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Messages - Cordacc

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1
Mods / Re: [0.7.2a] Scy V0.99c (05/03/2016)
« on: March 11, 2016, 12:06:32 AM »
I suppose I could reduce the Keto's burn to 8 but then it will feel like a straight downgrade from the Astral without any redeeming ability since the nerf of the main gun.

That is a very good point, I hadn't really thought about it that way. I guess my response was a little bit too knee-jerk to a Capital ship with 9 burn. It does only have 110 op (with, yes, some built in systems) so it's definitely paying for the 9 burn with some stats.

2
Mods / Re: [0.7.2a] The Knights Templar 0.9.5f
« on: March 11, 2016, 12:00:20 AM »
That's really weird, because it wasn't happening during combat but the moment I would load into the battle screen from clicking "take command of the action." So there certainly wan't any time for a jesuit to start schisming.

3
Mods / Re: [0.7.2a] Scy V0.99c (05/03/2016)
« on: March 10, 2016, 11:20:12 PM »
Right, but even if I retreat they're still faster and stronger so they can just keep chasing me.

4
Mods / Re: [0.7.2a] Scy V0.99c (05/03/2016)
« on: March 10, 2016, 10:51:12 PM »
The whole point of SCY is that they're supposed to be fast raider kind of guys.
I totally understand that, it just mechanically means that Scy is the only faction I will never ever fight in early or midgame, because if you've bought even one 8 burn level cruiser and the Scy are hostile to you, then you can have a 9 burn fleet with capital ships in it that you have 100% no chance of defeating following you around until it inevitably catches you. With no chance of escaping you just have to sorta watch as a fleet about 5x your strength slowly but surely catches up and destroys everything you've been working on. I just think 9 is one too high for capital ships as it effectively makes them faster than not only every other capital ship but faster pretty much every other cruiser as well.

5
Mods / Re: [0.7.2a] The Knights Templar 0.9.5f
« on: March 10, 2016, 06:45:17 PM »
I'm getting some sort of crash when fighting against knights templar fleets with allies. It only happens about 20% of the time but it seems entirely random as I'll get the crash save load, join the same fight and not get the crash.
Spoiler
24355066 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Exerelin Habitat by 7.1907176E-5, is now 0.07393646
24362056 [Thread-4] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 167, FP2: 91, maxFP1: 120, maxFP2: 80
24362316 [Thread-4] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Chatter plugin initialized
24362324 [Thread-4] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Assigning character pirate to officer Valentine Langley
24362330 [Thread-4] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Assigning character ja2_fox to officer Riley Berg
24362331 [Thread-4] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Assigning character freespace_vasudan to officer Dale Knowles
24362759 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalStateException: Zero length vector
java.lang.IllegalStateException: Zero length vector
   at org.lwjgl.util.vector.Vector.normalise(Vector.java:91)
   at data.shipsystems.scripts.TEM_SchismDriveStats.apply(TEM_SchismDriveStats.java:102)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

6
Mods / Re: [0.7.2a] Scy V0.99c (05/03/2016)
« on: March 10, 2016, 04:52:30 PM »
What exactly is the reasoning behind both Scy capital ships having a burn speed of 9? It's not like they're particularly fast in combat and getting chased around by burn 9 capital ships seems a bit much. Even 8 would be fine for a fast ship as no vanilla and almost no mod capital ships go higher than 7 burn. I think a few neutrino go to 8, but that's it as far as I'm aware of.

7
I tried making a single system in Nexerelin, and for the most part it worked well. The biggest issues being that even when I set planets and stations to max, most of the time not all factions will spaw. There's also the sort of inherent issue whereby if I want all the factions that'll only be the case for a very short period of time in Nexerelin, as factions will very quickly get knocked out. I'm actually kinda curious as to why the number of faction that spawn fluctuates between starts for no apparent reason.

8
Not sure this is the right place for this, but...
Are there any current Mods that can make a 1 system campaign map with every faction (vanilla and mod) spawning in that one system?

9
Mods / Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« on: December 06, 2014, 12:47:34 PM »
That's really unfortunate.
But if that's the case why does base starsector start perfectly fine. I don't think all of it's images are in caps.

I renamed uin.png to UIN.ong and got a new error:
Spoiler
26921 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/portraits/portrait_mercenary02.png] as texture with id [graphics/portraits/portrait_mercenary02.png]
26938 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 167.65 MB of texture data so far
26938 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/portraits/portrait_mercenary02.png (using cast)
26938 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/portraits/portrait_mercenary03.png] as texture with id [graphics/portraits/portrait_mercenary03.png]
26954 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 167.73 MB of texture data so far
26954 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/portraits/portrait_mercenary03.png (using cast)
26955 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/uin.png] as texture with id [graphics/factions/uin.png]
_xgeWireToEvent: Unknown extension 148, this should never happen.
_xgeWireToEvent: Unknown extension 148, this should never happen.
26980 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error loading [graphics/factions/uin.png] resource, not found in [/home/jane/Docs/games/starsector/./mods/ironclads2,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/factions/uin.png] resource, not found in [/home/jane/Docs/games/starsector/./mods/ironclads2,../starfarer.res/res,CLASSPATH]
   at com.fs.util.C.Ó00000(Unknown Source)
   at com.fs.util.C.Ô00000(Unknown Source)
   at com.fs.graphics.TextureLoader.Ò00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.OooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.loading.G.super(Unknown Source)
   at com.fs.A.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
[close]

So I just copied uin.png and renamed the new one to UIN.png and it started perfectly

10
Mods / Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« on: December 06, 2014, 11:23:24 AM »
Hi. I'm running linux. On running starsector.sh with just ironclads I get a fatal error.

This is just the copy of what was left in my command prompt when I got the error:
Spoiler
33710 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/evasive_maneuvering.png] as texture with id [graphics/icons/skills/evasive_maneuvering.png]
33725 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.78 MB of texture data so far
33725 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/evasive_maneuvering.png (using cast)
33726 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/helmsmanship.png] as texture with id [graphics/icons/skills/helmsmanship.png]
33742 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.80 MB of texture data so far
33742 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/helmsmanship.png (using cast)
33743 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/power_grid_manipulation.png] as texture with id [graphics/icons/skills/power_grid_manipulation.png]
33758 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.82 MB of texture data so far
33759 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/power_grid_manipulation.png (using cast)
33759 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/advanced_tactics.png] as texture with id [graphics/icons/skills/advanced_tactics.png]
33775 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.83 MB of texture data so far
33775 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/advanced_tactics.png (using cast)
33776 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/command_experience.png] as texture with id [graphics/icons/skills/command_experience.png]
33792 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.85 MB of texture data so far
33792 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/command_experience.png (using cast)
33793 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/fleet_logistics.png] as texture with id [graphics/icons/skills/fleet_logistics.png]
33808 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.86 MB of texture data so far
33808 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/fleet_logistics.png (using cast)
33809 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/gunnery_implants.png] as texture with id [graphics/icons/skills/gunnery_implants.png]
33825 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.88 MB of texture data so far
33825 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/gunnery_implants.png (using cast)
33825 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/applied_physics.png] as texture with id [graphics/icons/skills/applied_physics.png]
33842 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.89 MB of texture data so far
33842 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/applied_physics.png (using cast)
33842 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/flux_dynamics.png] as texture with id [graphics/icons/skills/flux_dynamics.png]
33858 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.91 MB of texture data so far
33858 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/flux_dynamics.png (using cast)
33859 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/computer_systems.png] as texture with id [graphics/icons/skills/computer_systems.png]
33875 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.92 MB of texture data so far
33875 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/computer_systems.png (using cast)
33875 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/construction.png] as texture with id [graphics/icons/skills/construction.png]
33891 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.94 MB of texture data so far
33892 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/construction.png (using cast)
33892 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/mechanical_engineering.png] as texture with id [graphics/icons/skills/mechanical_engineering.png]
33908 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.96 MB of texture data so far
33908 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/mechanical_engineering.png (using cast)
33909 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/field_repairs.png] as texture with id [graphics/icons/skills/field_repairs.png]
33925 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.97 MB of texture data so far
33925 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/field_repairs.png (using cast)
33925 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/navigation.png] as texture with id [graphics/icons/skills/navigation.png]
33942 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 170.99 MB of texture data so far
33942 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/navigation.png (using cast)
33942 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/mining.png] as texture with id [graphics/icons/skills/mining.png]
33958 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 171.00 MB of texture data so far
33958 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/mining.png (using cast)
33959 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/skills/salvage.png] as texture with id [graphics/icons/skills/salvage.png]
33975 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 171.02 MB of texture data so far
33975 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/skills/salvage.png (using cast)
33975 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/warroom/objective_comm_relay.png] as texture with id [graphics/warroom/objective_comm_relay.png]
33992 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/deployables/mini_comm_relay.png] as texture with id [graphics/ships/deployables/mini_comm_relay.png]
34008 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 171.04 MB of texture data so far
34008 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/deployables/mini_comm_relay.png (using cast)
34008 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/warroom/objective_nav_buoy.png] as texture with id [graphics/warroom/objective_nav_buoy.png]
34025 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/deployables/mini_navbeacon.png] as texture with id [graphics/ships/deployables/mini_navbeacon.png]
34041 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 171.06 MB of texture data so far
34041 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/deployables/mini_navbeacon.png (using cast)
34042 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/warroom/objective_sensor_array.png] as texture with id [graphics/warroom/objective_sensor_array.png]
34058 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/deployables/mini_sensor_array.png] as texture with id [graphics/ships/deployables/mini_sensor_array.png]
34075 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 171.08 MB of texture data so far
34075 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/deployables/mini_sensor_array.png (using cast)
34075 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
34091 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station_jangala.png] as texture with id [graphics/stations/station_jangala.png]
34108 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/jangala_station.jpg] as texture with id [graphics/illustrations/jangala_station.jpg]
34125 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/junk_sheet00.png] as texture with id [graphics/stations/junk_sheet00.png]
34141 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 171.16 MB of texture data so far
34141 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/junk_sheet00.png (using cast)
34142 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/entities/afield-icon.png] as texture with id [graphics/entities/afield-icon.png]
34158 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 171.17 MB of texture data so far
34158 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/entities/afield-icon.png (using cast)
34158 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/DeadRock.png] as texture with id [graphics/stations/DeadRock.png]
34175 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 171.50 MB of texture data so far
34175 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/DeadRock.png (using cast)
34175 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/asteroids.jpg] as texture with id [graphics/illustrations/asteroids.jpg]
34192 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
34208 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/space_junk.png] as texture with id [graphics/stations/space_junk.png]
34225 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 171.58 MB of texture data so far
34225 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/space_junk.png (using cast)
34225 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/space_wreckage.jpg] as texture with id [graphics/illustrations/space_wreckage.jpg]
34241 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
34258 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station-rsf-wreck-1.png] as texture with id [graphics/stations/station-rsf-wreck-1.png]
34274 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 171.92 MB of texture data so far
34275 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/station-rsf-wreck-1.png (using cast)
34275 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/space_wreckage.jpg] as texture with id [graphics/illustrations/space_wreckage.jpg]
34291 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
34308 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/space_wreckage.jpg] as texture with id [graphics/illustrations/space_wreckage.jpg]
34325 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/stations-rsf.png] as texture with id [graphics/stations/stations-rsf.png]
34353 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 177.24 MB of texture data so far
34354 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/stations-rsf.png (using cast)
34355 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
34358 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station_side05.png] as texture with id [graphics/stations/station_side05.png]
34374 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/comm_relay.jpg] as texture with id [graphics/illustrations/comm_relay.jpg]
34391 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
34408 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station_side04.png] as texture with id [graphics/stations/station_side04.png]
34424 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/comm_relay.jpg] as texture with id [graphics/illustrations/comm_relay.jpg]
34441 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
34458 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station_side02.png] as texture with id [graphics/stations/station_side02.png]
34475 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/comm_relay.jpg] as texture with id [graphics/illustrations/comm_relay.jpg]
34491 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station_side02.png] as texture with id [graphics/stations/station_side02.png]
34508 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station_side02.png] as texture with id [graphics/stations/station_side02.png]
34524 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
34541 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station_side00.png] as texture with id [graphics/stations/station_side00.png]
34558 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/comm_relay.jpg] as texture with id [graphics/illustrations/comm_relay.jpg]
34574 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/entities/afield-icon.png] as texture with id [graphics/entities/afield-icon.png]
34591 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/iceroids.png] as texture with id [graphics/stations/iceroids.png]
34608 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 177.32 MB of texture data so far
34608 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/iceroids.png (using cast)
34608 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/asteroids.jpg] as texture with id [graphics/illustrations/asteroids.jpg]
34624 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/entities/afield-icon.png] as texture with id [graphics/entities/afield-icon.png]
34641 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/derelict.png] as texture with id [graphics/stations/derelict.png]
34657 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 177.40 MB of texture data so far
34658 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/derelict.png (using cast)
34658 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/space_wreckage.jpg] as texture with id [graphics/illustrations/space_wreckage.jpg]
34674 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
34691 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station-rsf-aban-1.png] as texture with id [graphics/stations/station-rsf-aban-1.png]
34708 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 177.74 MB of texture data so far
34708 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/station-rsf-aban-1.png (using cast)
34708 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/jangala_station.jpg] as texture with id [graphics/illustrations/jangala_station.jpg]
34724 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/ministations_sheet00.png] as texture with id [graphics/stations/ministations_sheet00.png]
34741 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 177.82 MB of texture data so far
34741 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/ministations_sheet00.png (using cast)
34742 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
34758 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station_side05.png] as texture with id [graphics/stations/station_side05.png]
34774 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/comm_relay.jpg] as texture with id [graphics/illustrations/comm_relay.jpg]
34791 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/sattelites_rsf.png] as texture with id [graphics/stations/sattelites_rsf.png]
34807 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 177.90 MB of texture data so far
34807 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/sattelites_rsf.png (using cast)
34808 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/stations_rsf.png] as texture with id [graphics/stations/stations_rsf.png]
34824 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 177.98 MB of texture data so far
34824 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/stations_rsf.png (using cast)
34824 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
34841 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station_side03.png] as texture with id [graphics/stations/station_side03.png]
34858 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/comm_relay.jpg] as texture with id [graphics/illustrations/comm_relay.jpg]
34874 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/iceroids_sheet00.png] as texture with id [graphics/stations/iceroids_sheet00.png]
34891 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 178.07 MB of texture data so far
34891 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/iceroids_sheet00.png (using cast)
34891 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
34907 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station-rsf-4.png] as texture with id [graphics/stations/station-rsf-4.png]
34924 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 178.40 MB of texture data so far
34924 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/station-rsf-4.png (using cast)
34924 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/space_wreckage.jpg] as texture with id [graphics/illustrations/space_wreckage.jpg]
34941 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/warroom/objective_comm_relay.png] as texture with id [graphics/warroom/objective_comm_relay.png]
34957 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/com_relay.png] as texture with id [graphics/ships/com_relay.png]
34974 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/comm_relay.jpg] as texture with id [graphics/illustrations/comm_relay.jpg]
34991 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
35008 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station_jangala.png] as texture with id [graphics/stations/station_jangala.png]
35025 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/jangala_station.jpg] as texture with id [graphics/illustrations/jangala_station.jpg]
35041 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
35058 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station-rsf-aban-1.png] as texture with id [graphics/stations/station-rsf-aban-1.png]
35074 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/jangala_station.jpg] as texture with id [graphics/illustrations/jangala_station.jpg]
35091 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
35107 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station-rsf-2.png] as texture with id [graphics/stations/station-rsf-2.png]
35124 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 178.73 MB of texture data so far
35124 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/station-rsf-2.png (using cast)
35124 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/space_wreckage.jpg] as texture with id [graphics/illustrations/space_wreckage.jpg]
35141 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/station0.png] as texture with id [graphics/icons/station0.png]
35157 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/stations/station_jangala.png] as texture with id [graphics/stations/station_jangala.png]
35174 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/jangala_station.jpg] as texture with id [graphics/illustrations/jangala_station.jpg]
35190 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/entities/afield-icon.png] as texture with id [graphics/entities/afield-icon.png]
35207 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/entities/afield.png] as texture with id [graphics/entities/afield.png]
35224 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 178.75 MB of texture data so far
35224 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/entities/afield.png (using cast)
35224 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/illustrations/asteroids.jpg] as texture with id [graphics/illustrations/asteroids.jpg]
35241 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/xle-intel.png] as texture with id [graphics/factions/xle-intel.png]
35257 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 178.77 MB of texture data so far
35257 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/factions/xle-intel.png (using cast)
35257 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/xle-intel.png] as texture with id [graphics/factions/xle-intel.png]
35274 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/xle.png] as texture with id [graphics/factions/xle.png]
35291 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/intel/comms.png] as texture with id [graphics/icons/intel/comms.png]
35307 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/intel/comms.png] as texture with id [graphics/icons/intel/comms.png]
35324 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/player_flag.png] as texture with id [graphics/factions/player_flag.png]
35341 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 179.27 MB of texture data so far
35342 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/factions/player_flag.png (using cast)
35342 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/intel/secure_comms.png] as texture with id [graphics/icons/intel/secure_comms.png]
35358 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/intel/secure_comms.png] as texture with id [graphics/icons/intel/secure_comms.png]
35374 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/player_flag.png] as texture with id [graphics/factions/player_flag.png]
35391 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/intel/player.png] as texture with id [graphics/icons/intel/player.png]
35407 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 179.28 MB of texture data so far
35407 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/intel/player.png (using cast)
35408 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/intel/player.png] as texture with id [graphics/icons/intel/player.png]
35424 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/player_flag.png] as texture with id [graphics/factions/player_flag.png]
35441 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/intel/news.png] as texture with id [graphics/icons/intel/news.png]
35457 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 179.30 MB of texture data so far
35457 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/intel/news.png (using cast)
35458 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/intel/news.png] as texture with id [graphics/icons/intel/news.png]
35474 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/neutral_traders.png] as texture with id [graphics/factions/neutral_traders.png]
35491 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/intel/player.png] as texture with id [graphics/icons/intel/player.png]
35508 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/intel/player.png] as texture with id [graphics/icons/intel/player.png]
35524 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/player_flag.png] as texture with id [graphics/factions/player_flag.png]
35541 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/uin-public.png] as texture with id [graphics/factions/uin-public.png]
35557 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 179.31 MB of texture data so far
35557 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/factions/uin-public.png (using cast)
35558 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/uin-public.png] as texture with id [graphics/factions/uin-public.png]
35574 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/uin.png] as texture with id [graphics/factions/uin.png]
35590 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/rsf-intel.png] as texture with id [graphics/factions/rsf-intel.png]
35607 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 179.33 MB of texture data so far
35607 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/factions/rsf-intel.png (using cast)
35607 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/rsf-intel.png] as texture with id [graphics/factions/rsf-intel.png]
35624 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/rsf.png] as texture with id [graphics/factions/rsf.png]
35640 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/intel/player_comm_sniffer.png] as texture with id [graphics/icons/intel/player_comm_sniffer.png]
35657 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 179.35 MB of texture data so far
35657 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/intel/player_comm_sniffer.png (using cast)
35657 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/icons/intel/player_comm_sniffer.png] as texture with id [graphics/icons/intel/player_comm_sniffer.png]
35673 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/player_flag.png] as texture with id [graphics/factions/player_flag.png]
35690 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/rsf-public.png] as texture with id [graphics/factions/rsf-public.png]
35707 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 179.36 MB of texture data so far
35707 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/factions/rsf-public.png (using cast)
35707 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/rsf-public.png] as texture with id [graphics/factions/rsf-public.png]
35723 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/rsf.png] as texture with id [graphics/factions/rsf.png]
35740 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/xle-public.png] as texture with id [graphics/factions/xle-public.png]
35757 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 179.38 MB of texture data so far
35757 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/factions/xle-public.png (using cast)
35757 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/xle-public.png] as texture with id [graphics/factions/xle-public.png]
35774 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/xle.png] as texture with id [graphics/factions/xle.png]
35790 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/uin-intel.png] as texture with id [graphics/factions/uin-intel.png]
35807 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 179.39 MB of texture data so far
35807 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/factions/uin-intel.png (using cast)
35807 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/uin-intel.png] as texture with id [graphics/factions/uin-intel.png]
35823 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/factions/UIN.png] as texture with id [graphics/factions/UIN.png]
_xgeWireToEvent: Unknown extension 148, this should never happen.
_xgeWireToEvent: Unknown extension 148, this should never happen.
35856 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error loading [graphics/factions/UIN.png] resource, not found in [/home/jane/Docs/games/starsector/./mods/ironclads2,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/factions/UIN.png] resource, not found in [/home/jane/Docs/games/starsector/./mods/ironclads2,../starfarer.res/res,CLASSPATH]
   at com.fs.util.C.Ó00000(Unknown Source)
   at com.fs.util.C.Ô00000(Unknown Source)
   at com.fs.graphics.TextureLoader.Ò00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.OooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.loading.G.super(Unknown Source)
   at com.fs.A.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
[close]

11
Bug Reports & Support / Re: error with startup
« on: December 05, 2014, 06:34:17 PM »
Oops, I just realized I was running it incorrectly. Entirely my fault.
On another note. If I bought this years ago and I'm not entirely sure what my activation code is, is there a good way to find it if I still have my old starfarer game files lying around?

12
Bug Reports & Support / error with startup
« on: December 05, 2014, 10:51:49 AM »
I'm on linux (Ubuntu 14.10) and I keep getting this error when I run starfarer.sh:
Error: Could not find or load main class com.fs.starfarer.StarfarerLauncher

I've tried Swanny's startup and I got the same thing:
Error: Could not find or load main class com.fs.starfarer.StarfarerLauncher

13
Mods / Re: CAELUS ,the biggest project starfarer will ever see.
« on: May 10, 2012, 07:01:38 PM »
if you guys want any help I can always help with balancing, or something.

14
General Discussion / Re: How old are we players? (poll)
« on: May 08, 2012, 07:09:30 AM »
14...

15
I can always make more ships, my main time sink is photoshoping the ship, but if I don't have the ship then I would be willing to help.

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