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Messages - ssauraabi

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Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.4.6)
« on: February 06, 2021, 09:01:19 PM »
The problem with the Sling being available even with terraforming disabled is a known bug and will be fixed in my next patch (to be released when the next version of starsector comes out).

I can't comment on this sort of issue with DIY. I would suggest asking in that thread, but the mod creator appears to have abandoned it.

Indeed, does appear that way. I still went ahead and shot them a message to see if they'd post the source somewhere so I can take a look. If that happens, I did like your original merging suggestion on that thread.

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Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.4.6)
« on: February 02, 2021, 10:29:00 PM »
I noticed a couple issues with having terraforming disabled when in use with DIY.  Sling was still listed, as was the comet industry. Wasn't able to build the water distro from DIY properly, nor did I seem to be able to correct the 50% dark like usual (I think you can do that in DIY, may be misremembering).

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Mods / Re: [0.9.1a] Kadur Remnant 3.1.0 - Faction Overhaul 2020-01-14
« on: January 28, 2021, 05:32:31 PM »
Quick question, one of my markets has the "raider activity" status for several cycles giving debuffs because of "Kadur Retribution".
I am neutral to Kadur and the system has no Kadur Retribution activity on the intel screen, like so many other core systems have. The game is giving me no clues in bars or on the intel screen as where i am being attacked from. How can i get rid of this status/find the base if there is any?

This one's interesting. I suspect it's just not spawning the bar event due to RNG, but I'll check it out.

Thanks for the feedback, all!

I've experienced this, as well.  I'm wondering if there's some interference with something like Starship Legends or anything that updates the bar options.

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