Man, it's been a long time since I've posted, but whatever
Cycerin, this mod is seriously fantastic. I installed it alongside Uomoz's Corvus, and I quickly fell in love with the Desidnova. That thing is a beast, like, incredibly so. I found myself buying one just to try it out, and holy cow is it amazing. Thanks to character upgrades, it now has flux capacity on the same level as some capital ships, and it can tear apart Neutrino ships, which is really saying something. I guess it would be best to either bump up the fleet points dramatically on this thing, or make it far more expensive. It's just a little
too good for its cheap price and low FP.
The new Nevermore is also really good. It feels well balanced, and is incredibly satisfying to use. The antimatter lance deals damage like nothing else, and the burst jet systems are great. My new favorite tactic is to burst jet the second I get on the field, get going up to 260-270 speed, and just fly into enemy fleets guns blazing. It makes me feel like the ship is dropping from FTL speed right into the middle of a battle and is oh so satisfying. This ship is a much better brawler now, and when it's kitted out with squalls and the antiplasma blasters, it can threaten full fleets on its own.
The Kuruamaraja is interesting, and I like it, but due to the current AI issues, is mostly useless. It just fires up the IA immediately, and then just builds up flux and gets overloaded by a frigate. I opted to switch it over to a long range artillery cruiser, by giving it two mass drivers and two Cains from the Interstellar Federation mod. It fits the niche well, and it becomes not totally useless due to the buggy AI.
The mantis is a hilarious little bugger, and is tons of fun. Its cheap, expendable, and makes for a great harasser. I'd suggest removing one of the energy turrets on that thing, as it has way too much firepower for such a small ship.
The Revenant feels very well balanced and smooth, so excellent job there.
The sprites are friggin' fantastic, with only one exception. The Kuruamaraja is rather underwhelming right now. The Interdiction Array is soooo cool looking, but the back of the ship feels too small or short. It makes the ship appear top heavy and unbalanced. Just my personal opinion, and it's still a great looking ship, so huge props there.
The new guns are great, but as stated previously, the Solenoid gun kind of sucks
. Its short range limits its use to frigates, and even then, it doesn't hit hard enough to be worth the OP cost. The squalls are beautiful, as very few medium mount high explosive weapons actually exist, and they are quite satisfying to use. This sounds kind of whiny, but they sound much wimpier than in previous versions, where they had a sharp and dangerous retort, just my personal opinion, feel free to ignore it.
Overall, you created a fantastic mod, and I can't thank you enough for it. Keep up the good work.