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Messages - Barracuda

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1
Mods / Re: [0.9.1a] Logistics Notifications 1.3.1
« on: September 02, 2020, 10:16:38 AM »
Does this mod take into account supplies being used for repairs and combat readiness?

2
Mods / Re: [0.9.1a] Unknown Skies v0.42 (2019/05/11)
« on: July 12, 2020, 04:02:17 AM »
Got it thanks for looking into it atleast

3
Mods / Re: [0.9.1a] Unknown Skies v0.42 (2019/05/11)
« on: July 11, 2020, 04:06:33 AM »
There seems to be a conflict between this mod and the HD Texture pack by CandyFlavour in the Modding Board. From what I can understand the background starscape images are conflicting between the two mods. 

4
Correct possibly just random luck, I found it in nexerelin's ship buying thing through their agents so no worries

5
Has anyone noticed that Buffalo's are kinda hard to come by? At least for me the hegemony ones are non existent even when i used console commands to try and find a market with them.

6
Blog Posts / Re: Raiding for Fun and Profit
« on: November 27, 2019, 04:01:46 PM »
Got excited while reading about marine experience, wondering if it could transfer to crew. Then i saw you already thought about it and while I'm a little deflated theres still hope!

7
Makes sense, though the only parts of Varya's Sector I was interested in was the Bounties and that the pirates/path will stop spawning if you take out their faction.

8
These mods are causing crash in my game in someway, seems the only ones incompatibles

Kadur Remnant 3.0.4 (https://fractalsoftworks.com/forum/index.php?topic=6649.0)
Ship Weapons Pack 1.10.4 (https://fractalsoftworks.com/forum/index.php?topic=11018.0)
Underworld 1.4.1 (https://fractalsoftworks.com/forum/index.php?topic=11002.0)
prv Starworks v11 (https://fractalsoftworks.com/forum/index.php?topic=12553.0)

My modlist (selected one arent enabled):

http://prntscr.com/pxhn3q

How did you manage to get Vayra's Sector running? Just tried it a second ago in a new save and just going into the simulator caused it to crash

9
Any mods that rely on vanilla StarSector as a base will cause the game to crash. Pretty much the only mods that work with Archean Order are ones that only add or change things that have nothing to do with the ships or weapons unfortunately.

10
The bounty system for this mod is so good! Is it possible to get a sub mod with just the bounties? I am currently trying the new Archean Order update with Nex, and honestly can't live without it!

11
Mods / Re: [0.9.1a] Hiigaran Descendants v2.0.4/v5
« on: November 08, 2019, 09:45:13 AM »
Could you post the differences between the two different versions of this mod if there are any?

12
Well I am very happy to announce that it does look like 0.9 changes has made it so that merging in Nex will be a lot easier. Probably not easy, but I think I can get it done. I'll give more details when I have them.  :)
Glad to hear! Keep up the great work!  :D

13
Mods / Re: [0.9.1a] Grimdark 1.0
« on: November 03, 2019, 02:37:53 AM »
Shame this mod isn't out yet! I love the idea of all these changes

14
Great work as always on the update! Recently I've been trying to play with this mod and Nex. Ive only noticed two issues, one that some of the stations used by the new factions are not in place. Two Nex does not recognize the new factions. If this mod and Nex were compatible I would be set for life! I prefer your mod's weapons and ships way more than vanilla

15
Not sure if related to this mod but it seems like the Galatia system never reconnects with the rest of the sector. Though It might be something else causing it.

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