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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - toastyblitz

Pages: [1] 2 3
1
Mods / Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« on: April 17, 2022, 08:44:41 PM »
Hmm. It seems a bit too... symmetrical? And perhaps a bit more exposed machinery. I definitely understand the difficulty in making a unique look, as there are some factions already out there than kind of cornered the usual ork look.

2
Mods / Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« on: January 28, 2022, 12:06:02 PM »
Spoiler
Thanks IGdood.  Ready for some more?   8)

V0.0.5:  More toys in the toybox

* Red-a-fied Dauntless Prow (to match the rest of the fleet)
* Tweeked stats on Battlecruisers and above
* Imperium now knows about the Avenger Grand Cruiser, should make it a rare buyable ship.

Added:

+ Enforcer Light Crusier
+ Jovian BattleCruiser
+ Orion BattleCruiser
+ Overlord BattleCruiser
[close]

Neat.  More toys to play with!
One thing is that since I use Nexerelin I haven't been able to get commissioned by the Imperium so I can't purchase their bigger ships.  So I just use console commands to spawn them and test them.

Console commands has a SetCommission command, so you can use that if you want a more "normal" playthrough to test.


Some balancing thoughts: Macrocannons probably need a range boost, maybe in form of a hullmod that boosts small slots (but not PD)? Some of the AI issues where ships just want to drive right in and blast away with the front omega bolters might be alleviated by that. You also run into an issue where you have capitals being woefully out ranged, and by the time you can close the distance, either your flux is overloaded, or your armor has been stripped away. 

3
Mods / Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.5
« on: January 26, 2022, 11:28:54 AM »
Firstly, absolutely love this mod. I've been wanting to do a "WWII themed" mod for awhile, so I'm glad someone else did first  :D

Two notes:
The Ebisu's don't have the CARRIER tag in the ship_data, so at least in my playthroughs they actively engage at point blank with their PD weaponry. I added it in, and they now behave sensibly and hang back from the front line.

The Susanowo's main gun projectiles seem a bit.. lackluster, from a visual standpoint. The first time I used it I wasn't 100% sure it fired, at least until a ship downrange exploded spectacularly. 

4
Loving these.

I have noticed an issue where the AI really likes to crowd these together. I don't need to set an escort order for my flagship as at least 3 ships end up bouncing off of my shields constantly anyways. If I recall there is an avoidance radius you set in the ship tool, maybe that is too small?

5
Mods / Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« on: May 28, 2021, 04:47:45 AM »
Personal opinion: blend the strike cruiser towards the current style but leave it rather unique. I'm not sure if you are planning on splitting them off to their own faction, but that will leave some visual distinction.

Side note: itching to try out the new ships/lance rework

6
Mods / Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« on: May 22, 2021, 06:39:10 PM »
I like the many small mounts for the macro cannons. I set them up alternating so you can get some nice rolling broadsides. I think throwing some inaccuracy in there and keeping the 3.5s reload time would be appropriate.

Lances: potential balance is high dmg/flux on a short duration, longish cooldown. Give the firestorm enough flux reserve to fire these off once or maybe twice. Frigates like that should be making hit-and-run attacks.

7
Mods / Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« on: May 22, 2021, 10:22:01 AM »
Super quick initial thoughts:

Faction implementation looks good but for two points: does not seem to be a way to request a commission. I *think* that might be because I am using nexerlin, and you may not have implemented it yet or maybe some other bug.
Open market/Military market on both planets in Meridian do not spawn any weapons at all. The black markets do however, and will spawn imperium weapons.

Lances seem... weird? It might be just how I imagine them from the novels and whatnot, but it seems like they should be a short duration "strike" instead of a constant beam. As they are explosive damage at 250dps, you NEED to drop an enemies shields first, and then maintain the beam on the armor. the moment shields come back up they are largely ineffective, as many ships can passively dissipate the damage.



8
Mods / Re: [0.95a] Musashi Manufactorum Ship and Weapon Packs
« on: May 17, 2021, 08:01:43 PM »
I've been wanting to do this style of fleet for awhile, but my sprite skills are rather lacking. Are you planning on making this a faction mod eventually?

9
Mods / Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« on: May 15, 2021, 03:53:23 AM »
*excited servitor noises*

Custom missions aren't too bad. Take a look at the official missions, you can dissect one to get the correct formatting. Then just plug in your info.

10
Mods / Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« on: May 08, 2021, 06:29:45 PM »
Some feedback on the Gothic: I think it might need some tweaking between the lance "shelves". Right now it kind of reads that the aft shelf is higher up that the forward ones. Maybe the change in elevation on the superstructure needs to be more pronounced? I've only ever kitbashed sprites, so layering things was a bit easier than drawing by hand; I could just stack things and add in shading as needed to simulate shadows.

Still, awesome work. Every time I see you post I get a tiny bit hopeful for an "alpha 0.1" download haha.

11
Mods / Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« on: May 01, 2021, 10:25:09 AM »
Faction and then Nex integration isn't too terribly difficult, at least when it comes to "getting it working." I had a short-lived attempt to port a mod, and there are a couple of resources over in the other forum that make it pretty easy. I believe there is still one that has a blanket "copy me" permission, however I'm not sure if it is compatible with .95

12
Mods / Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« on: May 01, 2021, 03:48:46 AM »
These are looking great! I can't wait to start claiming the sector in the name of the Emperor

13
Modding / Re: [0.95a] Star Wars 2020 v0.7.0
« on: April 28, 2021, 10:35:30 AM »
Same issue. Here's the error from the log:

Spoiler
120572 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.hullmods.PhaseField.applyEffectsBeforeShipCreation(PhaseField.java:37)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoStackView.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoDataGridView.createItemView(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoDataGridView.createItemView(Unknown Source)
   at com.fs.starfarer.campaign.util.CollectionView.sync(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoDataGridView.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.advance(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO$Oo.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.advance(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.advance(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advanceImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.advance(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.fakeAdvance(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.campaign.ui.E.submarketPicked(Unknown Source)
   at com.fs.starfarer.campaign.ui.a.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.k.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.new(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
120668 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [faction_hegemony_market_03_friendly_var01.ogg]
120669 [Thread-9] INFO  sound.null  - Playing music with id [faction_hegemony_market_03_friendly_var01.ogg]
[close]

*edit*
Second CTD, this time starting a republic campaign, happened when I clicked the planet:

Spoiler
283459 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fighter wing spec with id [sw_xg1_starwing_fighter_wing not found
java.lang.RuntimeException: Fighter wing spec with id [sw_xg1_starwing_fighter_wing not found
   at com.fs.starfarer.loading.specs.HullVariantSpec.computeWeaponOPCost(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.computeOPCost(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.getMemberStrength(Unknown Source)
   at com.fs.starfarer.api.util.Misc.getMemberStrength(Misc.java:4214)
   at com.fs.starfarer.campaign.fleet.FleetData.updateFleetPointsUsed(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.sort(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.sort(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.createFleet(FleetFactoryV3.java:458)
   at com.fs.starfarer.api.impl.campaign.submarkets.BaseSubmarketPlugin.addShips(BaseSubmarketPlugin.java:512)
   at com.fs.starfarer.api.impl.campaign.submarkets.BaseSubmarketPlugin.addShips(BaseSubmarketPlugin.java:463)
   at com.fs.starfarer.api.impl.campaign.submarkets.MilitarySubmarketPlugin.updateCar goPrePlayerInteraction(MilitarySubmarketPlugin.java:52)
   at exerelin.campaign.submarkets.Nex_MilitarySubmarketPlugin.updateCargoPrePlayerIn teraction(Nex_MilitarySubmarketPlugin.java:14)
   at com.fs.starfarer.campaign.ui.E.<init>(Unknown Source)
   at com.fs.starfarer.coreui.k.<init>(Unknown Source)
   at com.fs.starfarer.coreui.k.<init>(Unknown Source)
   at com.fs.starfarer.ui.newui.o0oO$5.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newui.o0oO.setCurrentTab(Unknown Source)
   at com.fs.starfarer.ui.newui.o0oO.setCurrentTab(Unknown Source)
   at com.fs.starfarer.ui.newui.V.showCoreInternal(Unknown Source)
   at com.fs.starfarer.ui.newui.V.showCore(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.OpenCoreTab.execute(OpenCoreTab.java:40)
   at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.k.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.new(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

14
Mods / Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« on: April 22, 2021, 04:36:46 PM »
Sounds awesome! Fortunately the balance is a matter of scale; Cobras and other destroyers will be an easier balance. 1-2 broadside small mounts, and a missile or energy slot on the front. It's really only when you get to the Capital ships that things will get silly.

15
Mods / Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« on: April 21, 2021, 01:35:23 AM »
Sounds very orky. Ship systems have to include a "big red button" that does a semi-random or scaled via hull size speed boost. Something like  60/40/20 boost from frigate to capital, with the chance of flaming out instead. Would also need a way to make ramming more effective.

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