 02:35:09 PM »
well it seems that no one cares

I have asked for help both here and on the skype chat but no one has offered to help so until someone helps me figure out how and what to do to get it up to the latest version, this mod is on hold and I might just give up entirely

Mods / Re: [0.6.2a] Firestorm Federation [0.5.6]
« on: October 31, 2014, 08:50:33 PM »
well, time to work on getting my mod working with the latest update, absolutely no idea what I need to do though

Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 29, 2014, 08:45:54 PM »
decided to try making a ship a different way than I usually do

hows it look?


Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 22, 2014, 03:03:13 PM »
decided to make a destroyer sized carrier for my faction as a cheaper alternative to my carrier cruiser

hows it look?

Mods / Re: [0.6.2a] Firestorm Federation [0.5.6]
« on: August 22, 2014, 11:21:58 AM »
I expected things to be off, I did ask if they did seem off

I can't believe how much your stuff improved since you first started. That ship's amazing and that gun... :o
Nice going! ;D

thanks! though the gun sprites were made by HELMUT and some have been animated by Tartiflette

So yeah, from now on your work will be balancing all of this, plus lot of polishing but overall it's getting there.

definitely, probably going to be a while and a bunch of updates before they are good

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