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« on: March 11, 2024, 11:15:37 AM »
There's a lot of ways that players can delay crises, not just killing the fleets but also agreeing to deals or getting Kanta's protection. You can relatively easily avoid a crisis entirely right now if you're so inclined and know how the game's mechanics work. New players don't really have that knowledge, nor do they have any clue how dangerous the crisis fleets are. So the mechanic sort of winds up being a bit of a new player trap and big source of anxiety for anyone unfamiliar with it. And an annoyance for experienced players given just how slow it is without you deliberately angering the Heg and LP. Then suddenly everything will start happening at once as your colonies get big enough to attract PL and TT attention, and you'll have to drop what you're doing to run off to deal with your colonies until those two are sorted out. Often by that point you've got overwhelming force at your disposal as an experienced player.
I stand by that crisis take too long to get started, then happen too quickly once they've all piled up. Then they become too slow again once PL/TT are removed from the pool. More frequent minor crises that escalate each time one triggers would help immensely with this.
Two side notes. First, I don't think scaling threats based on the number of colonies in a system or even colony size is good design. It makes spreading out your colonies the objectively correct choice and punishes new players who don't know to do that. Especially for crises that demand a stand up fight against the entire crisis force to defeat. You have to have multiple boosted military bases and battlestations for colony defenses to meaningfully fight off crisis fleets right now.
Second, TT's crisis had a few issues when I played through it. The primary fleet with elite officers, 2-3 S-mods on all ships, and an extreme mobility high tech lineup were able to defeat any fleet I brought in detail until I respeced into electronic warfare. Then I could capture enough objectives to get my larger fleet deployed to match their power. Even then it was an extremely close fight. Paying them the half a million credit bribe was an amazing deal vs losing like a 5+ million credit fleet to them. The rest of the TT crisis fleets were non-threats and easily moped up even fighting many of them at the same time. Defeating the crisis gave such a small bonus to the TT commerce raiding progress that it wasn't worth dealing with the crisis fleets. While the commerce raiding retaliation fleet they sent was like 10 frigates against my 3 capital 6 cruiser fleet, nothing even close to the strength of the crisis fleet.