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Messages - DAOWAce

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Modding / Re: [0.9.1a] HD Texturepack [0.2]
« on: August 08, 2020, 07:55:58 AM »
The images in the OP made it pretty clear the 'HD' versions of those images were just outright superior.  It looks like it's a higher res source image, not upscaled at all.  Really amazing.

Unfortunately, it seems there's a few of negative issues with the mod, as per other posters.  Some may be fixed, I don't know; only the 'planet aura' is in the changelog.

What I noticed is this: https://i.imgur.com/4l06N4n.jpg

It looks like the nebula texture is made for a specific resolution instead of the entire screen.. at least, in the tactical battles.  Whether this is the only texture like this, I don't know, haven't played long enough to test more.   During that battle I managed to have it progress more and more off the screen.

The pack also adds a hang when entering any system. The hang time varies based on how many assets are in the system (the 13MB 4k backgrounds delaying a lot).  It's a bit jarring when the base game is smooth without delays.

Personally, I think I'll just keep the illustration images for now, solely because of the hang when entering systems.

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General Discussion / Re: Any solution for UI scaling?
« on: August 02, 2020, 03:08:19 AM »
The dev said to play in fullscreen at a lower resolution as a workaround.. but that only works if you're using a "stretch to screen" scaling option in your monitor's config (or GPU driver)
That sounds like your GPU driver problem. Typical Nvidia and AMD drivers contain the option to preserve the aspect ratio when scaling. You should be able to play without any weird stretching, with black side bars.
Yeah, that is what I meant; stretch to aspect ratio.  It doesn't matter if it's in GPU drivers or monitor settings, they all have it.

It's very ugly upscaling compared to something like the pixel perfect integer scalars.  Nothing like how a CRT handled resolutions outside its 'native'.  This is why I don't use it, and have it forced off in GPU drivers because certain games overrode my monitor setting (like Dungeon Keeper 2 from GoG).  Scaling only working in fullscreen is another downside, I play most everything in borderless due to frequent alt+tabbing (and setting desktop to a lower res is a big no no).

Also, I seem to have figured out why the game (and certain others) wasn't scaling with those programs; it's actually a full doubling of the resolution without any in-betweens.  So because I don't have a 16:9 4K display, even 1024x768 can't be scaled up, because the vertical resolution winds up 1,536, and my display is a max of 1440.  I forced the game to 1280x720 and it worked, but was VERY cramped.  So my hope that they would do multiplier scaling is ruined.  2x or nothing.

At this point I'd take the slightly blurry font upscaling over straining to read text. I can't even play the game when I have my contacts out (wear glasses in morning/night). Just wish the scaling option got backported and we all didn't have to wait a long time for the next major release since it's a huge QoL feature to playability and doesn't affect the game content..

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General Discussion / Re: Any solution for UI scaling?
« on: July 29, 2020, 07:34:28 AM »
Coming to a year on this forum thread.. also in the same boat.

Watched Quill18 play it, made me try it, only to find out it's incredibly tiny and the UI has me straining my eyes on my 3440x1440 monitor (and poor eyesight).

Neither that Lossless Scaling or Integer Scaler program others mentioned seem to work for me; it just expands the window to fullscreen with black space instead of scaling up.

The dev said to play in fullscreen at a lower resolution as a workaround.. but that only works if you're using a "stretch to screen" scaling option in your monitor's config (or GPU driver), and I don't because that's extremely ugly upscaling on LCDs.  Not like anyone's still using a CRT in this age, which were the only displays to scale properly.

Also..

Just wanted to confirm that UI scaling will indeed be an option in the next release!

(See here for a real brief "how it works".)

It's a bit ironic that the preview for showing UI scaling is also squint mode: https://i.imgur.com/IgQcyux.png

I can't see it clearly enough to gauge if it's still that blurry upscaling from an earlier preview.  Regardless, surely it's feasible to do pixel perfect scaling like other sprite/pixel based games do?

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