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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - LikeableKiwi

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1
Mods / Re: [0.95.1a] Console Commands v2021.12.25
« on: March 20, 2022, 10:28:46 PM »
Is there a way to add D-mods? The upkeep of having multiple paragons are killing me.

2
General Discussion / Re: Ideal Fleet Composition
« on: May 26, 2021, 06:44:04 PM »
true... also what a fast reply I wasn't expecting that... I think a year ago the paragon had 407 ordinance points instead of 370

3
General Discussion / Re: Ideal Fleet Composition
« on: May 26, 2021, 06:42:42 PM »
if you want to fight a conquest with a paragon use unstable ejector Xd

4
General Discussion / Re: Ideal Fleet Composition
« on: May 26, 2021, 05:54:24 PM »
its possible to replace the tachyon lances with a rift cascade emitter by using built in mods to save ordinance points and its without a doubt a worth investment

my setup is
two rift cascade emitter (front or sides)
four graviton beam (front and back)
hypervelocity driver (front)
high intensity laser (front or sides)
tactical laser (all small slots)

hullmods are
advanced targeting core (paragon)
advanced optics (built in)
hardened shield (built in)
integrated point defense AI (built in... one of the skills allows for a third built in slot)
stabilized shields
accelerated shields (helps fighting against groups although less required cause of the integrated PDAI)
advanced turret gyro's
resistant flux conduits (or solar shielding)

it allows you to fight a single paragon with two onslaughts and an astral on autopilot (simulation battles... replacing the astral or paragon with a conquest will require you to manually control the ship instead of an autopilot and to destroy the conquest as fast as possible)

5
this problem happens when i try to spawn direlicts in devmode and im not sure whether its because of DIY planets mod which adds items that are be found in direlicts or another mod which increases the amount since i havent tested it out since i gotta load back into the game every time and its very time consuming to test it like that

6
Mods / Re: [0.9.1a] DIY Planets - Terraforming and more!
« on: October 13, 2020, 05:02:30 AM »
im not sure whether this mod is the exact problem but whenever i try to manually spawn direlicts using console commands/dev mode the game crashes making me lose an hour of progress

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