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Discussions / Re: PS4 and the future of gaming
« on: February 25, 2013, 06:12:00 PM »
in history class today we learned that the old IBM office PC setups in the 80's cost $50,000 for 250k of memory.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
-How are "independent" systems governed (like Exar, I mean). Do they have things under control? Are pirates particularly rampant in worlds not controlled by hegemony or tri-tachyon? Is the hegemony actually doing Exar a favor by taking it out of the incompetent hands of the Exar High Command (Does Exar High Command even exist?)
They have things under control, as much as anyone else. The Hegemony isn't doing Exar any favors, though - the government in that world has collapsed, and restoring it to order is something beyond the power of anyone in the Sector to do. The Hegemony fleet is coming to glass the decivilized world, to remove it as a destabilizing influence - otherwise its industrial facilities/tech may fall into the hands of undesirable elements, it'll serve as a source of manpower for pirates and such, refugees will flood nearby worlds, etc.
For ships above frigate size 1 pixel = 1 meter works pretty well. It corresponds with docking fighter sizes and the windows you see. I say docking fighter because they usually are above the battlefield, you only see the real size the moment they dock on/launch from a carrier, it's about half as big.
e/ That makes the Paragon ~360m long. Fighters 12-21 m.
1. Repair. The ability to shut down your ship mid-battle, maybe even maxing flux, in order to slowly repair it.
Looks like you and I are the only two who use them. :/add me to the list.
4. Arrow leading from nearest strike capable ship or bomber wing to enemy shipI have a problem that it's not necessarily the nearest or most convenient ship that gets the assignment, but