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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Messages - instago

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Mods / Re: [0.9a] Nexerelin v0.8.4z RC2: 0.9 beta (hotfix 2019-01-09)
« on: January 09, 2019, 02:42:06 PM »
Edit: Added some more notes about deciv's at the very end after >10 hours into a save.

Hopefully it's okay to leave a bit of fan mail here. The last part of my post will be some observations with hotfix 2019-01-09, and some questions about the future of the mod now that we have the 0.9 survey-> colonization game loop.

Here goes: to Histidine, LazyWizard (for LazyLib which Nexerelin depends on), and of course, Zaphide for Exerelin, thank you! I really love this mod. I waited to try 0.9, maybe foolishly, until Nexerelin was released. I'm a big fan of 4X games. And I absolutely adore Mount&Blade because it is the game I dreamed of when I was a child. I view Nexerelin as a way to achieve that fantasy in Starsector and I deeply appreciate your efforts here. I am having a blast building up my fleet, my faction, and competing with the big players in the sector.

Onto some observations: it looks like decivilization may still be a bit of an issue, but it has been lessened to some extent. Currently, in my save, I am more than 4 hours in. All the factions are still around, and only about 5 places have been decivilized. This is an improvement of 8 places deciv'd and 2 factions eliminated that I reported pre-hotfix occurring over a shorter time period.

I am looking forward to seeing the mod evolve the 4X gameplay in 0.9. I looked through the wishlist in the OP.  I'm wondering if you have anything to add onto your wishlist now that we have colonization and the surveying system in the game officially (for example, should NPC factions be able to do these two things? Should new factions be able to spawn?). I have looked through the thread about colonization and mostly came across stuff from 2016 or earlier. My apologies if these questions have already been answered.

Edit 2:

NPC colony expeditions appear to be on the Bitbucket Issue Tracker.


Played several more hours into my save. Decivs still seem to be a problem, at about 11 now. I guess I'm at >10 hours into this save. Notable decivs include Jangala and Sindria. Ragnar Complex was also deciv'd (is that a standalone station without a planet?). Since it looks like planets can only be deciv'd and not resettled by the AI, decivs will continue to be more problematic over time. I would guess that, given enough time, only a single faction will remain, only holding a handful of worlds, with the rest of the worlds having been deciv'd.

From an NPC faction point of view, the crux is that settlements can only be destroyed, and cannot be resettled. The result of this is that, over time, more and more settlements will be destroyed by decivilization. Even if previously deciv'd worlds could be resettled by AI, I imagine it would be problematic to fine tune the system such that the rate of deciv vs colonization is at least equal. Barring that, I am going to guess most games will go into what is essentially a decivilization spiral. This is what I have been experiencing myself.

If you want to map paint, maybe that's okay, since you can just resettle everything yourself. But I like having multiple factions around so interesting things can happen.

Mods / Re: [0.9a] Nexerelin v0.8.4y2: 0.9 beta (+hotfix 2019-01-07)
« on: January 07, 2019, 09:58:04 PM »
I'm maybe 4 into my first character on Nexerelin 0.9 (v0.8.4y2 with Jan 7 hotfix). 8 markets have been decivilized, including Sindria. Tri Tachyon and the Sindria Diktat have both been eliminated. At this rate only a single faction will be left in another 4 hours.

I went to the ship graveyard to recover ships, and I chose to salvage some that otherwise could be recovered. There are no ships remaining in the graveyard. The quest marker is still there on the planet, and when I return to the station to try to complete it, there's no new dialogue/ new mission offered. I went ahead and cleared the pirates around the stiation with the new ships, and still nothing.

Zipped save on dropbox, clicky.

Re: Besides Planetary Surveys, what do you really want in the next update?

More 4x stuff. And maybe we'll get a few new graphical effects here and there. :)

Bug Reports & Support / Re: [0.7.1a] Save and backup fail to load
« on: December 13, 2015, 08:15:48 AM »
I had uninstalled Starsector, keeping user files. Then re-downloaded and reinstalled. I made sure to delete the mods, and re-download and install them again.

I could try not keeping user files, and making sure to save my games somewhere.

I'll get back to you later.

Thanks for the help by the way. :)

Edit: It works! Left the JRE alone and it works. I'm going to see if I can get 64bit to work.

Edit2: Up and running on 64bit JRE, save works.

Bug Reports & Support / Re: [0.7.1a] Save and backup fail to load
« on: December 12, 2015, 02:00:58 PM »
Did a fresh install of the game/ mods. Also thought to check on my Java installs to see if there was anything wonky going on.

I've apparently had autoupdates off. I was running R45 with Starsector. Updated to 64bit U66. About to see if the save will load now.

Edit: No dice. Gonna check the log to see what happened this time.

Edit2: Log looks the same. :/

Bug Reports & Support / Re: [0.7.1a] Save and backup fail to load
« on: December 12, 2015, 06:59:50 AM »
I'll send them to your email right away!

Bug Reports & Support / [0.7.1a] Save and backup fail to load
« on: December 11, 2015, 09:20:09 PM »
Edit: Fixed. Needed to uninstall starsector, and check the checkbox for deleting user files. When I reinstalled, the issue was fixed.

Running exerelin, SS+, version checker, and blackrock driveyards. 64bit jre, min set to 4gb, max to 12gb (I have 32gigs). Uploading my saves and log to megaupload.

Note: I believe .bad2 was the original save file, and the non-.bad2s are the backups. Weirdly, the campaign.xmls have the same create time, and very similar modified times. I think they are 6 seconds apart.

I have a tendency to double save/ quicksave, out of paranoia. Seems it has somehow screwed something. Maybe. I'm not sure.

Log mentions:

Caused by: ParseError at [row,col]:[957200,3]

Mods / Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-06)
« on: December 08, 2015, 09:21:56 AM »
Ooh, I mistakenly thought the red lines were the ones to change.

Mods / Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-06)
« on: December 08, 2015, 06:58:48 AM »
Getting spammed with "Commission with the Hegemony Annulled".

I was in Hegemony, but left. This message occurred a little while after I had left, and hasn't stopped repeating.

Mods installed:

Nexerelin 0.7c
SS+ 3.0
Blackrock Drivers 0.8.0
LazyLib 2.1
ZZ ShaderLib Beta 1.1.1
Version Checker 1.4c

Also wanted to add to the pile of reports about the reputation degrading wrt the faction you're in, due to "the wanted" and "the bounty hunters" factions.

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