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Messages - WKOB

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1
Nice, this is cool to see with the community's ebb and flow, it's good for knowledge to have somewhere to go that can be easily referenced. I'm not really new at this, but it's helpful even to me as kind of a checklist as I remember how everything works.

2
Modding Resources / Re: Spiral Arms II - Free Community Sprite Resources
« on: August 24, 2019, 09:16:32 AM »
>tempest 2.0

That's a mini-mod I never knew I needed.

3
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 22, 2019, 12:03:20 AM »
Thanks, Xenoargh, I think cutting the pieces up and trying to add lighting that way is a good idea. I'll try my own take on it.

4
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 21, 2019, 02:11:14 PM »
Just looking for some feedback, got the urge to start another Starsector mod I'll never finish. I've always had a more pixel-art based style rather than a good brushwork one, so my stuff never really fit into Starfarer very well, so I'm looking for advice on how to better aim my style at fitting into the game and all the wonderful artwork from the mods here. Inspiration concepts included.

The shape of the ships isn't quite where it would need to be for the factions, this is more about the color scheme and style.


5
Modding / Re: Please be mindful of the tone of your mod
« on: August 18, 2019, 01:57:18 AM »
This serves as a good jumping off point for a post I wanted to make but didn't really want to make a new thread for:

I just wanted to thank this community for the absurd amount of high quality mod content. There are so many mods, so many of them have a lot of hard work put into them, the community does an exceptionally good job of making the mods compatible and work well with each other, and just in general it's crazy how much has been updated and created every time I start playing Starsector when there's a big update what feels like every 2 years.

The big notable guys like Tartiflette, Dark.Revenant, LazyWizard, Trylobot, some of the classic modders who aren't around as much like MShadowy, Erick Doe and HELMUT, and the newer guys like KingAlfonzo - plus a ton of other people who deserve mentions too but if I listed everybody who's mods I've used I'd run out of space - thanks for the work, tons of people enjoy it who don't get around to showing their appreciation.

I love Alex's game, and it's probably one of the best deals on a game I've gotten, but I wouldn't honestly still be playing it without the community.

6
Mods / Re: [0.8.1a] The Nomads, v1.4.11-rc2
« on: August 18, 2019, 01:51:39 AM »
I'm not going to nag you because I get it, but this is one of the classics I'm most disappointed to see couldn't be kept up with. I always loved the Komodo and the masers. :D

7
Mods / Re: [0.9.1a] Leading Pip 1.8.3
« on: August 18, 2019, 01:37:34 AM »
This is a good mod that gets little praise because it's kind of a subtle one, so I just wanted to say I always look for this one when I come back to the game on the rare big updates. Thanks for the keeping the community healthy.

8
Mods / Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« on: May 02, 2017, 12:36:00 PM »
Well, this way it looks like that's the piece with the dimensional engine in it, kinda cool. But probably not keeping this.
What a shame, I really like it and that's exactly how I saw it. When the experimental BRDY drives go down, they go down hard. :D

9
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: April 27, 2017, 05:26:37 AM »
I really like those Alfonzo. I like more variety for the Independants and Pirates, even if the player doesn't end up using those sorts of ships much.

10
Wait, so assuming some sort of workaround for that, you could have properly modular ships? ooooooo
Hey there Calodine, haven't seen you in years. Did that Werewolf game scare you off TW for good? :P

11
Oh neat, thanks!

12
Tags are simple, done in 5min for a whole mod, and they are user defined to avoid any issue.
Out of curiosity, are these tags explained somewhere or do I just need to get smart and work it out? :D

13
Ah, excellent, Histidine! Thank you very much, I had attempted to construct the proper sequence but I just didn't do it correctly. Thank you for the explanatory links as well, that is useful information and I'll look more into the site itself later. Schönen tag!

14
Mods / Re: [0.8] Gundam: Iron-Blooded Orphans Mobile Suits
« on: April 25, 2017, 04:56:28 AM »
Nice! I'll have to try this out. It's kinda funny to see other people messing with infantry style units, I know Diable has been around but it's been pretty much the only one playing with that until now and I thought I would be the second, but here you are! Maybe I'll be third.

15
That just causes Starsector to throw a syntax error, which is why I went to brace brackets to mimic the arrays for builtinweapons. With the brace brackets it at least reads the syntax, but it gives me the error I initially posted that builtinwings isn't an array, I suppose it's set-up to just be a single value but I don't know how to change that.

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