Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Zilerrezko

Pages: [1] 2 3 ... 17
1
Bug Reports & Support / Re: Starsector not starting
« on: April 25, 2013, 08:35:40 PM »
interesting, well I guess I'll make a shortcut of it and play from there until you guys can figure it out. I'm here for testing if you need it.

2
Bug Reports & Support / Re: Starsector not starting
« on: April 25, 2013, 03:43:32 PM »
Quote
Do you have Java installed on your system? If not, could you try installing it (found here) and seeing if it helps?

nope, :/ no such luck. (BTW you gave me 32 bit, and it gave me an error when I tried to install it, so I downloaded a 64 bit; It downloaded, but didn't change anything in launching the program)

3
Bug Reports & Support / Starsector not starting
« on: April 25, 2013, 05:53:29 AM »
(hint: the real issue is in the third paragraph, sorry for extra crap that isn't important. :/)

hopefully this is a fixed issue in another patch or something, but a long time ago in a galaxy of probably a year and a half ago or at least seemingly, I played starfarer once. I also tried to mod with no programming experience at all (guess how that went). in my frustration of non successful ability to make a basic weapon other than taking a already made weapon, change what graphic it used, and changed it's damage and firerate, then awed everyone with a screen full of nothing but "ship has been destroyed".

Anyway beside the point, I was amateur and gave up on starfarer. Now I come back to starsector and there are a lot new things to play with, and I'm a much more experienced programmer and ready to tackle it again. (sorry I'm really just type rambling)

God, sorry, the real issue is that I double click on starsector.exe and nothing happens, the cursor loads a bit, but nothing happens. Game don't start; game don't like me or something. I tried starting with admin, and compatibility, nothin' worked. I think I'm using the same system as before, but not sure. Nothing is changed then, so don't know whats happenin', hope someone can help.

4
Mods / Re: Project Ironclads, version 2.4 (0.51a with campaign)
« on: April 18, 2012, 01:10:46 AM »
>.> *cough* 'Arkansas'* <.<

5
ahh i see

6
did anyone notice? the start up menu doesn't have an exit button... O3O

7
Discussions / Re: Where do you come from!? Who the heck are you?!
« on: April 15, 2012, 01:51:01 PM »
damn, that is some beautiful stuff... I'm just from Canby, Oregon in USA... we get a lot of rain... a lot

8
Mods / Re: The TimCORP Mod (campaign integrated, works with .51a)
« on: April 15, 2012, 10:35:03 AM »
I just downloaded and started the campaign... works fine for me. delete the file in the mod list and put a fresh new one in. Unless the problem is that you had a character with a previous version, and tried to alter the "cityworld" file, and then went back on with that same character, creating somethin wacky.

9
Mods / Re: The TimCORP Mod (campaign integrated, works with .51a)
« on: April 15, 2012, 09:04:38 AM »
looks like it can't find (either) your "city world" file or you may have a problem in the coding somewhere relating to "cityworld".

10
Mods / Re: The Scourge
« on: April 14, 2012, 09:57:10 PM »
Quote

Clearly Trylobot's Sniper Frigate inspired
call it "the horny one" and I will laugh my ass off xD

11
Mods / Re: The Scourge
« on: April 14, 2012, 09:22:07 PM »
just pure projectile with a lot of damage, had no need for those things haha

12
Mods / Re: The Scourge
« on: April 14, 2012, 09:04:58 PM »
Quote
Quote from: Zilerrezko on Today at 08:09:08 PM
like this:

I had to laugh at that video
It adds new meaning to "spray and pray"

glad you liked it  ;D I always like it when all those ships pop up in the top left corner xD

13
Mods / Re: The Scourge
« on: April 14, 2012, 08:56:30 PM »
haha, good mod though. It really fit the style of numerous amounts swarming around. though all those missiles and suicide fighters. OMGed when I saw the huge wall of missiles my first time (legit play). It might totally annihilate everything without a shield O.o.

14
Mods / Re: The Scourge
« on: April 14, 2012, 08:09:08 PM »

15
Mods / Re: The Scourge
« on: April 14, 2012, 07:30:29 PM »
it's not fake haha, it's right there, you can see it.

Pages: [1] 2 3 ... 17