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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Messages - Mr Magpie

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1
Discussions / Re: Rate the above posters Song/Music!
« on: August 30, 2012, 10:05:13 AM »
Err... No 4/10

what this thread needs is some Epic!

http://www.youtube.com/watch?v=_lAfMT5FIZE

2
Suggestions / Re: NoCollide
« on: August 30, 2012, 08:46:50 AM »
Yeah, I’ve always wanted to use a frigate as a heavy bomber but its totally impractical. You have to speed up, release bombs, slow down, speed up again in the other direction and escape all while under a hale of gunfire. To be able to fly in and then out quickly would be awesome!    ;D

3
Suggestions / Re: Shot Cannon!
« on: August 29, 2012, 03:08:37 PM »
Haha. He knows UpgradeCap isn't Alex man. Lol.

When someone says "glad you like the idea, Alex..." it looks like they're talking to Alex, because that's how written English works. Re-reading it, if he wanted it to mean what I now think he intended, he should have used a period instead of a comma.

Yeah but not everyone has English as a first language.

I never said it was or wasn't his first language.

No but that could have been the cause. But lets not go OT here.

To clarify, my first language is English (how dare you assume an alternative, other languages don't exists) however I am dyslexic and obviously UpgradeCap isn't Alex.

Also, what I said made sense too me.

“Glad you like the idea, (pause) Alex... (wait for Alex's attention) get on it!” 

4
I’m really enjoying this new found talent in spriting but the problem is I don’t now what to do with them. The ultimate aim would be to get them in a mod but I couldn’t mod even if my life depended on it.

Any ideas?

Also, I would like your approval of you latest sprite.


5
General Discussion / Re: AI vs AI battles
« on: August 28, 2012, 03:07:28 PM »
Wait...

Would we be using ships from in the game or are own make up ones that will be modded in?

 ???

6
While the attention too detail is all very good, the design is very simple and a bit boring. You should try too make your spaceships look exciting, not just several circles stuck together. Remember spaceships have to look purposeful and most of all, epic!

I find that the design process is more important than doing all the fiddly details. I know you said you weren’t great at drawing but you should try make a few quick sketches first, to home in on a good overall design.

Apart for that, the detailing is very good, if you can combine it with a neat ship design you’ll be on to a winner. :)

7
Thanks for all the tips and tricks, not to mention the encouragement to continue.

I took on your advise and here is my edited result, a bit of rust is all this really needed.


8
After snooping around this thread for quite some time, I finely decided to have a stab at making my own sprite. After my first attempt went rather badly I was a bit disheartened. But, determined to make at less a descent sprite, I had another go. The result far exceeded my expectations.



So here it is, a light cruiser similar to the Falcon-Class made completely from scratch (except the mounts which where kitbashed) with Paint NET. I didn’t now where to post this so I thought here would be a good start.

Being a bit of a perfectionist, I always look at this and think it could be a bit better but what do you guys think?

9
General Discussion / A Couple of Questions
« on: August 25, 2012, 04:43:16 AM »
Anyone know any good mods that really enhance the original game or are just damn fun to play with?

Also, how do increase the number of command points I have so I can increase the overall size of my fleet?     

10
Suggestions / Re: Shot Cannon!
« on: August 25, 2012, 04:24:27 AM »
On topic, Space shotgun FTW!

Glad you like the idea, Alex... get on it! ;D

11
Suggestions / Re: Hide UI option on Title Screen
« on: August 23, 2012, 03:18:38 PM »
Surely this can't be too hard to program in.

Me like!   ;D

12
Suggestions / Shot Cannon!
« on: August 23, 2012, 03:14:51 PM »
A cool weapon idea I came up with that may or may not be original.

A large, ballistic weapon That fires a random, narrow spray off 6 or 7 projectiles. Medium range but only effective at close range because of the inaccurate nature of the weapon.

So tell my what you think, its certainly something I would like to see!

13
General Discussion / Re: Phasing and Whatnot
« on: August 23, 2012, 02:35:41 PM »
Particularly for that sodding 'Doom' class….
As far as I can tell its worthless. Just about anything else is better i.e. costs less, easier to use, provides better results.

This isn't true!

I ran a simulation and found that if you replace the 4 sabot missiles with 4 light needlers you can quite easily go toe to toe with a Dominator.

Just use the needler to take down the shields and, provided you have better aim than I do, let the reaper torpedoes do the talking. Repeat this process a few times and then BOOM! Its not hard.   

14
Suggestions / Re: Ideas Regarding Invisibility
« on: August 23, 2012, 02:11:13 PM »
@Magpie: I must point out that the word "ambush" in the "Ambush" mission refers to the phase ships being ambushed by a superior patrol, not the other way around :)

Ah, thought that might be the case, ops :P

As for the Deep Phase idea (which I think is great :)), I had a similar idea which was a second stage phase which would make you invisible for a limited time.

15
Suggestions / Ideas Regarding Invisibility
« on: August 22, 2012, 03:31:14 PM »
I'm just here to argue the effectiveness of Phase ship as strike craft and some cool ideas to solve ineffectiveness that I've experienced.

Note: I haven't actually had a lot of experience with Phase ship so I could just be rubbish at flying then, making this post a load of nonsense.   

I'll start my argument with the name of the new mission to show off the  phase ships, Ambush. The word ambush puts me in mind of a big cat concealed behind a bush or in long grass almost invisible to its prey ready to strike when the time is right with a fatal blow. However the Doom-class isn't concealed, its about as discreet Onslaught coming at you. Even before your phased out the secret is out and your quickly engulfed in a hale of gun fire and missiles. Now I know Alex didn't like the idea of complete invisibility (though I didn't get his side of the argument), so I'm not saying that phase ships should be completely invisible, only mostly.

Here's an idea, Phase ships would be invisible for most of the time, but from time to time the ship would flicker in to existence giving you an idea of where its at and where its going so you know what ships its aiming for and what precautions to make. But the Phase ship still has that initial surprise to strike which is untimely what Phase ships are for.

An alternative, and maybe better, idea would be, in the same way energy weapons do more damage when at high flux, the Phase coils become more efficient at high flux making you ship more or less, invisible. The longer you stay phased out, the more invisible you become but, therefore, less flux for you to work with when you phase out, its the consequence for being invisible. Consequences, I heard you quite liked those Alex.

So its just another idea of hundreds that have already been thrown at this project but I'll see what you guys think of it.                 

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