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Messages - Chronosfear

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The invest is always done on the first Day of the month. You can add a ship on Day 30/31 and it will still be available on 1st if your productivity exceeds the cost

General Discussion / Re: Simple question
« on: February 27, 2020, 01:44:53 PM »
Additonal pro tip and warning  :D

1)Fast mouse clicks with alternate on is close to firing All at once, since you rotate through them fast.
2)Holding mouse click with alternate will sync the fire rate to the same delay - works best with same weapons or fire rates (you dont have to Do the Timing yourself)
3)in alternate alle weapons will fire even if its Not on your target/crosshair. While in linked only those that can Hit your crosshair will fire
4)you can see which on fires next: in your hud the weapon is highlighted
5)activating the same weapongroup on alternate again to Switch to the next weapon without firing it

General Discussion / Re: Do you care about storms?
« on: January 22, 2020, 12:03:47 PM »
Early game: "Oh no! A storm! Need to avoid it!"

Late game: "Oh yes! A storm! Engine room, more power!"

For me it is the other way. I prefer to avoid storms in lategame (but that ist mostly that i dont use thate 75% hulllmod and would hit me to hard on the supply costs)
Also I think with a bigger fleet if the storm hits me from a bad angle I am more of course than i would like to be which would add more fuel and supply cost to get to where I want
Still depends: If I need to get somewhere fast I use them.

Discussions / Re: Need suggestions for science fi and fantasy AUDIO books
« on: January 14, 2020, 12:45:38 PM »
SciFi: Listend to "Alien Wars" a while ago. Started it cause of boredom but found it quit good in the end. (German audio sample)
+1 main character and a some important ones for story reasons  :o
+not about politics as far as I remember
+for me it was an exciting story
+4 "books" each about 10h of listening
-story is done with a little cliffhanger (open end) -> but not that bad as some others)
-dont know if available in english :(

Discussions / Re: How does one update the game?
« on: January 14, 2020, 12:26:15 PM »
Just got the game and was curious if I had to manually update the game or if the game itself will notify me when a new update comes out and I will have the option to update it. Thanks to everything in advance

It will be announced here in the forum and you will probably get a mail a few days after release of an update.
No auto update or patch notice ingame (since it is 100% offline)
But they are rare. The dev is definitly taking the time to get a proper release out  :o ;D
So dont worry to much about it. ( big update ~1 a year)

So check the forum every now and then and download the newest version if an update is out

Blog Posts / Re: Raiding for Fun and Profit
« on: November 28, 2019, 03:10:07 AM »

Thats a welcome Change to the raids

But why Not (spontanious Idea.)

Split Crew from ships to:
Crew (No XP)
Pilots (slight Bonus top spd)
If you have enough pilots, No Bonus/Malus
If you have less then requierd add similar Malus, since
"Normal" shipcrew ist maning the fighters and is way less trained in fast high g Combat manuvers

I know fighters are still very strong and this would add top their Power but WE could balance IT again.. and again. Like Always. ::)

Bug Reports & Support / Re: Performance issues.
« on: October 31, 2019, 05:45:54 PM »
You could further tune it down in the ini file in the starsector folder.
Maybe a lower resolution below your native one if you havent tried.

Bug Reports & Support / Re: Performance issues.
« on: October 31, 2019, 03:15:01 PM »
You could try to reduce the battle size in the options, so less ships fight at once. Yet they (can) enter as reinforcements when other ships are destroyed.
Not Sure if that helps though.

General Discussion / Re: Whats the best way to counter phase fleets
« on: October 12, 2019, 02:01:09 AM »
TY for replies!

About pilums: do they recapture the target if it was lost because of phase cloack and then reappeared?

They search for another target.
I think all missiles do that (but most of them run out of fuel while turning or hit the dead ship before they can turn and target another ship)

Against Phase ship. As others said Cover them with fire (fast firing ballistics (preferably HE) also work) until they  have to vent or overload. (Fighters, beams eg.)
or outlive their CR

General Discussion / Re: Acquiring the game
« on: July 13, 2019, 12:09:22 PM »
Yeah, don't worry; Alex won't be sending you the game on 5.25" floppies, lol.

Although that would be cool; Alex, write that down if you're ever going to Kickstart this, as a gimmicky giveaway, lol.

uhm, game on 5.25" ... 1.2mb per disk (extended).. Starsector installer is not that demanding on space... but well even when everything is perfectly optimized.. its about 200 floppys :o
would be better to use 3.5"  (extended) which could at least 2.8mb of data its only 80 discs  ::)

Would still buy such a single disk if it would be well designed to put on a shelf!

Blog Posts / Re: Skills and Story Points
« on: July 11, 2019, 12:41:14 PM »
I hope those changes will also be reflected in enemy fleet composition.. no more 6+ Battleships in one fleet as a standard.
Other than that I think those points are a nice thing.
But they should always be some flavor around with some text, a picture or something when using them where possible.

like in the pen&paper Sprawl (a cyberpunk themed one) where you gather intel and gear before the run itself (preparations).
The player than can use that intel for "oh I think I got the password for that save in a hack prior to this run".
E.G use point: You remember an code you acquired in your last salvage run (bought one on station z ... and so on)  and hope its still in use ...

Maybe you could add rare "special" items from salvage that are one time use for a smaller or the same benefit and you don't need to spend the story points then or can be sold.
Could add a bunch of different items for different purposes

I like that. +1

Its just unnecessary micro management for no gain.

General Discussion / Re: Kitting a Conquest
« on: June 07, 2019, 10:05:27 AM »
Got a chuckle out of me with that single Harpoon there.

Yeah, I would do it just to not have to manually aim any weapon. So I think that's the use of that one, too

General Discussion / Re: War on Vanilla
« on: June 01, 2019, 01:34:22 PM »
No phase ship fights a fair fight.
Frigates can bypass shields by simply being fast enough.
Harbinger can disable shields, though not much after that since weapon slot nerf.
Doom can use mines as multi-directional attack to bypass shields.

I'm mostly okay with it, except 2 things:
- Mines are too deadly to fast ships, worst case you have no time to react. Initial timeout, like Reapers have, would help here.
- Defensive systems 3 makes player-piloted phase ships almost unusable against Doom due to faster phase clock (can't wait him out like I would do normally). But you want to have DS3 because it's good against anything non-phase.
Phase frigates are very fair. The AI is not very good with phase frigates though. Every other phase ship system requires you to be being shot at for it to matter. The Doom's system does not.
Fair as in they don't cheat, not fair as in they "fight fair" and straight up.

Harbinger also disables phasing (I nearly got doomed in my doom)
If I had to choose harbinger or doom as an enemy i would choose doom. The harbinger is the worse of the 2 in ai hands.
My flagship in most battles is the doom. (4x dual auto-cannon,2x HB, SO)  ->need to make that ~160sec count
Mines are strong indeed, maybe a bit to strong against fast enemies (add a second of prearming time (to unphase) before they can detonate by hitting it and start to charge up)

Warthog was OP now its pretty useless, 2 wings of them can't compete with a set 1-1 of specialized wings each.

General Discussion / Re: High Zero-Flux Speed Boost
« on: May 01, 2019, 10:55:47 AM »
Flux-Speed boost depending on ship class might do the trick. tho I thinks it not that easy to do

So I still haven't had the time to try it out with 200/500 but i could be fun for a while.

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