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Messages - Aweguy

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Mods / Re: [0.96a] prv Starworks v27 (2023-05-20)
« on: August 03, 2023, 12:14:06 PM »
I am having a problem whenever i fight agni. For some reason in the course of the battle, SOS morse sounds happen. It gets very annoying especially if i am fighting a big number of agni in a battle? Any way to disable it?

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There is a really annoying bug in my game that causes the game not to end battles after destroying all enemy ships unless i use the "Console Commands" "ForceRetreat" or "EndCombat". If these commands are used, then the post-battle loot is given correctly, it's just a big annoyance for me (forcing me to enter either command to finish battles). After such battles, all following battles in the current save get this bug and i cannot seem to be able to find the reason. Is it a ship, a hullmod, a mod itself, i have no idea. The log has nothing out of the ordinary when it happens. My brother has almost the same mods (i have some extra utility ones), and he doesn't encounter the bug. I have restarted multiple saves and this bug occurs at different times, others within an hour, or this one within 2 or 3 days of playing. On each save i had different ships and i was fighting different factions when it happened. it is extremely inconsistent. I am also sending my mod list with this topic to maybe help. Would send the save too, but it's heavily modded and i know most of the people would not be willing to add so many mods just to research into a bug. Thank you in advance. The bug is not game breaking since it can be bypassed with the commands i mentioned above, but it's annoying and may lead to more gamebreaking bugs. Have reported this in discord multiple times but i'd like to also have a topic about this here, maybe someone out of discord may know something about that. (made the mod list a zip since .json files are not allowed)

Update: Reinstalling the game does NOT fix it. It's tied to the save it seems.

[attachment deleted by admin]

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Mods / Re: [0.9a] Foundation Of Borken v0.2.4-RC3 (2019-1-19)
« on: October 22, 2022, 05:00:31 AM »
Hello, i have a question, how does deep awarness work? I've done what the description says of the hull mod but it doesn't increase my deep awarness level.

4
Mods / Re: Machina Void Shipyards v. 0.51
« on: January 20, 2022, 01:16:08 AM »
Hey eeem, i made a mistake and deleted the mod (version 0.50) and 0.51 is not compatible with my saves. Can you send me the version 0.50 of the mod again (or 0.50.1 if it's save compatible) so i can continue my save? Thanks in advance.

5
Mods / Re: [0.9.1a] DIY Planets - Terraforming and more!
« on: December 31, 2020, 04:08:01 AM »
Hello. I found a bug with Spindle Protectorate's jungle world in the Spindle star system. The planet type is called jungle_charkha and it crashes when i try to build something on it. It's basically a jungle world, but better ask Nia_Tahl for that. Thanks and hope you are well. Happy new year's eve too my friend. Here's the error snippet.

1193563 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.api.impl.campaign.procgen.PlanetGenDataSpec] with id [jungle_charkha] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.api.impl.campaign.procgen.PlanetGenDataSpec] with id [jungle_charkha] not found
    at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
    at com.fs.starfarer.settings.StarfarerSettings$1.getSpec(Unknown Source)
    at kentington.diyplanets.WaterReceiver.isAvailableToBuild(WaterReceiver.java:46)
    at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.updateTable(Unknown Source)
    at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.createUI(Unknown Source)
    at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.<init>(Unknown Source)
    at com.fs.starfarer.campaign.ui.marketinfo.IndustryListPanel.actionPerformed(Unknown Source)
    at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)

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Mods / Re: [0.9.1a] DIY Planets - Terraforming and more!
« on: December 09, 2020, 03:39:21 AM »
Ok, there's a very big bug right now in the mod. Asteroid fields respawn on game reload. I have created 3 extra planets in the system cuz of this. I don't know how to send an image here. I wanna show you the bug but... How do i send images?

7
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.4.6)
« on: November 27, 2020, 10:17:43 AM »
Ok then. Keep it up and i'll be waiting for the next update (i know that it will come after Starsector gets updated)

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Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.4.6)
« on: November 26, 2020, 11:03:17 AM »
Hello, very nice mod, and i wanna suggest something that may be previously mentioned as i haven't read all of the comments. Could you add a setting which removes the planet size requirement for the Astropoli? Also i would like to know, why is 3 Astropoli per planet the highest number you can go with? Just curious about the reason. Thanks in advance. Keep up the good work.  :)

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