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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Messages - Shazar02

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1
Discussions / Re: Gmod RP (Roleplay)
« on: February 27, 2013, 01:21:37 PM »
Count me in

2
Anybody need a lore writer for anything yet? >:/

3
Pfft, easy. Give me a general overview of what you want and what ot should be about and i can handle the rest

4
AS SELF ACCLAIMED HEAD LORE HISTORIAN FOR TEAM 2, I SUGGEST THAT ALL TEAMS SHOULD BE BASED UPON JOBS, MAKING IT EASIER FOR TEAM MEMBERS TO COMMUNICATE WITH EACH OTHER TEAM MEMBER IN SAID TEAM.
For example:

Team 1 : Sprites
Team 2: Lore and descriptions

5
Modding / Re: Little request: Accidents
« on: May 09, 2012, 02:48:48 AM »
Not a single time have I had an accident.  If Im trying to pick up some loot after a battle, but don't have enough space, I often time drop loot that isn't as good, or a few supplies to make sure it doesn't go over, or very far over, the cargo limit.

I personally think this makes the game more fun, because you have to make choices on what you want to take, what you want to leave, what you want to throw away to make more room for, or just take everything and make a mad dash to the nearest orbital station to dump it off.

6
Mods / Re: Ascendency (Alpha 2 Released)
« on: May 08, 2012, 04:42:50 AM »
Personally, I don't like the mod much at all.  I wasn't able to see many easy things to kill at the start of the mod, so I fought against 2 KST (Or whatever it is, I can't remember at the moment) scouts.  After I lost to a very close battle, the mod glitched and didn't give me a ship everytime I press the OK button. So now, im in a constant cycle of non-death dieing.

However, the ships look great, the sound effects are wonderful, the new marine and pilot icons look perfect, the weapons are good, and the ship variety is good too.  Overall, it's a good mod, but I think there are some things that need to be fixed, because I can imagine myself dieing several times before even beggining to build a fleet, which is not the mod's fault, it's the fact that I suck at this game :C.


7
Suggestions / Planet-based battles
« on: May 05, 2012, 10:59:26 AM »
Starfarer will allow players to own certain industries, companies, etc.  However, what if these industries could be attacked and stolen by enemies?  Now, when I say Planet-Based battles, i'm not saying marines vs marines. Instead, how about a scenario where you pilot one of your fighter wings as a squadron commander, or controlling one of your frigates, and assault/defend a base/company HQ alongside squads of marines, with enemy/allied defensive buildings, turrets, etc.  For these scenarios specifically, you could also command marine squads, telling them to do certain and precise objectives like destroying turrets, arming timed explosives, and so on.  Ships would be able to fire on ground-forces and defensive structures, and vice versa.  Though I doubt this would be implemented, it would be pretty cool, in my opinion, to see in the game.

8
Fan Media & Fiction / Re: TimCORP Lore/Story.
« on: May 02, 2012, 01:04:13 PM »
They are pretty good :D

9
Fan Media & Fiction / Re: TimCORP Lore/Story.
« on: May 02, 2012, 04:50:47 AM »
Sorry upgrade, i've been kinda busy lately and I haven't had a chance to continue the story. However, I do have a MUCH bigger story planned with a different setting. Again, sorry for the delay, but I should be finishing the story up rather soon.

10
Suggestions / Re: The Trident
« on: April 08, 2012, 08:35:17 AM »
Each projectile does damage equal to ONE arbalest projectile, except on armor.

11
Suggestions / The Trident
« on: April 05, 2012, 05:25:16 PM »
I thought that a good weapon would be a type of energy weapon like the Arbalest, except would be better for penetrating armor instead of shields.
It would fire in a cone-like shape with three projectiles.

\  |  /
 \ | /

Something like that. Like a space shotgun, or something. :P

12
Suggestions / Reinforcement Armor
« on: April 05, 2012, 01:54:02 PM »
I feel that some of my supposedely durable ships get destroyed way too easily. I think that, as a replacement for a weapon slot on ships, extra armor should be added. The Armor types could be resistant to energy weapons, giving you another couple seconds before they breach through the armor and hit your hull. Others could completely deflect SOME small ballistic weapons, barely scratching the ship on those spots the plates are equipped. There could also be a type of hybrid plate that could be a little of both.

Of course, while it's not needed, it'd be nice to have.

13
Suggestions / Re: Marines, Space Stations, Planets, and Money Making.
« on: April 05, 2012, 01:38:32 PM »
Sorry, probably forgot to mention that those were meant to be built on planets :P

14
Suggestions / Marines, Space Stations, Planets, and Money Making.
« on: April 05, 2012, 12:33:59 PM »
I have recently bought Starfarer, and i'm already playing it nonstop. Here are some of my suggestions for the game ;

I find that there is no real point in buying a high number of marines, as the option to board ships is some-what uncommon. I think that once more of the features and mechanics of Starfarer come out, that the marines should have the ability to invade planets and space stations. It would also be cool if you could fly near trade fleets and have an option to board their ships without starting combat ( That is, fleet combat. The only combat would be from the marines. )

When you invade a planet and successfully gain control of the planet, it should have some sort of effect like producing supplies, certain weapons, fuel, or money every few in game days. Planets, and some larger space stations, could also shelter extra fleets the player has. Owning atleast one planet and three fleets could allow you to own and name your own faction, which you can use to wage war on the other factions.

Space Stations could have weapon slots on them which allow for defense of a planet, other stations, or possibly even an asteroid mining area. I think that different variations of Space Stations would be helpful too, like a station that could hold ships, a merchant station that would sell supplies, fuel, weapons, minerals gained from mining, and other items between star systems so that the player wouldn't have to travel long distances to sell items, and a mobile station that can be used to render most of a planet useless through the use of a powerful plasma weapon.

Making money in Starfarer can be easy, provided you don't get screwed over and get attacked by a fleet twenty times larger than you. So, to make making money a little easier, using your ship to mine asteroids would be nice. Each mineral mined from the asteroid would take up one cargo space. There would also be different types of minerals, such as Platinum, Cobalt, Iron, etc., and would each vary in how often they would appear, and price. Alternatively, you could own a factory, oil rig, banking company, etc., to generate items that you could sell/use, or even just generate money in general. Certain one-use equipment items could be used to board unaware Trade ships, allowing you to possibly take the ship, or sabotage the ship and steal some of the loot.

These are just a few of my suggestions and ideas for Starfarer.

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