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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Hexadood

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1
Hey, so, using this mod in one of my latest playthroughs, and it's coming up with this crash-error here. Every time I load my game up in that save, it gives me this fatal error.
121561 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Slot id [WS0006] not found on hull [DEX_barracks]
java.lang.RuntimeException: Slot id [WS0006] not found on hull [DEX_barracks]
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderSingle(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.render(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetView.render(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.render(Unknown Source)
   at com.fs.starfarer.campaign.BaseCampaignEntity.render(Unknown Source)
   at com.fs.graphics.LayeredRenderer.render(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Seriously hope this can get fixed! This save has lasted almost a month IRL, I'd HATE to lose it.

2
I'm certain you get asked this quite a bit, and it's likely already planned, but when's this coming to 0.96? I'd like to know when (or if) it's coming so I can plan ahead of time. Thank you regardless though, this mod's great!

3
Mods / Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« on: August 18, 2021, 05:03:30 AM »
I have reawaken from my thousand year slumber, specifically to say how good this damn mod is.
I cannot find any words in the long, long list of human languages to even fathom an inkling of my joy for this mod. There's nothing quite like it out there, where Diable Avionics gives you the feeling of being a commander of a fleet of mech pilots, nothing compares to BEING the pilot with your rag-tag team, fighting pirates as a coordinated unit.
Playing Starsector without this mod feels hollow, boring, and uninteresting. But with the mod, by God does it elevate the experience to the heavens above and beyond!
I would 100 percent help with making sprites for this mod, my lack of experience in making sprites might make it daunting but I still want to help every way I can. This is something that is so up my alley that it'd be absurd not to pitch in somehow.

In summary, mod is amazing, if you're on the fence about it, download it. Now!

4
Hey again! Thanks for welcoming me onto the forums! I'm happy to be here!  :)
I do have another question, it's about the station and terraforming mod! Does it work with Archean Order? Or does it cause any bugs that might detract from the experience?
Thank you again for being so warmly welcoming!

5
Wow, this mod is impressive as all get-out!
One question though, is it compatible with SkilledUp, or would that cause a problem?

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