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Mods / Re: [0.95a] Weftin's Ship Pack
« on: September 25, 2021, 06:53:38 PM »
I remember these sprites were awesome, I'm glad you revived it.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
I've done some additional testing on the smartguns and I'm entirely unable to replicate the issue in question. The projectiles act as intended
Without a target they will fly unguided. With a target they will home in on the locked target. I have yet to encounter a case of the projectiles flying unusually fast.
That is a long time for a post tournament update...wait, did I said tournament?
Download Neutrino corp 1.84-RC3SpoilerRC3
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CONTENT CHANGES
-A new ship system AI for Siege mode. That should make AI take advantage from range boost.
-Siege Fusor now fires a really shiny shot.
-Photon Torpedos now have a trail VFX.
BALANCE CHANGES
-All ships got another shield HP check. Reduced cruiser shield HP and flux capacity.
-Dual Giga Pulse Laser
-Increase burst damage to 1250(from 1000), burst flux cost reduse to 1000(from 1200)
-Disruptor
-Damage type change into KINETIC
-Rate of fire increase to one shot per second.
-Antiproton Beam
-Now has an Ion Beam like on hit effect.
-DERP Launcher
-Reload speed increase to one 3 shots clip per 9 second.
-AOE reduced to 110.
-Will no longer flight out of the range too much.
-Neutrino Sigma Upgrade
-Shield arc increase to 60 degree.
-Will leads to a small chance of weapon malfunction when combined with Safety Override.
-Neutrino Tau Upgrade
-Reform from Auxiliary Broadside Shield, and no longer builtin in that two broadside ships.
-An assault refitting set for close range assault.
Increase shield arc to 300 but lock the shield into front facing position and increase 25% damage taken by sheild.
Optimized engine management increase max speed by 15/15/10/10 and increase zero flux speed boost by 15/10/10/5.
But increased engine output will interferes sensors and reduce 10% weapon range,
-TheEND
-Regain the 4 front facing medium hiden slots but were builtin with Pulsed Beam Cannons
-Assign as a combat carrier.
-Phase ring no longer leads to an infinite phasing, but will results additional time dilute effect when flux goes high (depend on flux level, max to another 10x).
-Schwarm
-The core drone now randomly switch with its child drone ones per 1.5 second.
This will confuse PDAI a little and make Schwarms act more aggression and more like a swarm.
-Max roamer range reduced to 2000.
-Overall DPS reduce 33%.
-FOR THE SWARM!
-Gepard
-Add a Pulse Beam Gun.
-Ship system change into Decoy Flare Launcher
-Schwarzgeist
-Now have Decoy Flare Launcher
-Drache
-Ship system change into Active Swarm Flares
-Floh and Moskito
-Flux capacity reduced to 500.
-Banshee
-OP increase 10 (to 270)
-Max speed increase to 50
-Banshee Norn
-Max speed increase to 50
BUG FIX
-Correct the Antiproton Beam targeting behavior.[close]
I like how the toa loos, though your version could do for a toa v2