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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Messages - blamatron

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1
Discussions / Re: PS4 and the future of gaming
« on: February 25, 2013, 06:12:00 PM »
in history class today we learned that the old IBM office PC setups in the 80's cost $50,000 for 250k of memory.

2
General Discussion / Re: Names of Factions
« on: February 11, 2013, 09:14:47 AM »
Paragon and Onslaught are rather self explanatory as well.

3
Suggestions / Re: A way to end battle when enemy is retreating
« on: February 06, 2013, 06:12:29 PM »
Would this work in a similar way to the Total War series? If so, then I agree.

4
Suggestions / Re: Split-Screen Multiplayer
« on: February 05, 2013, 05:38:37 AM »
I'll take what I can get.

5
General Discussion / Re: Pirate on pirate?
« on: January 29, 2013, 09:35:35 PM »
plus the mods are sooo good

6
Fan Media & Fiction / Re: The Inflictor. A Starsector short story
« on: January 23, 2013, 12:18:55 PM »
That was awesome! I liked how you described the battle, both cinematicly, and from the enemy's point of view. Most stories i have seen about battles on these forums (granted, not many) tell the story from the victorious side. Also, being a fan of the Conquest, i am thrilled by the outcome. :)

7
General Discussion / Re: Apogee variants
« on: January 20, 2013, 05:58:00 AM »
Give it hardened shields, and it's unstoppable.

8
Fan Media & Fiction / Re: The Lore Corner
« on: January 17, 2013, 05:21:00 PM »
aah, thank you.

here is the source of my curiosity,



-How are "independent" systems governed (like Exar, I mean). Do they have things under control? Are pirates particularly rampant in worlds not controlled by hegemony or tri-tachyon? Is the hegemony actually doing Exar a favor by taking it out of the incompetent hands of the Exar High Command (Does Exar High Command even exist?)

They have things under control, as much as anyone else. The Hegemony isn't doing Exar any favors, though - the government in that world has collapsed, and restoring it to order is something beyond the power of anyone in the Sector to do. The Hegemony fleet is coming to glass the decivilized world, to remove it as a destabilizing influence - otherwise its industrial facilities/tech may fall into the hands of undesirable elements, it'll serve as a source of manpower for pirates and such, refugees will flood nearby worlds, etc.



follow up question:
The ship designs we have seen so far are generally geared towards space combat, but there are some (Valkyrie, Atlas) that are suited for other roles. Are there ships that are specifically suited to bombing planets and asteroids, or would they just sort of rig up a Dominator with a bunch of Reapers?

9
Fan Media & Fiction / Re: The Lore Corner
« on: January 17, 2013, 02:58:03 PM »
how do the factions glass planets? planets are pretty big, and from the discussion on scale, the ships are not much bigger than most ships today.

For ships above frigate size 1 pixel = 1 meter works pretty well. It corresponds with docking fighter sizes and the windows you see. I say docking fighter because they usually are above the battlefield, you only see the real size the moment they dock on/launch from a carrier, it's about half as big.

e/ That makes the Paragon ~360m long. Fighters 12-21 m.

do they use some sort of special missiles or bombs?

10
General Discussion / Re: If You Could Have A Weapon From Another Game...
« on: November 22, 2012, 06:30:12 AM »
The MD Device, from Ender's Game. No ship will be safe.

11
Suggestions / Re: Ship Systems Suggestions
« on: November 12, 2012, 03:49:43 PM »

1. Repair. The ability to shut down your ship mid-battle, maybe even maxing flux, in order to slowly repair it.


i really like this one, especially since it is something i see a lot in movies and things with ships in combat.

12
General Discussion / Re: A good Mjolnir Onslaught
« on: October 29, 2012, 06:26:00 PM »
Looks like you and I are the only two who use them. :/
add me to the list.

13
General Discussion / Re: Space Fizzix
« on: October 19, 2012, 07:19:57 PM »
What if you ejected all those stones at the same time?

14
Suggestions / Re: NEW C2 (Command & Control) Assignment suggestion
« on: September 29, 2012, 06:26:52 AM »
4. Arrow leading from nearest strike capable ship or bomber wing to enemy ship
I have a problem that it's not necessarily the nearest or most convenient ship that gets the assignment, but
sometimes it'll be a ship alll the way across themap, or already engaged.
Not sure if this is the same problem mercy has, but it is my biggest gripe with the game currently.

15
Discussions / Re: Public Perception of Videogames
« on: September 18, 2012, 01:22:16 PM »
Being both an avid reader and a gamer, most of my favorite fantasy book characters have been to skyrim/oblivion by now...

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